Zebra2 for Intel Macs

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Just discovered this MMix module!

:shock:

Any interest I had in a Waldorf Q just completely evaporated. Urs, you're taking all the fun out of gear lust!

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Do you mean the 4 mix modules in the synth section? (and the 2 in the effects section?)

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pdxindy wrote:Do you mean the 4 mix modules in the synth section? (and the 2 in the effects section?)
No, the modulation mixers. Go to a modulation slot and pick one of the "MMix" mod sources.

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kuniklo wrote:
pdxindy wrote:Do you mean the 4 mix modules in the synth section? (and the 2 in the effects section?)
No, the modulation mixers. Go to a modulation slot and pick one of the "MMix" mod sources.
oh shit... I've been wishing for something like that! wow... wow... what a nice surprise

wow, I always am wanting to do that... add bit a key follow or velocity along with the modwheel etc

he he he... thanks for pointing that out!

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Yep, hehehe... Modulation Mixers V0.1 - expect more routings to come when Photoshop is available for Intel Macs ;-)

Now, copy the following text into BBEdit lite or any other texteditor. Save as "Random XYs.h2p" into the presets directory. Just make sure its suffix is .h2p, not .txt or .aupreset or anything.

Code: Select all

#defaults=no
<?

int fractionalType = 1;
int first_XY_Target = Core.XY[ 4 ].Down[ 8 ].id + 1;
int last_XY_Target = Global.numParameters - 1;

int iterations = 0;

for ( int xy = 1; xy < 5; xy++ )
{
	for ( int slot = 1; slot < 9; slot++ )
	{		
		int target = -1; 
	
		for ( 1; 1; 1) // same as while( true )
		{		
			target = rand( first_XY_Target, last_XY_Target );
				
			if ( Global.Parameter[ target ].type == fractionalType )
			{
				int moduleID = Global.Parameter[ target ].moduleID;
				
				if ( Module[ moduleID ].active )
				{
					Core.XY[ xy ].TargetX[ slot ] = target;
				
					float value = Global.Parameter[ target ];
				
					float minInfluence = Global.Parameter[ target ].min - value;
				
					float maxInfluence = Global.Parameter[ target ].max - value;
			
					Core.XY[ xy ].Right[ slot ] = rand( minInfluence, maxInfluence );
					Core.XY[ xy ].Left[ slot ] = rand( minInfluence, maxInfluence );
				
					break;
				}
			}
			
			iterations++;
		}
		
		for ( 1; 1; 1) // same as while( true )
		{		
			target = rand( first_XY_Target, last_XY_Target );
				
			if ( Global.Parameter[ target ].type == fractionalType )
			{
				int moduleID = Global.Parameter[ target ].moduleID;
				
				if ( Module[ moduleID ].active )
				{
					Core.XY[ xy ].TargetY[ slot ] = target;
			
					float value = Global.Parameter[ target ];
				
					float minInfluence = Global.Parameter[ target ].min - value;
				
					float maxInfluence = Global.Parameter[ target ].max - value;
			
					Core.XY[ xy ].Up[ slot ] = rand( minInfluence, maxInfluence );
					Core.XY[ xy ].Down[ slot ] = rand( minInfluence, maxInfluence );
				
					break;
				}
			}
			
			iterations++;
		}
	}
}

?>

Now load any more or less complex preset into Z2. Then load this "preset" (well, if one can call it that). It should just flood your XY controls with wild settings... sorry if that leads to weird sounds tho, but when you doubleclick the XYs the patch should be back to normal :hihi:

(just tell me if it doesn't work)

Cheers,

;) Urs

P.S.: Try "h2p extended" as save option on the presets pane and open that in a text editor :P

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:party:

^ I've always thought of this emoticon as "head blown off by DMT", not "party", so take it as the former!

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ohhh... the new MSEG controls are great! Attack, loop, release... and the time unit...

wow again... it is everything one could ask for in an envelope

okay... attack and loop both seem to work as expected... release does not seem to change the release speed at all... bug?

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loop speed is affecting the release speed

yeah, loop is controlling release and release does nothing

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well... I have an appointment I have to go to, though I'd like to stay here playing around with this fancy new Zebra2

Obviously this is the polish that the preview needed. Great Job Urs!!

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pdxindy wrote:loop speed is affecting the release speed

yeah, loop is controlling release and release does nothing
Might be a bug :cry: Will check it out.

That's what betas are for :oops:

;) Urs

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Damn, everyone's getting excited! Must go try... :D

Edit: Zebralette too! Very sweet...

Edit2: Minor display bugette:
ModMatrix -> Target -> Oscillator1 -> key scale (should have a capital "K" I guess... ;) )

Edit3: Display behaviour
When selecting a "more OSC" tab, the initial display of the waveforms kinda glitches a little. If you click on the same tab, the waveforms "fold out" as they should, but if you click on a tab for a different oscillator than the one currently selected, they kinda glitch/flicker a couple of times during the fold. I can do you a little screen movie if you want to see it.

Just reporting little things I find, you may already be on top of them anyway.... (10.3.9 PPC btw)

Edit4: " Save as "Random XYs.h2p" into the presets directory. "
Damn, that's slick as f***... Awesome for quickly generating new timbres without any real work! ;)

I'm quite excited about scriptability. It will enable all sorts of funkiness that you couldn't do because the gui requirements would be impractical. And Z2 already has probably the most malleable gui in pluginland.

You *have* been working hard! :D
Image

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Hah,

beej, as long as such a bug can be considered a feature (-> little cosmetical issue), I'm happily collecting notes for stuff I can do during xmas holidays :oops: :hihi: - No seriously, that flicker stuff is new, I gotta look into it.

Yep, these scripts can do funky things. Already made some really funny ones - I especially like random waveform generators. It's not perfect yet, but I think it's gonna be a good start. I'm just a little scared of writing a manual for it, in case some people want to write their own ones :-o

Later,

;) Urs

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Okay boys,

the build for VST/OS X as VST2.4 Universal Binaries has almost worked right out of the box:

http://www.u-he.com/Z2VST_UB190706.zip

Brief testing indicated no problems (even though there's not much hosts on Intel Macs to test it with...).

Later,

;) Urs

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Live 5.2 is the main one I guess. Does RAX only support AU's, or does it host VST's as well?
Peak I think hosts VSTi's (at least effects), and I think they have a UB out by now. Not sure what else out there in inMac-land that hosts VST synths...

You could always ask Babya to add VST support to his (Apple's) host application... :smack: :tu:
Image

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Bidule supports VSTs, I will check it out when I come home.
helge

HELP! MY TYPEWRITER IS BROKEN!
E E CUMMINGS

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