sax flute midi
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- KVRist
- 485 posts since 26 Mar, 2006
Can someone give me good sax and flute midi to test my patches? I'm so shit at playing.
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Can't help out with that yet, but Howard has contributed some snippets for other patches:
http://www.zebrasynth.com/index.php?item=listen
I like the All Strings+ quite a lot
http://www.zebrasynth.com/index.php?item=listen
I like the All Strings+ quite a lot
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
please don't laugh http://www.sendspace.com/file/o3om8h
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Why laugh? - You got the spirit!chaoticz wrote:please don't laugh http://www.sendspace.com/file/o3om8h
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
I know patches are shit but I'm in the right direction.Urs wrote: Why laugh? - You got the spirit!
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Ah... wait... I got you wrong... I thought you were looking for examples about how these kind of patches are played... I have overlooked that it was *about* the patches...
Well, I think they're pretty much in the right direction. After another listen, the flute seems to be a bit sharp in the heights. Other than that these are probably closer to the real deal than anything I came up with so far
In respect of Midi files, I think the problem is the use of controlers like Wheels, Velocity and Aftertouch. These patches beg to be played with a lot of expression, but there's no standard as to which controler is mapped to which parameter... thus it may be necessary to play stuff individually for each patch...
Urs
Well, I think they're pretty much in the right direction. After another listen, the flute seems to be a bit sharp in the heights. Other than that these are probably closer to the real deal than anything I came up with so far
In respect of Midi files, I think the problem is the use of controlers like Wheels, Velocity and Aftertouch. These patches beg to be played with a lot of expression, but there's no standard as to which controler is mapped to which parameter... thus it may be necessary to play stuff individually for each patch...
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
Yes it's about how they sound not how I played them. That's why I need proper midi to see where to go tweaking. And you're right about the flute. It always want to breakout in heights. Can't seem to find a way to settle it yet.Urs wrote:Ah... wait... I got you wrong... I thought you were looking for examples about how these kind of patches are played... I have overlooked that it was *about* the patches...![]()
Well, I think they're pretty much in the right direction. After another listen, the flute seems to be a bit sharp in the heights. Other than that these are probably closer to the real deal than anything I came up with so far![]()
In respect of Midi files, I think the problem is the use of controlers like Wheels, Velocity and Aftertouch. These patches beg to be played with a lot of expression, but there's no standard as to which controler is mapped to which parameter... thus it may be necessary to play stuff individually for each patch...
Urs
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Pretty good attempt, but you have some "chorussy" modulation in your sound that needs to be smoother (IMHO). If you are modulating the waveset, try a bit less of that AND a higher oscillator resolution (7.00 should do fine)...Or is it a Comb filter, with detune against an oscillator fed into it?chaoticz wrote:It always want to breakout in heights. Can't seem to find a way to settle it yet.
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
It's actually a chorus on insertHoward wrote:Pretty good attempt, but you have some "chorussy" modulation in your sound that needs to be smoother (IMHO). If you are modulating the waveset, try a bit less of that AND a higher oscillator resolution (7.00 should do fine)...Or is it a Comb filter, with detune against an oscillator fed into it?chaoticz wrote:It always want to breakout in heights. Can't seem to find a way to settle it yet.
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- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
http://www.sendspace.com/file/le1urk a bit polished sax
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
That's pretty darn good!chaoticz wrote:http://www.sendspace.com/file/le1urk a bit polished sax
The attack is marvellous, but it also stands in the way for legato play. Maybe switch to legato mode, or use the ModWheel to add softer attack? Hmmm... havn't listened to (a real) sax in a while...
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Impressive sound. The "puffy" attack is much more like a brass instrument - so it's definitely a SAXORchaoticz wrote:http://www.sendspace.com/file/le1urk a bit polished sax
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
The saxor indeed. For copying or dare I say modeling (lol) I need the real sax and probably the real player. I'm just fooling around.Howard wrote:Impressive sound. The "puffy" attack is much more like a brass instrument - so it's definitely a SAXORchaoticz wrote:http://www.sendspace.com/file/le1urk a bit polished sax, not a saxophone.
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- KVRist
- Topic Starter
- 485 posts since 26 Mar, 2006
