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MegaDelayMass is a new kind of multi-tap delay.
Think about this: up to 100 separate delay taps that can be either rigidly time synched OR completely randomized. Go from vocoderish resonation to unusual, non-linear, reverby sounds. Control the volume of the head of the delay or the tail. Randomize panning. Control randomized "clumping" through a logarithmic curve. Use it as a non-linear room simulator (especially if you're a fan of pre-delay). Affect the phase of individual taps. Add a regenerative delay that only plays back ONLY the sound of the taps and can be placed anywhere over 2000 ms with control over its own feedback and phase.
Also, If you're familiar with Pure Data, Max/MSP or Reaktor, you can easily create patches that allow you to "play" the resonation.