Samplematic: Now SFZ export
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
No time to test properly ATM. Otherwise I'm pretty much interested, especially in what you make of the autoloop feature.
May I recommend adding some internal audio re-routing, so one could use this for sampling virtual instruments without using analog connections?
May I recommend adding some internal audio re-routing, so one could use this for sampling virtual instruments without using analog connections?
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
um, thats what virtual midi cables are for?Sascha Franck wrote:No time to test properly ATM. Otherwise I'm pretty much interested, especially in what you make of the autoloop feature.
May I recommend adding some internal audio re-routing, so one could use this for sampling virtual instruments without using analog connections?
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
I've been talking about audio signals, not MIDI signals.
Unless you got some internal soundcard rerouting (such as "record what you hear" on soundblaster models), there's no way to easily get any ASIO/VSTi host signal into the default windows audiomapper.
Unless you got some internal soundcard rerouting (such as "record what you hear" on soundblaster models), there's no way to easily get any ASIO/VSTi host signal into the default windows audiomapper.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 1789 posts since 17 Mar, 2004 from Bretagne, the west of France
I've tested it a bit.
It works and I found a bug. If you play stop in the midle of the process when it plays a note, the software doesn't send a 'note off' so you get a hanging note.
Kara
It works and I found a bug. If you play stop in the midle of the process when it plays a note, the software doesn't send a 'note off' so you get a hanging note.
Kara
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
I thought every soundcard on the planet has this functionality?Sascha Franck wrote:I've been talking about audio signals, not MIDI signals.
Unless you got some internal soundcard rerouting (such as "record what you hear" on soundblaster models), there's no way to easily get any ASIO/VSTi host signal into the default windows audiomapper.
Weird. I've pressed stop a million times while testing Samplematic and NEVER got a hanging note afterwards ...kara wrote: I've tested it a bit.
It works and I found a bug. If you play stop in the midle of the process when it plays a note, the software doesn't send a 'note off' so you get a hanging note.
EDIT: Got it, sorry. I recently made the MIDI channel selector working and forgot to add that channel var to the stop process also!
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Many professional soundcards don't offer such a solution (I actually wish they would).sonicfire wrote: I thought every soundcard on the planet has this functionality?Mh at least you can always a software like Tobybear's Minihost a use a directX device for audio - this way it should always work.
And hm, I wouldn't happen to know how using Tobybear's Minihost would adress the issue. Can you tell me an example setting?
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
What the... ?Sascha Franck wrote:Many professional soundcards don't offer such a solution (I actually wish they would).sonicfire wrote: I thought every soundcard on the planet has this functionality?Mh at least you can always a software like Tobybear's Minihost a use a directX device for audio - this way it should always work.
And hm, I wouldn't happen to know how using Tobybear's Minihost would adress the issue. Can you tell me an example setting?
Sure, if you use it, just choose a DX Audio Output (DirectX Wavemapper) or something like this. This way you should be able to record ... erm... wait
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
I don't think you need to try it. It won't work. The output of whatever DirectX device isn't routed back into the whatever DirectX input by Windows. You'd need a virtual audio cable of some sorts (there's something like that existing, never tried it though).sonicfire wrote: Sure, if you use it, just choose a DX Audio Output (DirectX Wavemapper) or something like this. This way you should be able to record ... erm... waitLet me first check it!
Really, these issues are exactly why I've been asking for VST(i) support.
Apart from all that, even *if* it'd work, you'd still need a virtual MIDI connection in addition (or some sort of real MIDI cable loop) to get things to work. In the end, it'd become quite a laborious process. Personally, I could easily solve this by digital connections between my two machines, running the Autosampler on one, the VST plugins on another - but not everybody is that lucky.
Now, you may say that this tool is for sampling hardware, but I do see a *lot* of sense in sampling VSTis.
You can sample layers of instruments and effects that otherwise would completely blow any CPU away, whereas in a reasonable sampler they'd just use a fraction of the CPU amount.
In addition, the high end samplers offer quite some tweaking options that a lot of VSTis don't.
And further, sampler patches are cross-platform compatible, which quite some VSTis aren't.
Personally, I'm right now using Chainer for all such purposes, but it's got no autolooping feature, which is why I'm spending most of the time in finding looppoints or adjusting crossfades. And because I'm quite sick of it, that's the very reason your Samplematic has caught my interest. I could imagine that quite some people would like a reasonably priced VSTi autosampler as well.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Yes. But (for obvious reasons), the demo doesn't export anything, so I could never test it properly. Too bad - I wish they had a reduced quality export mode in their demo.O.L.T wrote:You guys have heard of DirectWave right?
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 1789 posts since 17 Mar, 2004 from Bretagne, the west of France
I couldn't explain it better, makes perfectly senseSascha Franck wrote: I don't think you need to try it. It won't work. The output of whatever DirectX device isn't routed back into the whatever DirectX input by Windows. You'd need a virtual audio cable of some sorts (there's something like that existing, never tried it though).
Really, these issues are exactly why I've been asking for VST(i) support.
Apart from all that, even *if* it'd work, you'd still need a virtual MIDI connection in addition (or some sort of real MIDI cable loop) to get things to work. In the end, it'd become quite a laborious process. Personally, I could easily solve this by digital connections between my two machines, running the Autosampler on one, the VST plugins on another - but not everybody is that lucky.
Now, you may say that this tool is for sampling hardware, but I do see a *lot* of sense in sampling VSTis.
You can sample layers of instruments and effects that otherwise would completely blow any CPU away, whereas in a reasonable sampler they'd just use a fraction of the CPU amount.
In addition, the high end samplers offer quite some tweaking options that a lot of VSTis don't.
And further, sampler patches are cross-platform compatible, which quite some VSTis aren't.
Personally, I'm right now using Chainer for all such purposes, but it's got no autolooping feature, which is why I'm spending most of the time in finding looppoints or adjusting crossfades. And because I'm quite sick of it, that's the very reason your Samplematic has caught my interest. I could imagine that quite some people would like a reasonably priced VSTi autosampler as well.
Kara
Last edited by kara on Fri Aug 18, 2006 6:36 pm, edited 2 times in total.
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- KVRAF
- 8519 posts since 7 Apr, 2003
extreme sample converter and discodsp highlife both do VSTi sampling. (if you didn't know it)O.L.T wrote:You guys have heard of DirectWave right?

