Pro Tools - I found the fatal flaw

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I guess it depends on their method of realtime render. Offline render is idiot-proof because it simply won't move on to the next sample until the current one is dealt with, no matter what the interruptions are.

Greg
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plush2 wrote:Fatal flaw indeed! As you well know the sad truth is that doing a render can go slower as well as faster than real-time whereas a bounce must go "perfectly" at 1X speed. The Digidesign answer....get an HD system :( I've always felt that their marketing strategy relied heavily on carefully planned moments of frustration.

A lame workaround would be to save the midi file and BFD setup, import them into (any) other host, do the render of the drum tracks then import the resulting audio files back into PT
if it was that easy.... PT is simply cool for mixing BFD...

Tracktion never worked for me there.... well maybe FL did but I kinda like the Smack! compressor - well then I'll try the audio suite way without applying an Effect maybe this'll work out

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shite - doesn't work on midi files and aux outputs with no actual wavs in them

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:o :-o

Sorry about that Alex. For the record I finf that Fruity is great for mixing BFD outs. As is eXT and Sonar. I always wondered about PT when I heard that until Vs 7 it only allows one stereo out.

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i did the horrible mistake of importing a minidisc recording of 30 childrens songs into protools. i needed to export each little song as its own file.. with protools i had to sit there and listen to the songs over and over again.. gaaah. and if somemething wasnt quite right, i had to do it again, and listen again. horrible! if i had been smart (which i rarely am) i could have done that half day job in 30 minutes in any other host.

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Unbelieveable. That sort of thing is breeze in Audition.

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i know :( hehe, will never do it again, believe me!

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And this is "Pro" software?

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Maybe the Pro in ProTools stands for problematic?
the the impotence of proofreading

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:lol: Like the Cub in Cubase as a euphemism for squarehead? Oh no! I'm a FruityLoops user. But hey I'm straight, so.............. I guess this whole line of reasoning has no Tracktion............ :dog:

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And this is "Pro" software?
Agreed that no offline rendering is a pain but logic on the pc was like that also. Have you actually worked with it before saying that it is utter crap?

It does have some great editing tools. The beat detective is neat even though you can't use across multiple track like the bigger version. I've tried Protools for the 1st time ever recently and besides the shortcoming mentioned, it is very well though out.

Everything is laid out in front of you. The only floating windows are plugins, and editing tools.

If you arm yourself with fxpansion vst to rtas, you can be in business.





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Not more than a few minutes but the idea is unthinkable for me.

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:lol:

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I love how much mis-information gets spread about pro-tools whenever it is brought up in these forums...

I spoke with Charles Ttaz from Digidesign and he said that the reason there is no offline rendering in pro-tools is because:

a) this would compromise the rendering process. Even if this possible compromise accounts for .000001% of the rendered file, it's better not being there

b) Given that Pro Tools is a professional audio application, it is reasonable to assume that the professionals that use it would also be relying on hardware (check out any SoS interview for validation of this fact), and therefore, offline rendering isn't a big deal to these people

I personally believe (and there are many i know of who agree) that offline rendering is great simply because it "forces" you to listen to the final edit one last time while it is being rendered, and more often than not, you'll notice something in the mix which could be improved upon or was overlooked.

Get over it.

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... or Perhaps you could use another application (eg: Fruity Loops) and re-wire it into your project while you are composing, and when you need to bounce it, just open the .flp in FL and render it from there before importing it into Pro Tools.....?

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