DF B&B 10 Kick DrumComputer question

Official support for: sugar-bytes.de
Post Reply New Topic
RELATED
PRODUCTS

Post

Hi,
the first kick in the Sequence DF B&B 10 on step 1 bar 1 has a nice roaring sustained decay, but when the sequence is repeated, the roaring decay has gone. What is the reason?
How can i achieve, that the kick is sounding always the same as on step one?

Post

first check the modulation sequencer.
it might set a long decay on the first step.
best rico

Post

Sugar Bytes wrote: Sat Feb 22, 2020 1:59 pm first check the modulation sequencer.
it might set a long decay on the first step.
best rico
Thank you for the hint, but this doesn't seem to be the reason.
The decay is short as far as i can see in the seq section. If i hit G#1 Drumpad with the mouse, the kick always sounds ok, roaring/distorted, the same when i hit G#1 on keyboard. The sound has a long decay.

I think, i just found out while testing, that the snare is influencing the kicks sound. As soon as i delete the snare track, the kick is sounding as expected. The kicks decay is also cut as soon as the snare is playing :(

Post

got it. check the choke groups on kit page.
engine 2(snare) chokes engine 1(kick).
just deactivate the choke group (click the button between 2 and 1).
hope that helps, best rico

Post

Sugar Bytes wrote: Fri Feb 28, 2020 10:16 pm got it. check the choke groups on kit page.
engine 2(snare) chokes engine 1(kick).
just deactivate the choke group (click the button between 2 and 1).
hope that helps, best rico
:tu: thanks!

Could you please look at viewtopic.php?f=108&t=539872
a grafic problem with the GUI of DrumComputer in S1. This doesn't happen, if i open DC as a Multiinstrument.

Post Reply

Return to “Sugar Bytes”