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 Bowed Glass Clouds by Riot Audio is Soundware (e.g. samples or presets that load into other products).
Bowed Glass Clouds
Bowed Glashttps://static.kvraudio.com/i/b/bowed_glass_clouds_banner_complex_v2.jpgs Clouds
Product Bowed Glass Clouds
Developer Riot Audio
Price (MSRP)
Free
Type / Tags Sample Librarybowed percussionPadsSound Morphing
Plug-in, App & Soundware Format(s)
Soundware
For
Kontakt
Soundware
Formats
Kontakt 5
Operating System Availability
Operating
System
Latest
Version
Download Released
 
1.0
 
Downloads Released
Supported Sample Formats (loads or saves) include
WAV, WAV 24-Bit
Audio Demos
Max. 6 items
Latest Version Changes [view all]

Introduction

BOWED GLASS CLOUDS is Riot Audio's first release - a cinematic morphing pad instrument running in Kontakt 5.8 and above. It is based on recordings of bowed resonant glass bowls and jars, as well as a few selected sound design sources including a household hoover, and an Ebow-driven resonator guitar.

BOWED GLASS CLOUDS makes use of Kontakt's AET Filter technology to seamlessly morph between layers of sound, both tonal and non-tonal. The instrument has a simple GUI allowing for controls for the morphing within each layer (A and B) as well as adjustment of balance between these layers. Other controls include distortion, BP filter, delay and reverb as well as three-band parametric EQ.

Kontakt Instrument

BOWED GLASS CLOUDS is a one-page Kontakt instrument designed for ease of use and immediate results.

Much of the appeal of our CLOUDS engine derives from how it generates movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

Features

12 patches: Atmospheric Whiteout, Frozen Air, Ground and Ionosphere, Harvest Sunset, Horizon, Jetstream Organ, Lone Whisp, Nebulae, Solo Puff, Stratosphere, Sudden Squall, Warm Haze.

Samples include bowed large bowl, bowed small jar, bowed medium bowl, Ebow resonator guitar, household hoover.

12 layers of sound in total: A/B layers with two sublayers each and a 3 octave spread.

Lexicon Reverb Modelling.

Based on Riot Audio's proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities.

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