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Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and many more. Utilising incoming live or pre-recorded signals, the software allows you to rapidly create seamlessly layered effects by using presets or dive right in to customization by linking virtual patch cords to interactive effects modules. Dehumaniser 2 features proprietary effects like Scrubbing Convolution and Spectral Shifting that deliver dramatic results and offer totally new avenues for creative design.
With 10 essential modules, and over 100 impactful presets, renowned sound designers have used Dehumaniser to bring other-worldly characters to life in blockbusters like Avengers: Age of Ultron, The Jungle Book, Far Cry 4, and Doom. This versatile tool eliminates the difficulty of setting up complex processing chains, and allows designers to jump right into their creative work. Dehumaniser is an all-in-one solution that puts vital vocal design features at your fingertips, making it the ideal plugin for use in film, TV, video games, live performance, and more.
Advanced sound design. VST/AU/AAX Plugin. Modular node-based system.
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Reviewed By Milkman [all]
October 30th, 2024
Version reviewed: 1.4.2 on Windows
Dehumanizer2 came to me by way of a trial for Krotos Studio + Simple Monsters. I tried out those tools and found I dont have any use for full Krotos Studio (I dont do audio for cinema), but trying out Simple Monsters introduced me to Krotos' powerful vocal processing suite and got me more interested in Dehumanizer2.
I purchased the full Dehumanizer2 license with Halloween in mind, and it absolutely delivers. Some of the deep, roaring, gigantic, wet, heavy-breathing monster sounds are awesome and really stand out from other vocals effects processors, and I immediately recorded hours of myself doing spoken word and processed it all with Dehumanizer. Many of these presets are dynamic/reactive and allow you to do monster voice acting that sounds believable, with mouth and breath sounds, etc, all captured and enhanced.
This works well as a real time effect (if you wanted to use it for haunted house voice effects) and does not use too much CPU (Bitwig 5.2.5 and Cubase 13.0.41). I plan to do the whole scene thing with strobing and black lights, etc, and I will use my studio monitors to blast monster voices out the front of the house!! :).

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