Smart Electronix Anechoic Room Simulator

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:? I'm wondering why some of you aren't hearing the subtle beauty of this fx - to say it does nothing just because your ears aren't trained enough to hear it is pretty lame... :shrug:

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What I want to know is, does it do it better at 96 kHz??

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pethu wrote:What I want to know is, does it do it better at 96 kHz??
yep - definetely: the simulation is even far more realstic at 96k :-D

it's a wonderful plugin if you're looking for putting something special in your track :hail:

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The total result probably will.

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stefancrs wrote:
Wide Boy wrote:I know it's a joke but even an Anechoic room doesn't sound like that.
Yes it does. If it's ideal.
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)

There are few occasions that we hear a completely dry sound without reflections. Even in headphones, the sound stage is often simulated by the stereo effect and applied effects.

A direct feed from guitar to your headphones also is not the same as an anechoic chamber because the frequency response of the headphones and audio circuitry is in the loop.

The desert is a good place to try for hearing the anechoic effect.
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hlmst wrote:yeah but since 1st of april is over by now, why not remove it? :(
Given that

a) this was released in 2004
b) until further notice, every year has an April 1st

I see no reason for it to be taken down..

Actually BetaBugs has a DI simulation waiting in the wings, which massively improves on the ARC algorithm...

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:lol:
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I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)
Deconvolution would work if you process the mix with the -exact- impulse response wich was used for apply the original reverb, (wich leads to a pointless scenario), otherwise is impossible task for the current technology, but who knows, using black voodoo, etc

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still, an anechoic room is barely going to alter the signal. so if i play a reverberant recording in one, it's not going to remove the reverb. therefore it's not exactly a misnomer, is it?
Kick, punch, it's all in the mind.

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Wide Boy wrote:
stefancrs wrote:
Wide Boy wrote:I know it's a joke but even an Anechoic room doesn't sound like that.
Yes it does. If it's ideal.
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)

There are few occasions that we hear a completely dry sound without reflections. Even in headphones, the sound stage is often simulated by the stereo effect and applied effects.

A direct feed from guitar to your headphones also is not the same as an anechoic chamber because the frequency response of the headphones and audio circuitry is in the loop.

The desert is a good place to try for hearing the anechoic effect.
I disagree.

Using your favourite means, record a large snare hit, and push it through a humungous reverb - 10 seconds+... Now put a speaker in your anechoic room, and play the sound.
Now what should happen?

Will you hear the snare hit only?
Or
Will you hear exactly what you recorded with no additional reverberant effects?

I would plump for the latter myself...

This is where ARC comes in..

HTH
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I know how good these chambers sound. So what does one lok like then? :)
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There are 2 rules to being a success in life: 1. Never give out all the information.

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it should be called "actually magic reverb stripper" for anyone to get all stuffed up about it not doing what it's described to do.
Kick, punch, it's all in the mind.

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Wide Boy quoth
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)


This is a plugin which produces the reverb effect of an anechoic chamber. It is not a device which removes reverb; anechoic chambers do not remove reverberation they simply do not produce any.

I would suggest that what you are requesting is a de-echoic chamber simulator, but as far as I know, only Tesla ever succeeded in actually building such a device, although it is rumoured that Leon Theremin was given access to his schematics...
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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duncanparsons wrote:This is where ARC comes in..
8) :hihi:

Forever,




Kim.

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ARC...

shame it wasn't the Anechoic Room Simulation Effect really..

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