This is a short and simple video about creating XY pads from 4 sources. You've been able to create XY pads with 2 parameters for a while, but now you can use 4 sources and in this video I'll show you how. I hope you find this useful.
https://youtu.be/VyUcprZvdPc
VIDEO - XY Pads in MSF, MXXX, etc
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- Topic Starter
- 1702 posts since 19 Dec, 2013 from Japan
My Youtube page https://www.youtube.com/user/GuitarChandler
- KVRist
- 338 posts since 19 Jul, 2013 from Chile
Love it!!
Go direct to what the X-Y pad does >> at minute 4:16 https://youtu.be/VyUcprZvdPc?t=256
Start by creating a pad with 4 sound sources (2 axis, X-Y), to then modify each source, creating to each, its 2 related ones to be later placed aside their original sound source point, by way of adding new locations/numbers that will then result into an enlarged pad with 6 axis (X,Y,Z,W,etc) and 12 visible points!
Add MIDI, automation and now I see sounds really moving...
Another possibility is to just use one same source, and create 12 sound modifications of it, to then locate them in the 12 points pad. Each sound source placed with some kind of relation to its next, so the morphing movements travel smoothly... or not, It is a morphing transition after all.
This is very good already!
Because if in those 12 modifications we apply MSpectralDynamics, MXXX, 3D... ñam ñam (Yumm mmy)
*This is possible since version Beta 15, as release notes describe:
"XY pads with "XY-pad between banks" flag can now use 3 banks or more. For 4 banks a classic XY pad is created, for other number of banks a new circular pad is used."
Go direct to what the X-Y pad does >> at minute 4:16 https://youtu.be/VyUcprZvdPc?t=256
Start by creating a pad with 4 sound sources (2 axis, X-Y), to then modify each source, creating to each, its 2 related ones to be later placed aside their original sound source point, by way of adding new locations/numbers that will then result into an enlarged pad with 6 axis (X,Y,Z,W,etc) and 12 visible points!
Add MIDI, automation and now I see sounds really moving...
Another possibility is to just use one same source, and create 12 sound modifications of it, to then locate them in the 12 points pad. Each sound source placed with some kind of relation to its next, so the morphing movements travel smoothly... or not, It is a morphing transition after all.
This is very good already!
Because if in those 12 modifications we apply MSpectralDynamics, MXXX, 3D... ñam ñam (Yumm mmy)
*This is possible since version Beta 15, as release notes describe:
"XY pads with "XY-pad between banks" flag can now use 3 banks or more. For 4 banks a classic XY pad is created, for other number of banks a new circular pad is used."
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic