I've just tested v2.0 of this modular synth I didn't know about. I was surprised by the amount of modules it has and their diversity. The sound quality was very good judging by the presets. It looked promising, but when tried to build my own patch, which should be the most fun part, I struck a wall of unfriendly interface. Skeuomorphic graphics should be a thing a past (actually a long time ago) because they burden the sight of user with unecessary graphics. And what's the point of having software that looks exactly like hardware?! When you want to find a knob, module or I/O socket, you're constantly scanning across the sea of same gray circles, nut and bolts, redudant text, just to find/read what you're looking for. Also, when you want to add a new module the menu is located in the top-left part of GUI, not the most friendly location for constant mouse clicking. Every module looks similar, there is no color coding which would be highly useful on top bar of each module, so you can instantly know by the color what's the actual module. The silly background image, rack rails and solostuff logo on each module doesn't help the clutter either. But, that is easily fixable if the developer improves the workflow and makes it fun to experiment with all the modules provided. Until then it's mainly for the people who like to have (another) modular synth in their collection.
Thanks. But I'm afraid you'll be lost then if you try real modular hardware. The whole point of the Skeuomorphism here is to familiarize people with Eurorack hardware. There is a scheme and whole atmosphere there that can be a steep learning curve, so we try to teach you that cheaply before you decide to take the plunge into hardware. Otherwise, we could have just put menus, and plain circles and squares that any school kid can draw and call it a synth. Just have a look at some thing like "Make Noise" or "Doepfer" modules. See if you can figure out the UI there in 10 minutes of so.