FR theme: Drum Tracks, Parts & Editor

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another FR :
being able to select various samples in the browser ([ctrl] + mouse), and automatically loading each one in a slot with only one drag/drop mouse move.

=> instant drumkit creation ;)

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sinkmusic wrote:
AllenPOPO wrote:here's my FR: bit reduction. i would like to make presets of drum samplers where all pads are 16 bit, 12 bit 8 bit etc.... for layering experimenting purposes. anyone else want that?
Well, bit reduction is something I'd like to see included in da Ext multi efx.
Not the biggest priority, as inserting a free bitred plugin seems a nice workaround for me, but it is always a FR to take ;)
i didnt think about that for multi-fx ...sounds like a better idea at any rate.
i am me and i am free...k thx bai

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I think these have mostly been said elsewhere (sometimes by me) but -
* multi out (imo this is pretty much essential)
* midi out
* maybe more parameters to play with eg note length, start point, pitch etc
* maybe a multi point volume envelope drawn onto the sample display
It's a rave, Lewis!

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-Ability to scroll through samples (during playback) in the same folder (with arrow keys or mouse) to audition a sample for any sample slot. -Midi out or use vst/synth sampler as a pad instead of a sample

-Mute/solo buttons for each sound in the drum sampler gui

-Single click to add note and set velocity (hold the mouse and move up/down)

-trigger for reverse,

-trigger for roll/flam

-paint brush

-Make drum triggers always "snap" long. Right now they are all 1/16th and cover other notes when snap is smaller. (Don't know how this should work if sending midi)

-Allow user to add audio outs to the kit and rout pads to them

-Move automated parameters to top of list for parameter lanes midi out (routable)

-step record

-qwerty keys to add a specific trigger (drum 1 is a, drum 2 is s, etc. shift A is reverse drum 1, etc)

-allow us to reorder the drums with drag and drop

-kit scroll bar (for when there are lots of drums)

-Velocity to parameter mapping


Automateable Parameters:
-pitch,
-sample startpoint,
-decay,
-vol,
-pan
-cutoff
-cc's (for vst/midi/synth-sampler)
-etc (all parameters)
Last edited by soma on Fri Jun 08, 2007 3:25 am, edited 1 time in total.

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so does vol equal velocity? in the new beta i have to pick vol before i can move the velocity bar up and down, other betas i didn't, same thing right?

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there really is't velocity because it isn't a midi model, but yes Vol is like velocity right now.

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shamann wrote:
Stuttered playing of samples is hard otherwise, where if you have a sample that sounds like "boom-laka-laka," it is difficult to sequence something like "boom-laka-laka boom-boom-laka-laka."
+100000

I can't even count the number of times I've wanted to adjust length of snares, hihats etc for that little extra gr00ve! :D

I see three quick fixes:

1. Include a "stop bar" that will mute current
2. Actually make the length of the bar count, with option to ignore length of bar (for sample trigger only)
3. Support start and end volume + curve between (so you can make long samples into short ones using volume curves)

--

Also another FR:

More cheap filters, distortion fx, chorus etc. for each drum sample i.e. instead of current low, hi and band pass filters you would also have access to algorithms like "Dist" "Fuzz" "Chorus" "CrappyVerb" so you can add some room/subtletites to a sound without using a vst insert and multi-outs.

I think this would r0ck!

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Copied in from another thread, to keep them all in one place:
------------------------------------------------------------
on 27 May, cold c wrote: Anyway, here are my thoughts/feature requests for the XT2 Drum Track:

Background
With the original EXT1 I didn't see the point of the sampler until it turned in to a nice slicer with drag/drop midi etc.

With the current EXT2 I don't see the point of the synth/sampler component (except possibly that Linux users with fewer plugins available will actually have something to start with that makes a sound. And also the self contained project that can be moved to/from Linux using only built-in components, but how often will that happen with real world projects?)

The XT2 Drum Track on the other hand is different and much more useful, because of its integratedness. The wav sample name appears right there in the track, very useful, (I haven't seen that level of integration with third party VSTi drum samplers/drum synths and VST hosts.)

I like the way the vol/pan/cutoff parameters on each sample track are adjustable 'per note per sample'.

To push this feature completely over the edge I would like:

Drum Track Feature Requests
FR1) Ability to adjust pitch for each note for each sample (Coarse & Fine separately) (in the same way as the vol/pan/cutoff dropdown params)
FR2) Ability to reverse playback of each note for each sample (in the same way as the vol/pan/cutoff dropdown params)
FR3) Ability to scroll through samples (during playback) in the same folder (with arrow keys or mouse) to audition a sample for any sample slot. (I like the way sonic charge microtonic handles auditioning of individual drum sounds with the arrow keys or mouse, fxpansion dr-008 also had something vaguely similar IIRC).

