Any interest I had in a Waldorf Q just completely evaporated. Urs, you're taking all the fun out of gear lust!
Zebra2 for Intel Macs
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- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
Just discovered this MMix module!
Any interest I had in a Waldorf Q just completely evaporated. Urs, you're taking all the fun out of gear lust!
Any interest I had in a Waldorf Q just completely evaporated. Urs, you're taking all the fun out of gear lust!
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- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
No, the modulation mixers. Go to a modulation slot and pick one of the "MMix" mod sources.pdxindy wrote:Do you mean the 4 mix modules in the synth section? (and the 2 in the effects section?)
- KVRAF
- 26954 posts since 3 Feb, 2005 from in the wilds
oh shit... I've been wishing for something like that! wow... wow... what a nice surprisekuniklo wrote:No, the modulation mixers. Go to a modulation slot and pick one of the "MMix" mod sources.pdxindy wrote:Do you mean the 4 mix modules in the synth section? (and the 2 in the effects section?)
wow, I always am wanting to do that... add bit a key follow or velocity along with the modwheel etc
he he he... thanks for pointing that out!
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Yep, hehehe... Modulation Mixers V0.1 - expect more routings to come when Photoshop is available for Intel Macs 
Now, copy the following text into BBEdit lite or any other texteditor. Save as "Random XYs.h2p" into the presets directory. Just make sure its suffix is .h2p, not .txt or .aupreset or anything.
Now load any more or less complex preset into Z2. Then load this "preset" (well, if one can call it that). It should just flood your XY controls with wild settings... sorry if that leads to weird sounds tho, but when you doubleclick the XYs the patch should be back to normal
(just tell me if it doesn't work)
Cheers,
Urs
P.S.: Try "h2p extended" as save option on the presets pane and open that in a text editor
Now, copy the following text into BBEdit lite or any other texteditor. Save as "Random XYs.h2p" into the presets directory. Just make sure its suffix is .h2p, not .txt or .aupreset or anything.
Code: Select all
#defaults=no
<?
int fractionalType = 1;
int first_XY_Target = Core.XY[ 4 ].Down[ 8 ].id + 1;
int last_XY_Target = Global.numParameters - 1;
int iterations = 0;
for ( int xy = 1; xy < 5; xy++ )
{
for ( int slot = 1; slot < 9; slot++ )
{
int target = -1;
for ( 1; 1; 1) // same as while( true )
{
target = rand( first_XY_Target, last_XY_Target );
if ( Global.Parameter[ target ].type == fractionalType )
{
int moduleID = Global.Parameter[ target ].moduleID;
if ( Module[ moduleID ].active )
{
Core.XY[ xy ].TargetX[ slot ] = target;
float value = Global.Parameter[ target ];
float minInfluence = Global.Parameter[ target ].min - value;
float maxInfluence = Global.Parameter[ target ].max - value;
Core.XY[ xy ].Right[ slot ] = rand( minInfluence, maxInfluence );
Core.XY[ xy ].Left[ slot ] = rand( minInfluence, maxInfluence );
break;
}
}
iterations++;
}
for ( 1; 1; 1) // same as while( true )
{
target = rand( first_XY_Target, last_XY_Target );
if ( Global.Parameter[ target ].type == fractionalType )
{
int moduleID = Global.Parameter[ target ].moduleID;
if ( Module[ moduleID ].active )
{
Core.XY[ xy ].TargetY[ slot ] = target;
float value = Global.Parameter[ target ];
float minInfluence = Global.Parameter[ target ].min - value;
float maxInfluence = Global.Parameter[ target ].max - value;
Core.XY[ xy ].Up[ slot ] = rand( minInfluence, maxInfluence );
Core.XY[ xy ].Down[ slot ] = rand( minInfluence, maxInfluence );
break;
}
}
iterations++;
}
}
}
?>
(just tell me if it doesn't work)
Cheers,
P.S.: Try "h2p extended" as save option on the presets pane and open that in a text editor
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- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
^ I've always thought of this emoticon as "head blown off by DMT", not "party", so take it as the former!
- KVRAF
- 26954 posts since 3 Feb, 2005 from in the wilds
ohhh... the new MSEG controls are great! Attack, loop, release... and the time unit...
wow again... it is everything one could ask for in an envelope
okay... attack and loop both seem to work as expected... release does not seem to change the release speed at all... bug?
wow again... it is everything one could ask for in an envelope
okay... attack and loop both seem to work as expected... release does not seem to change the release speed at all... bug?
