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A reverb you design, not adjust.
DrawVerb is a reverb where you design the space instead of dialing in abstract knobs. You draw the walls of a room in 2D, give each wall a material, place a sound source and a listener inside, and DrawVerb simulates how sound behaves in that space and turns it into a reverb.
The room you draw is the reverb. The engine accounts for the real physics of the space:
All of that gets rendered into a stereo impulse response that the plugin convolves in real time, so the reverb stays responsive while you move things around.
Two quality modes. High is the detailed, most physically accurate mode and runs on your GPU using your system's native graphics API (Direct3D on Windows, Metal on macOS, selected automatically). Low is a lighter approximation that captures the character of your room and runs on any machine.
Controls:
Factory presets (small, medium and big rooms, plus huge halls) give you starting points, and you can edit everything from there.
Formats and platforms:

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