Even in the 1.1 update, It's still VERY difficult to make kicks that can stand on their own as a "main" kick sound in bass music tracks. Most kicks still sound wonky AF and not at all like a good "punchy" or "heavy" kick. I still need to use an entirely different tool (such as Kick2), or my sample library, to get a usable kick around which to build a project.
Maybe put out some factory presets of what Sugarbytes think are the best examples of DrumComputer making natural-sounding, heavy/punchy kicks that can take the centerpiece spot in typical dance music genres? Because I can't dial in anything even remotely resembling a "normal" kick sound that I'd actually gainstage an entire mix around.
Right now, DrumComputer is only something I'd use to make sounds for top loops. The sequencer is great--and I use it to sequence my kick/snare samples, but I can't really find anything *usable* for kick and snare *sounds* in DrumComputer itself.
Oh, and in the next update could you please please please make the Global pattern randomizer for the sequencer actually choose patterns that are appropriate for the selected instrument on each channel? Right now that Global randomizer chooses patterns that assume a kick is on channel 1, a snare is on channel 2, and so on. For example, if I re-map the drum types for each channel to something completely different than the default sounds, the Global randomizer will still put kick patterns on channel 1, snare patterns on channel 2, and so on.