Combining those FRs with sinkmusic's original request for the drag and drop from audio tracks/parts/slices in a nice integrated way would be extremely, extremely cool.
Thanks,
Chris
and disturb wrote:
-Mute/solo buttons for each sound in the drumsampler gui (not in the track header though)
-Single click note + velocity edit (hold the mouse and move up/down)

+ a bunch of other stuff, but i guess those will be coming sooner or later, so i'll shut up for now
and dveble wrote: i would like single click option too.
on 28 May, soma wrote: +1 for
single click,
reverse,
pitch,
sample scrolling

and i'd add
roll,
drag vertical when adding note to set velocity,
paint brush,
sample startpoint automaition,
decay,
send amounts (we need sends per drum ,and outs per drum),
a list of only automated parameters,
midi out (routable)
the Borg, Jørgen wrote:
nice none cold c, it's on the list. I'm not removing the synth/sampler though

cheers
jorgen
then soma wrote: sorry to be greedy but I forget to mention better qwerty support for adding notes and editing parameters. I'll save the specifics for when that particular topic comes up
and paradiddle wrote:
With the current EXT2 I don't see the point of the synth/sampler component (except possibly that Linux users with fewer plugins available will actually have something to start with that makes a sound.
I guess it's just a matter of opinion but I think that the synth/sampler is really good and I don't know if you noticed but just load a few patches you made and switch between sounds while playing the midi keyboard. No clicks, smooth transition. You can still hear the old patch fading in the back. All the other vsts I've tried, if you try to switches between patches, you get some big clicks or some weird a** noize caused by effects being changed drastically.

I'm really diggin it and I can't wait to see some more improvements in the future.
on 06 June, soma wrote: by qwerty support I mean keys for adding what ever types of trigger become possible, and using arrow keys to navigate, step record etc.
-Make drum triggers always "snap" long. Right now they are all 1/16th and cover other notes when snap is smaller. (Don't know how this should work if sending midi)
-Velocity to parameter mapping.
and finally, kejkz wrote: How about some modulation envelopes for drum pads, for volume and pitch? And more outputs per drumtrack maybe
Great FR ideas BTW...

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larm wrote:
Include a "stop bar" that will mute current
you can already put samples into choke-groups - a good and easy solution would be to double (e.g.) the bass-drum to another position and put both in a choke-group - if you think about a real bass-drum that's what happens anyway - and if you want to simuluate double-bass-drum: both feet won't sound identical and that's easy to realize by a tiny bit of filter and gain differences...


...but I don't mean to torpedo your requests in any way. :)

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jens wrote:
larm wrote:
Include a "stop bar" that will mute current
you can already put samples into choke-groups - a good and easy solution would be to double (e.g.) the bass-drum to another position and put both in a choke-group - if you think about a real bass-drum that's what happens anyway - and if you want to simuluate double-bass-drum: both feet won't sound identical and that's easy to realize by a tiny bit of filter and gain differences...


...but I don't mean to torpedo your requests in any way. :)
Believe me I've tried it and it does NOT work when you want to shorten a sample here and there.

= It's an idiotic way that you must double a track (i.e. you have to drag a sample twice if you want to alter it = duplicate all filter/pan settings etc.) and AFAIK you only have 16 choke groups .

Just making the length reflect the length would be logic imo.

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jens wrote:
...but I don't mean to torpedo your requests in any way. :)
:shrug:

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2 old FRs of mine that i dug up (which are pretty freakin cool :hihi:) :


-Accents :
This would be an extra lane in the track (would look like a sample lane).
A simple mod source mappable to wichever params you want over all sounds in each sampler module.
It would change the values it's mapped to, for all samples from one single lane (and revert back to normal state on next trigger if it's not accented).
Default mapping could be volume for an original drummachine feel ;)

-Articulations :
This one would probably feel right at home in the drumtrack composer panel...
Drag select some triggers in a lane, and select 'make articulation', It would then become available as an articulation in the library and recall ALL the params for those steps.
Then select a hit, choose an articulation in the panel, and you can morph with a slider from the original hit to the articulated state (new hits fading in, and params changing as you increase the morph amout).
Maybe the best would be to have that morph amount available as a param (like vol cutoff etc), and actually leave the rest to the composer.
Some colour code couldn't hurt.

I wish i wasn't such a gimp at using GIMP, else i'd make some mock ups, you'd shit yourself :hihi:

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Also, i'm having a hard time figuring out what should actually be requested and what's already a given, but Jorgen hasn't implemented yet.
Feels like multi outs, midi out, enveloppes, layering and that kind of obvious stuff goes without saying...?
:shrug:

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@jens: no hard feelins' :D

@disturb: I like the accents/articulate one!

Say you have two layers of each drum hit (i.e. two different parameters snapshots) and then an accent %-degree would control the percentage morph between the two layers (like the VST preset generator morph in xt1)

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Some extra ideas here :), I wasn't aware of them before. Thanks to Dark-Star for making that compilation of FR's, and my apology for posting FR at inadequate place...

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