Samplematic: Now SFZ export

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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i can't select any input device. it's just gray / not enabled..

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At the moment Samplematic just records, whatever you've selected in your (windows) mixer-device under "Recording" settings (in other words it uses the plain wave-mapper) ... so you have to select there from which source it should sample!
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:( not much resonance
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No time to test properly ATM. Otherwise I'm pretty much interested, especially in what you make of the autoloop feature.
May I recommend adding some internal audio re-routing, so one could use this for sampling virtual instruments without using analog connections?
There are 3 kinds of people:
Those who can do maths and those who can't.

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Sascha Franck wrote:No time to test properly ATM. Otherwise I'm pretty much interested, especially in what you make of the autoloop feature.
May I recommend adding some internal audio re-routing, so one could use this for sampling virtual instruments without using analog connections?
um, thats what virtual midi cables are for? :)
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I've been talking about audio signals, not MIDI signals.
Unless you got some internal soundcard rerouting (such as "record what you hear" on soundblaster models), there's no way to easily get any ASIO/VSTi host signal into the default windows audiomapper.
There are 3 kinds of people:
Those who can do maths and those who can't.

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I've tested it a bit.

It works and I found a bug. If you play stop in the midle of the process when it plays a note, the software doesn't send a 'note off' so you get a hanging note.

Kara

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Sascha Franck wrote:I've been talking about audio signals, not MIDI signals.
Unless you got some internal soundcard rerouting (such as "record what you hear" on soundblaster models), there's no way to easily get any ASIO/VSTi host signal into the default windows audiomapper.
I thought every soundcard on the planet has this functionality? :? Mh at least you can always a software like Tobybear's Minihost a use a directX device for audio - this way it should always work.
kara wrote: I've tested it a bit.

It works and I found a bug. If you play stop in the midle of the process when it plays a note, the software doesn't send a 'note off' so you get a hanging note.
Weird. I've pressed stop a million times while testing Samplematic and NEVER got a hanging note afterwards ...

EDIT: Got it, sorry. I recently made the MIDI channel selector working and forgot to add that channel var to the stop process also! :oops: Will be fixed in next beta - thank you!
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sonicfire wrote: I thought every soundcard on the planet has this functionality? :? Mh at least you can always a software like Tobybear's Minihost a use a directX device for audio - this way it should always work.
Many professional soundcards don't offer such a solution (I actually wish they would).
And hm, I wouldn't happen to know how using Tobybear's Minihost would adress the issue. Can you tell me an example setting?
There are 3 kinds of people:
Those who can do maths and those who can't.

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Sascha Franck wrote:
sonicfire wrote: I thought every soundcard on the planet has this functionality? :? Mh at least you can always a software like Tobybear's Minihost a use a directX device for audio - this way it should always work.
Many professional soundcards don't offer such a solution (I actually wish they would).
And hm, I wouldn't happen to know how using Tobybear's Minihost would adress the issue. Can you tell me an example setting?
What the... ? :shock: That's definately NOT good ... hmm.
Sure, if you use it, just choose a DX Audio Output (DirectX Wavemapper) or something like this. This way you should be able to record ... erm... wait :lol: Let me first check it!
:)
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sonicfire wrote: Sure, if you use it, just choose a DX Audio Output (DirectX Wavemapper) or something like this. This way you should be able to record ... erm... wait :lol: Let me first check it!
:)
I don't think you need to try it. It won't work. The output of whatever DirectX device isn't routed back into the whatever DirectX input by Windows. You'd need a virtual audio cable of some sorts (there's something like that existing, never tried it though).
Really, these issues are exactly why I've been asking for VST(i) support.
Apart from all that, even *if* it'd work, you'd still need a virtual MIDI connection in addition (or some sort of real MIDI cable loop) to get things to work. In the end, it'd become quite a laborious process. Personally, I could easily solve this by digital connections between my two machines, running the Autosampler on one, the VST plugins on another - but not everybody is that lucky.
Now, you may say that this tool is for sampling hardware, but I do see a *lot* of sense in sampling VSTis.
You can sample layers of instruments and effects that otherwise would completely blow any CPU away, whereas in a reasonable sampler they'd just use a fraction of the CPU amount.
In addition, the high end samplers offer quite some tweaking options that a lot of VSTis don't.
And further, sampler patches are cross-platform compatible, which quite some VSTis aren't.
Personally, I'm right now using Chainer for all such purposes, but it's got no autolooping feature, which is why I'm spending most of the time in finding looppoints or adjusting crossfades. And because I'm quite sick of it, that's the very reason your Samplematic has caught my interest. I could imagine that quite some people would like a reasonably priced VSTi autosampler as well.
There are 3 kinds of people:
Those who can do maths and those who can't.

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You guys have heard of DirectWave right?

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O.L.T wrote:You guys have heard of DirectWave right?
Yes. But (for obvious reasons), the demo doesn't export anything, so I could never test it properly. Too bad - I wish they had a reduced quality export mode in their demo.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Sascha Franck wrote: I don't think you need to try it. It won't work. The output of whatever DirectX device isn't routed back into the whatever DirectX input by Windows. You'd need a virtual audio cable of some sorts (there's something like that existing, never tried it though).
Really, these issues are exactly why I've been asking for VST(i) support.
Apart from all that, even *if* it'd work, you'd still need a virtual MIDI connection in addition (or some sort of real MIDI cable loop) to get things to work. In the end, it'd become quite a laborious process. Personally, I could easily solve this by digital connections between my two machines, running the Autosampler on one, the VST plugins on another - but not everybody is that lucky.
Now, you may say that this tool is for sampling hardware, but I do see a *lot* of sense in sampling VSTis.
You can sample layers of instruments and effects that otherwise would completely blow any CPU away, whereas in a reasonable sampler they'd just use a fraction of the CPU amount.
In addition, the high end samplers offer quite some tweaking options that a lot of VSTis don't.
And further, sampler patches are cross-platform compatible, which quite some VSTis aren't.
Personally, I'm right now using Chainer for all such purposes, but it's got no autolooping feature, which is why I'm spending most of the time in finding looppoints or adjusting crossfades. And because I'm quite sick of it, that's the very reason your Samplematic has caught my interest. I could imagine that quite some people would like a reasonably priced VSTi autosampler as well.
I couldn't explain it better, makes perfectly sense

Kara
Last edited by kara on Fri Aug 18, 2006 6:36 pm, edited 2 times in total.

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O.L.T wrote:You guys have heard of DirectWave right?
extreme sample converter and discodsp highlife both do VSTi sampling. (if you didn't know it)

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