Oatmeal (mediocre free VSTi) - 37-4 (fixed Renoise problem)
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- KVRist
- Topic Starter
- 250 posts since 17 Jun, 2004 from Magdeburg
New version!
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
Glad to see you around and still working on this...not that there's much more can be done to improve things.Fuzzpilz wrote:New version!
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
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- KVRian
- 533 posts since 16 Jan, 2006 from France
6 months ago, I remember there was a talk about patch competition where people would have submit their own carefully crafted creations, the whole thing being eventually integrated into a single bank...
... Now this should have been done on Oatmeal, it has a great UI now !
... Now this should have been done on Oatmeal, it has a great UI now !
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- KVRAF
- 7028 posts since 28 Apr, 2004 from france
I odn't know about any competitions, but on the grymmjack's skinning page, i have posted my presets.Boulotaur2024 wrote:6 months ago, I remember there was a talk about patch competition where people would have submit their own carefully crafted creations, the whole thing being eventually integrated into a single bank...
... Now this should have been done on Oatmeal, it has a great UI now !
And, yes, it would be great to get them all into a big preset bank.
- KVRAF
- 8101 posts since 13 Jan, 2003 from Darkest Kent, UK
I've just seen the Oatmeal comment in the gersic.com database:
"A basic 2-osc subtractive synth"
ha!

"A basic 2-osc subtractive synth"
ha!
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- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
The refined fine tune horizontal is very comfortable. Thank you for this update. If anyone else know how to, how would I change the slider response? I can see all the details in the oms file but I'm not sure what to manipulate and by how much. I'd like the sliders to respond just a little bit faster i.e. shorter length of movement to navigate the entire length or height of the given bars.Fuzzpilz wrote:New version!
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
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- KVRAF
- 8519 posts since 7 Apr, 2003
the skins i recently made have all been refined to change the response. it requires significantly less movement to adjust now, and holding shift allows greater steps, while ctrl allows finer.Debutante wrote:The refined fine tune horizontal is very comfortable. Thank you for this update. If anyone else know how to, how would I change the slider response? I can see all the details in the oms file but I'm not sure what to manipulate and by how much. I'd like the sliders to respond just a little bit faster i.e. shorter length of movement to navigate the entire length or height of the given bars.Fuzzpilz wrote:New version!
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
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- KVRAF
- 8519 posts since 7 Apr, 2003
Fuzzpilz wrote:New version!
Apart from some tiny things I don't remember because I'm too stupid to keep a change log, I fixed the load/save patch/bank issue in Renoise, but I haven't yet been able to replicate the eXT docking problem. There have also been some minor additions to the skinning engine, namely horizontal knob movement and the ability to change the way knobs and sliders move. Check the default.oms file for these.
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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
I always laugh when I see the title of this thread "(mediocre free VSTi)"

Regards
Caleb
Regards
Caleb
Happiness is the hidden behind the obvious.
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
GaryG wrote:I've just seen the Oatmeal comment in the gersic.com database:
"A basic 2-osc subtractive synth"
ha!
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- KVRist
- 146 posts since 27 Jan, 2005
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- KVRAF
- 4960 posts since 21 Oct, 2003 from UK
hehe, thanks Tonmann, I was just gonna link to that. Had a bit of updating to do on the first post there first though. Updated now apart from the grymmjack stuff (which I'll gladly add if grymmjack wants me to).Tonmann wrote:Wrong! Have a look over here.cheul wrote:Well now all that is missing is tons of killers patches that take advantage of the synth. I sure can't make presets that make use of its full potential.
cheers,
Chris
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- KVRist
- 499 posts since 9 Oct, 2005
Yeah I know these, and thanks again to their designers but I was thinking about a real flood, just like Synth1 - but I guess it's not a matter of quantity after all.Tonmann wrote:Wrong! Have a look over here.cheul wrote:Well now all that is missing is tons of killers patches that take advantage of the synth. I sure can't make presets that make use of its full potential.
cheers,
Chris
