What happens obviously is the delay trail stops as soon as the audio / delay 'line' in the sequencer window isnt on the timeline anymore.
Now what I have done to get around this in a fashion is have another pattern int the sequencer that has the delay going right accross the screen. This sort of works but it would be so much simpler if I could just get the delays to ring out originally.
Does anyone have any ideas or am I talking jibberish?
