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Free / $29

SplineEQ has an average user rating of 4.50 from 12 reviews

Rate & Review SplineEQ

User Reviews by KVR Members for SplineEQ

SplineEQ

Reviewed By monk_volcano [all]
July 18th, 2012
Version reviewed: 10.6.8 on Mac

I told myself I would really try not to give this plugin a 10/10. But I have to. I'm sorry. I guess if I could, I might give it a 9.5 because there are just a couple of minor features I would like to see added, though they would just be some icing on this cake. When I first read about this plugin, I was thinking "ok cool, a linear phase eq with a nice interface, every one needs one of those lying around." I came to find out that there are a handful of features that take this plugin to a higher realm of function. This is freaking great plugin that has as many creative uses as it does practical.

I'll start with the sound. The sound is what you would expect from a linear phase eq, I reckon. The clarity that the signal retains when making enormous boosts is pretty stunning. Even while making extreme boosts to very high frequencies, it sounds as if the filter is simply making those frequencies louder; any distortion or artifacts created are virtually indistinguishable to my ears. This allows you to radically alter sounds, and still retain a lively sound. It's really crazy what you can get awaywith on this thing. Considering that I'm into "idm" (it's ok if you roll your eyes), this is very exciting to me.

One of the key elements that gives this eq a unique set of qualities is the usage of Bezier curves for the band filters. I mathematically have no idea what that means, all I know is that it makes working with this eq notably different from working with a standard parametric. It will take a little bit of getting used to, and I'm guessing there are some situations that it may not be preferable. You can have from 1-60 control points, and this is more important than you might think. (This next part is going to be tricky to explain, but I'll do my best.) First of all, when you boost a node, the bandwidth of the boost is altered depending on its proximity to other nodes. In other words, if there are other nodes close by, they will make the bandwidth of the boost smaller. In addition to that, changing the slope of a filter band doesn't have the same effect as changing the q in a typical eq. When you raise the slope amount, higher frequencies will be boosted and lower frequencies cut, when you lower the slope, the opposite occurs. This can yield very "musical" results. I know it sounds complicated, but I'm sure you'll catch on quickly if you give it a spin. I find working with these curves to be very easy and effective. Also, I just find it very enjoyable to explore a novel approach to eq'ing.

Then there are some even more out there functions which really end up making this plugin for me. The transpose function allows you to shift all of the control points up or down the freq spectrum. So basically you can make a crazy filter and this is the cutoff control. I should add that adjusting this parameter occurs perfectly smoothly; you can automate the hell out of it. A very powerful feature. It also has other uses. For instance, let's say you've transposed a synth line up a few semitones, but you want it to have the same "spectral signature", transpose the eq up as well! Then theres the 'gain scale' parameter. This controls the overall amount (or scale, derp!) of gain boost/cut. Often I'll go a little overboard with this eq, so this parameters is great to reel it in a bit while maintaining the tonality I've achieved. But we're not through yet.. by using negative values, you can invert the amount. HECK YEA! This is a quick and dirty way to separate two clashing elements. In studio one, I can apply a little boost to one signal, and then just copy the instance of splineEQ over to the sound its competing with, invert the gain scale, and BAM! no more masking. Maybe a bit of a ham handed way of doing it, but it works really well in certain situations!

Last but not least: the GUI is gorgeous and functional. For some reason when I think of linear phase eq, I think of some big gnarly laggy beast of a plugin that requires me to put on a lab coat to operate… err, maybe thats just me being a bit over dramatic I dunno. Whatever the case, this plugin is elegant and responsive. The rainbow frequency analyzer in the background will keep your girlfriend mesmerized for hours while you tweak your "keyboards" in a state of euphoria. Besides that, it simultaneously displays the spectral content before (bottom the eq curve) and after (above the curve). I also just find it easier to see what frequencies are present with this style of analyzer.

OK and a couple of relatively minor critiques. The range of this thing is huge. By that I mean, you can make up to 60 db boosts. It might be handy to limit the amplitude range for when you're doing more conventional equalization duties. Another idea that struck me, is the ability to lasso groups of nodes and move them about together. Given the shear number of nodes available, this could be very hand.

So basically this thing is fantastic. If you are doing any sound design heavy music, I'm on the verge of telling you this eq is a must have, even though I generally try to avoid saying that about anything.

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Comments & Discussion for Photosounder SplineEQ

Discussion
Discussion: Active
ariston
ariston
4 March 2012 at 9:09am

@myk: I haven't used SplineEQ, but as I understand it, EVERY linear phase EQ introduces latency because of the way linear phase adjustments are computed (the signal must be delayed a bit, kind of obvious if you think about it). That's why they're typically used for mastering and final mixing, as opposed to tracking. Seems kind of unfair (if not dead wrong?) to mark it down for something that's inherent to its way of working.

Syrou
Syrou
5 March 2012 at 9:23am

@myk Just locate the latency knob and adjust it for lower latency, you should be just fine.

The reason why you want to be able to change latency, is for rendering purposes. If you are really anal about getting the best possible sound, you should increase the lantency when you render, and that will give you an even sharper sound. As you might have noticed with the "dotted real processing" line that shows up on the lower frenquencies,

it will become more accurate with higher lantecy settings, this is something you can't escape when processing audio the way linearphase eq's does it.

It's not fixable, it's just something you have to learn, with ALL linearphase eq's :)

jam92189
jam92189
5 May 2012 at 5:19am

just a little thing to say I tried this out on a audio cleaning project i had and it kept the tone of the voice but got rid of the noise I mean whistling right next to the vocal frequency. no other eq i had was doing it right and this baby kicked ass.

jackmazzotti
jackmazzotti
7 May 2012 at 5:43am

i use this for sound design and it is awesome

jam92189
jam92189
7 May 2012 at 6:03am

yea its a great plugin i love it

Endor-8o8
Endor-8o8
7 May 2012 at 6:17pm

Really nice free EQ, very tweakable, efficient and colorless. Perfect for cleaning, mixing and mastering.

jam92189
jam92189
7 May 2012 at 9:05pm

I agree. the paid version is even better to. I use this for cleaning and mastering

Krakatau
Krakatau
3 July 2012 at 7:23am

Yep, i discovered what the free is by itself capable of on a sample design purpose and after that i'll certainly by the full version ASAP ...really excellent tool !

jam92189
jam92189
3 July 2012 at 8:24am

You know what is awesome is if you set it to minimal delay and stuff right to find something like if there is this annoying hum then you cut the hell out of it swap back to max mode and render you will be amazed on how high the quality of the eq its like you never did anything but the hum is gone. its very non destructive

Krakatau
Krakatau
3 July 2012 at 9:36am

well i currently experience narrow bandpass (rather than bandstop) to isolate locust's stridulation at almost a precise frequency then rendering, not much different technique as you know, that what made me amaze about spline eq

jam92189
jam92189
3 July 2012 at 6:56pm

I know some people complain because its super latency ridden but that's what i think makes it so good the quality of the eq is so high that it has to be

Brother Charles
Brother Charles
12 November 2012 at 6:58pm

@feng:

Great review. I like how you brought out more information about the unique graphically-driven features.

xtrax
xtrax
12 October 2013 at 4:53pm

Brilliant mastering EQ. Top quality.

oclock
oclock
28 June 2014 at 1:52pm

TOP notch EQ plugin right here..

Best delivered in final mixing master bus and mastering.

Turello
Turello
8 February 2020 at 7:05pm

Why no hpf/lpf filters?

A_SN
A_SN
8 February 2020 at 7:49pm

You have to make them yourself. Place a control point high and another low.

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