- KVRAF
- 26954 posts since 3 Feb, 2005 from in the wilds
well... I have an appointment I have to go to, though I'd like to stay here playing around with this fancy new Zebra2
Obviously this is the polish that the preview needed. Great Job Urs!!
Obviously this is the polish that the preview needed. Great Job Urs!!
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Might be a bugpdxindy wrote:loop speed is affecting the release speed
yeah, loop is controlling release and release does nothing
That's what betas are for
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- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
Damn, everyone's getting excited! Must go try... 
Edit: Zebralette too! Very sweet...
Edit2: Minor display bugette:
ModMatrix -> Target -> Oscillator1 -> key scale (should have a capital "K" I guess...
)
Edit3: Display behaviour
When selecting a "more OSC" tab, the initial display of the waveforms kinda glitches a little. If you click on the same tab, the waveforms "fold out" as they should, but if you click on a tab for a different oscillator than the one currently selected, they kinda glitch/flicker a couple of times during the fold. I can do you a little screen movie if you want to see it.
Just reporting little things I find, you may already be on top of them anyway.... (10.3.9 PPC btw)
Edit4: " Save as "Random XYs.h2p" into the presets directory. "
Damn, that's slick as f***... Awesome for quickly generating new timbres without any real work!
I'm quite excited about scriptability. It will enable all sorts of funkiness that you couldn't do because the gui requirements would be impractical. And Z2 already has probably the most malleable gui in pluginland.
You *have* been working hard!
Edit: Zebralette too! Very sweet...
Edit2: Minor display bugette:
ModMatrix -> Target -> Oscillator1 -> key scale (should have a capital "K" I guess...
Edit3: Display behaviour
When selecting a "more OSC" tab, the initial display of the waveforms kinda glitches a little. If you click on the same tab, the waveforms "fold out" as they should, but if you click on a tab for a different oscillator than the one currently selected, they kinda glitch/flicker a couple of times during the fold. I can do you a little screen movie if you want to see it.
Just reporting little things I find, you may already be on top of them anyway.... (10.3.9 PPC btw)
Edit4: " Save as "Random XYs.h2p" into the presets directory. "
Damn, that's slick as f***... Awesome for quickly generating new timbres without any real work!
I'm quite excited about scriptability. It will enable all sorts of funkiness that you couldn't do because the gui requirements would be impractical. And Z2 already has probably the most malleable gui in pluginland.
You *have* been working hard!
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Hah,
beej, as long as such a bug can be considered a feature (-> little cosmetical issue), I'm happily collecting notes for stuff I can do during xmas holidays
- No seriously, that flicker stuff is new, I gotta look into it.
Yep, these scripts can do funky things. Already made some really funny ones - I especially like random waveform generators. It's not perfect yet, but I think it's gonna be a good start. I'm just a little scared of writing a manual for it, in case some people want to write their own ones
Later,
Urs
beej, as long as such a bug can be considered a feature (-> little cosmetical issue), I'm happily collecting notes for stuff I can do during xmas holidays
Yep, these scripts can do funky things. Already made some really funny ones - I especially like random waveform generators. It's not perfect yet, but I think it's gonna be a good start. I'm just a little scared of writing a manual for it, in case some people want to write their own ones
Later,
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Okay boys,
the build for VST/OS X as VST2.4 Universal Binaries has almost worked right out of the box:
http://www.u-he.com/Z2VST_UB190706.zip
Brief testing indicated no problems (even though there's not much hosts on Intel Macs to test it with...).
Later,
Urs
the build for VST/OS X as VST2.4 Universal Binaries has almost worked right out of the box:
http://www.u-he.com/Z2VST_UB190706.zip
Brief testing indicated no problems (even though there's not much hosts on Intel Macs to test it with...).
Later,
-
- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
Live 5.2 is the main one I guess. Does RAX only support AU's, or does it host VST's as well?
Peak I think hosts VSTi's (at least effects), and I think they have a UB out by now. Not sure what else out there in inMac-land that hosts VST synths...
You could always ask Babya to add VST support to his (Apple's) host application...

Peak I think hosts VSTi's (at least effects), and I think they have a UB out by now. Not sure what else out there in inMac-land that hosts VST synths...
You could always ask Babya to add VST support to his (Apple's) host application...

