Smart Electronix Anechoic Room Simulator
- KVRAF
- 25031 posts since 12 Jul, 2003 from West Caprazumia
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- KVRian
- 1222 posts since 6 Jul, 2004
What I want to know is, does it do it better at 96 kHz??
- KVRAF
- 25031 posts since 12 Jul, 2003 from West Caprazumia
yep - definetely: the simulation is even far more realstic at 96kpethu wrote:What I want to know is, does it do it better at 96 kHz??
it's a wonderful plugin if you're looking for putting something special in your track
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
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- KVRian
- 951 posts since 11 Jan, 2004 from Netherlands
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)stefancrs wrote:Yes it does. If it's ideal.Wide Boy wrote:I know it's a joke but even an Anechoic room doesn't sound like that.
There are few occasions that we hear a completely dry sound without reflections. Even in headphones, the sound stage is often simulated by the stereo effect and applied effects.
A direct feed from guitar to your headphones also is not the same as an anechoic chamber because the frequency response of the headphones and audio circuitry is in the loop.
The desert is a good place to try for hearing the anechoic effect.
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- KVRAF
- 8389 posts since 11 Apr, 2003 from back on the hillside again - but now with a garden!
Given thathlmst wrote:yeah but since 1st of april is over by now, why not remove it? :(
a) this was released in 2004
b) until further notice, every year has an April 1st
I see no reason for it to be taken down..
Actually BetaBugs has a DI simulation waiting in the wings, which massively improves on the ARC algorithm...
DSP
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- KVRist
- 453 posts since 16 Sep, 2002 from Malaga (Spain)
Deconvolution would work if you process the mix with the -exact- impulse response wich was used for apply the original reverb, (wich leads to a pointless scenario), otherwise is impossible task for the current technology, but who knows, using black voodoo, etcI would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)
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- KVRAF
- 3364 posts since 16 Feb, 2004 from atop a katamari
still, an anechoic room is barely going to alter the signal. so if i play a reverberant recording in one, it's not going to remove the reverb. therefore it's not exactly a misnomer, is it?
Kick, punch, it's all in the mind.
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- KVRAF
- 8389 posts since 11 Apr, 2003 from back on the hillside again - but now with a garden!
I disagree.Wide Boy wrote:I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)stefancrs wrote:Yes it does. If it's ideal.Wide Boy wrote:I know it's a joke but even an Anechoic room doesn't sound like that.
There are few occasions that we hear a completely dry sound without reflections. Even in headphones, the sound stage is often simulated by the stereo effect and applied effects.
A direct feed from guitar to your headphones also is not the same as an anechoic chamber because the frequency response of the headphones and audio circuitry is in the loop.
The desert is a good place to try for hearing the anechoic effect.
Using your favourite means, record a large snare hit, and push it through a humungous reverb - 10 seconds+... Now put a speaker in your anechoic room, and play the sound.
Now what should happen?
Will you hear the snare hit only?
Or
Will you hear exactly what you recorded with no additional reverberant effects?
I would plump for the latter myself...
This is where ARC comes in..
HTH
DSP
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- KVRian
- 522 posts since 10 Jan, 2004 from England
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- KVRAF
- 3364 posts since 16 Feb, 2004 from atop a katamari
it should be called "actually magic reverb stripper" for anyone to get all stuffed up about it not doing what it's described to do.
Kick, punch, it's all in the mind.
- Beware the Quoth
- 35474 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Wide Boy quoth
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)
This is a plugin which produces the reverb effect of an anechoic chamber. It is not a device which removes reverb; anechoic chambers do not remove reverberation they simply do not produce any.
I would suggest that what you are requesting is a de-echoic chamber simulator, but as far as I know, only Tesla ever succeeded in actually building such a device, although it is rumoured that Leon Theremin was given access to his schematics...
I don't entirely agree. Since we use tools to artifically add reverb to a dry sound, I would expect a tool which implies to provide an anechoic effect to completely remove all trace of reverb from a mix. (possibly by deconvolution)
This is a plugin which produces the reverb effect of an anechoic chamber. It is not a device which removes reverb; anechoic chambers do not remove reverberation they simply do not produce any.
I would suggest that what you are requesting is a de-echoic chamber simulator, but as far as I know, only Tesla ever succeeded in actually building such a device, although it is rumoured that Leon Theremin was given access to his schematics...
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRAF
- 4692 posts since 28 Jan, 2003 from In these very interwebs
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- KVRAF
- 8389 posts since 11 Apr, 2003 from back on the hillside again - but now with a garden!




