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Collision: Metal
Collision: Metal by Schallenberg Engineering is Soundware (samples or presets that load into other products).

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METAL PLAYGROUND

A selection of 16 various metal objects, highly playable and usable for intricate patterns or sluggish accents. Mixed carefully to preserve the harsh and aggressive aesthetic while still blending in.

Often, these kind of miscellaneous sounds don't get the care and attention to detail they deserve, resulting in inconsistent and badly edited virtual instruments that are only useable in very specific contexts.
So we decided to make a library like this that has natural sounding round robins, smooth dynamics and consistent timing.

THE SOUND

Everything has been recorded in a large hall, that is accentuated in the ROOM mics, with the MID mic being more of a standard mix. The CLOSE mic is very dry.

We recorded cowbells, agogos, tin cans, the body of a darbuka and lots of other random stuff we found that just sounded nice.

Instruments:

Cowbell 1
Cowbell 2
Cowbell 3
Cowbell 4
Cowbell 5
Messy 1
Messy 2
Messy 3
Percussive 1
Percussive 2
Percussive 3
Percussive 4
Resonant 1
Resonant 2
Resonant 3
Resonant 4.

Multis:

Multi - Broken Gong
Multi - Clank
Multi - Cows 1
Multi - Cows 2
Multi - Cows 3
Multi - Harsh
Multi - Junk
Multi - Panned Cowbells
Multi - Panned Messy
Multi - Panned Percussive
Multi - Panned Resonant
Multi - Sewerage
Multi - Shackles
Multi - Short Hits
Multi - Weight
Performance Multi - Panned
Performance Multi Unison - Panned
Performance Multi Unison
Performance Multi.

ADVANCED ENGINE

The engine includes advanced features, such as:
- The ADSR can be set for each microphone individually
- Each Round Robin can be turned on and off
- You have total control over which key triggers which sound
- Alternative sample mapping, where low keys are low dynamic and high keys are high dynamic
- Delay compensating pitching
- Random delay for livelyness
- Adjustable onset (negative track delay)
- Customizable output assignments.

{See video at top of page}

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