Improvements!
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- KVRist
- 299 posts since 15 Apr, 2004
There are two eq's.
But you also have four filters + 2 XMF-filters.
And if that is not enough then split your audio in your daw and use as many zebrifies(?) as you want/need/have cpu for.
//L
But you also have four filters + 2 XMF-filters.
And if that is not enough then split your audio in your daw and use as many zebrifies(?) as you want/need/have cpu for.
//L
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- KVRAF
- 2911 posts since 3 Mar, 2006
There are a couple of modules that would be really helpful to be in zebra especially now that Zebrify is here...
A) A pitchshifter
B) A crossover filter for doing multiband processing (the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now)
A) A pitchshifter
B) A crossover filter for doing multiband processing (the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now)
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Then do it alreadyMitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...
- KVRAF
- 13128 posts since 7 May, 2006 from Southern California
Yeah, I've done this kind of thing with a LPF, 2 BPFs and a HPF in parallel.Howard wrote:Then do it alreadyMitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...i.e. use parallel filters
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- KVRAF
- 2911 posts since 3 Mar, 2006
I know, just having a two output crossover filter would make things so much easier when you're just patching things up quickly... Lazy, I know.Howard wrote:Then do it alreadyMitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...i.e. use parallel filters
- KVRAF
- 5234 posts since 25 Feb, 2008
Has anyone ever brought up the idea of polyphonic glide (I did a forum search, couldn't find anything)? By which I mean the ability when playing polyphonicly for different voices to have a spread of glide amounts.
A similar idea would be to allow per-Osc or per-matrix-column glide, so that, say, a monophonic two Osc patch would be able to have different amounts of glide.
I've just tried this with two simultaneous instances of Zebra and two otherwise identical Osc patches save for different glide values - it is an interesting (and at subtle settings a vintagey anologueish) effect.
I know it's unlikely to happen any time soon and I guess would be quite a deep problem?
A similar idea would be to allow per-Osc or per-matrix-column glide, so that, say, a monophonic two Osc patch would be able to have different amounts of glide.
I've just tried this with two simultaneous instances of Zebra and two otherwise identical Osc patches save for different glide values - it is an interesting (and at subtle settings a vintagey anologueish) effect.
I know it's unlikely to happen any time soon and I guess would be quite a deep problem?
- u-he
- Topic Starter
- 30207 posts since 8 Aug, 2002 from Berlin
Hmmm, maybe not...hakey wrote:I know it's unlikely to happen any time soon and I guess would be quite a deep problem?
I'm currently shuffling some thoughts in the back of my mind, which concern duophonic modes and unison. With some likelyhood I'll need two separate KeyFollow sources in future, which may have two separate Glide parameters (or rather, a "Glide Offset" parameter). Each module with an odd number would be wired to KeyFollow1 by default and vice versa.
All that happens in duophonic mode then would be a key priority of lowest key for Keyfollow1 and a key priority of highest key for Keyfollow2, while in all other modes we naturally have last note priority for both.
Sounds fun...
- KVRAF
- 5234 posts since 25 Feb, 2008
GreatUrs wrote:Hmmm, maybe not...hakey wrote:I know it's unlikely to happen any time soon and I guess would be quite a deep problem?![]()
I'm currently shuffling some thoughts in the back of my mind, which concern duophonic modes and unison. With some likelyhood I'll need two separate KeyFollow sources in future, which may have two separate Glide parameters (or rather, a "Glide Offset" parameter). Each module with an odd number would be wired to KeyFollow1 by default and vice versa.
All that happens in duophonic mode then would be a key priority of lowest key for Keyfollow1 and a key priority of highest key for Keyfollow2, while in all other modes we naturally have last note priority for both.
I did see the Arp Ody duophonic thread - that's going to be a really nice feature to have (I used to have an Ody).
- KVRAF
- 5234 posts since 25 Feb, 2008
And, seeing as you're in benevolent mood today
here's another idea.
Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation. (The Odyssey has a 'lag' function slider that can modulate the S&H signal.)
Probably is more of a deep problem, Zebra 3.0 type thing, but I thought I'd mention it whilst I was thinking about Ody stuff.
Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation. (The Odyssey has a 'lag' function slider that can modulate the S&H signal.)
Probably is more of a deep problem, Zebra 3.0 type thing, but I thought I'd mention it whilst I was thinking about Ody stuff.
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
You can fake something like that using a MSEG set to a long triangle looking loop, then modify the lfo amplitude using that mseg. The lfo will slowly go smooth to sharp and back.hakey wrote:Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation. (The Odyssey has a 'lag' function slider that can modulate the S&H signal.)
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- u-he
- Topic Starter
- 30207 posts since 8 Aug, 2002 from Berlin
(uh... lag generators aka slew rate limiters are my favourite ingedients for my current endeavours in software modular systems)
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Next impOSCar version will have this, and it's quite a nice "Oberheim" feature.hakey wrote:Has anyone ever brought up the idea of polyphonic glide (I did a forum search, couldn't find anything)? By which I mean the ability when playing polyphonicly for different voices to have a spread of glide amounts.
That's one thing I particularly like about the MicroKORG XL (which does a reasonable Minimoog). A Lag processor in Zebra's Mod Mixers would be enough to do that (and more).I've just tried this with two simultaneous instances of Zebra and two otherwise identical Osc patches save for different glide values - it is an interesting (and at subtle settings a vintagey anologueish) effect.
- KVRAF
- 5234 posts since 25 Feb, 2008
Wouldn't that just turn the lfo amplitude up and down, rather than smoothing out the square wave (as in from a square to something like a sine)?MCnoone wrote:You can fake something like that using a MSEG set to a long triangle looking loop, then modify the lfo amplitude using that mseg. The lfo will slowly go smooth to sharp and back.hakey wrote:Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation.
You could get the kind of specific square to sine effect by just mixing two lfos, one square and one triangle/sine of the same freq and phase, in the modmixer, and sweeping from one to the other.
A slew modifier type thing would allow one to do other stuff besides rounding out a simple square wave.
Last edited by hakey on Wed Jul 15, 2009 12:30 pm, edited 1 time in total.
- KVRian
- 1394 posts since 6 May, 2005 from Michigan, USA
Indeed. SonicProjects OP-X Pro does it as well (complete with little "trim pots" to let you adjust the glide rate offset per voice) - sounds very nice when you put it in unison mode and have the six stacked voices gliding at different rates.Next impOSCar version will have this, and it's quite a nice "Oberheim" feature.
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Bandcamp: https://davidvector.bandcamp.com/releases
