Betabugs SHREDMISTRESS

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion

Marshall Shredmaster

never tried it, is it any good?
49
67%
owned it, sold it, miss it
6
8%
yeah I know that shit... didn't like it AT ALL
1
1%
what's with all that fish?
13
18%
Still have it, 'll never sell it
4
5%
 
Total votes: 73

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krhm,

just oughta remind you guys,

modelling a 9v marshall distortion pedal with basic waveshaping and biquad filters is pretty far from amp simulation... even if it has cartoony orange amp graphics.

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I agree Mr Kingston... They're all talking about one thing, but I think I might be building something else that goes in that box ;)

DSP
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yay! :D

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MMH
I was very interested the fact that i saw a "spring" knob : does that mean that we could now have a really good spring reverb emulation as a vst ?
I think that i have tried many of them, and none of them were convincing... Will you focus on the sound quality of the reverb, or jsut put a "standard" SE module, to use the spring feature only as a "addon" feature of the plugin ?

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well when you read the first post it simply stated that I wanted duncan to implement the CONTOUR knob into the amp he's doing... and hence the amp GUIs...

but Kingston I honestly thought you don't like my GUIs and that you said I need to learn some colorschemethingys or whatever you called them....

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Kingston wrote:krhm,

just oughta remind you guys,

modelling a 9v marshall distortion pedal with basic waveshaping and biquad filters is pretty far from amp simulation... even if it has cartoony orange amp graphics.
Don't you get it? He just wanted to start a thread about the Shredmaster as an excuse to talk about his new amp sim. The ol' "bait and switch". I wonder why he didn't just start a thread about his new amp sim? Oh yeah...because there's a thousand of them and no one cares. :D
I guarantee it won't sound anything like a Shredmaster in an A/B type comparison. Probabaly won't sound like an old Valvestate either. :shrug:
:D

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multree wrote:but Kingston I honestly thought you don't like my GUIs and that you said I need to learn some colorschemethingys or whatever you called them....
nevermind that, I'm a minority. hope you guys pull off a good amp sim. and I was slow to realise you guys were actually doing an ampsim until duncan chimed in.

And in that case your amp gfx ARE good. (just not for a mere shredmaster like I thought you guys were doing)

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Sinkmusic: I haven't talked to Duncan about his plans, but he's not an SE user, so it'll be tricky to put in a standard SE module. ;)

Greg
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hi lunch money
Yes, "lo contour" thing is something i'm looking after, but a nice spring reverb emulation is much more something i'm cfaving for..

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Topic: Betabugs SHREDMISTRESS
Shrewd name :)
Good looks, too. Can this shrew be tamed, I wonder ;)

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Back again...

Right. The spring will be a custom springline model. I'm taking into account longitudinal vibration, and a simulated latitudinal component as well. Even if you think it sounds pants, it will be BBA pants, so that'll be cool!

wrt to the contour/filtering - I have plans... Chorrosive has gone down well with those who've used it, so I can't be that bad at design ;)

Advancing will be slow for a while - dayjob is vvvvbusy!!

Oh yes, and it will be delphi (not SE or SM) and if all goes well, I'll make the code available to the other buggers for a mac port :)

DSP
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duncanparsons wrote:Back again...

Right. The spring will be a custom springline model. I'm taking into account longitudinal vibration, and a simulated latitudinal component as well. Even if you think it sounds pants, it will be BBA pants, so that'll be cool!

wrt to the contour/filtering - I have plans... Chorrosive has gone down well with those who've used it, so I can't be that bad at design ;)

Advancing will be slow for a while - dayjob is vvvvbusy!!

Oh yes, and it will be delphi (not SE or SM) and if all goes well, I'll make the code available to the other buggers for a mac port :)

DSP
Top man 8)
Coffee please, black, no sugar.

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8)
Last edited by multree on Sat Apr 01, 2006 11:49 pm, edited 1 time in total.

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b)
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