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Is there an eq in the zebrify to split incoming sound into freq bands to 'zebrify' each seperate ?

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There are two eq's.
But you also have four filters + 2 XMF-filters.
And if that is not enough then split your audio in your daw and use as many zebrifies(?) as you want/need/have cpu for. :wink:
//L

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There are a couple of modules that would be really helpful to be in zebra especially now that Zebrify is here...

A) A pitchshifter

B) A crossover filter for doing multiband processing (the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now)

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MitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...
Then do it already ;) i.e. use parallel filters

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Howard wrote:
MitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...
Then do it already ;) i.e. use parallel filters
Yeah, I've done this kind of thing with a LPF, 2 BPFs and a HPF in parallel.

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Howard wrote:
MitchK1989 wrote:...the idea of doing multiband distortion PER VOICE in zebra is blowing my mind right now...
Then do it already ;) i.e. use parallel filters
I know, just having a two output crossover filter would make things so much easier when you're just patching things up quickly... Lazy, I know.

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Has anyone ever brought up the idea of polyphonic glide (I did a forum search, couldn't find anything)? By which I mean the ability when playing polyphonicly for different voices to have a spread of glide amounts.

A similar idea would be to allow per-Osc or per-matrix-column glide, so that, say, a monophonic two Osc patch would be able to have different amounts of glide.

I've just tried this with two simultaneous instances of Zebra and two otherwise identical Osc patches save for different glide values - it is an interesting (and at subtle settings a vintagey anologueish) effect.

I know it's unlikely to happen any time soon and I guess would be quite a deep problem?

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hakey wrote:I know it's unlikely to happen any time soon and I guess would be quite a deep problem?
Hmmm, maybe not... :D

I'm currently shuffling some thoughts in the back of my mind, which concern duophonic modes and unison. With some likelyhood I'll need two separate KeyFollow sources in future, which may have two separate Glide parameters (or rather, a "Glide Offset" parameter). Each module with an odd number would be wired to KeyFollow1 by default and vice versa.

All that happens in duophonic mode then would be a key priority of lowest key for Keyfollow1 and a key priority of highest key for Keyfollow2, while in all other modes we naturally have last note priority for both.

Sounds fun...

;) Urs

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Urs wrote:
hakey wrote:I know it's unlikely to happen any time soon and I guess would be quite a deep problem?
Hmmm, maybe not... :D

I'm currently shuffling some thoughts in the back of my mind, which concern duophonic modes and unison. With some likelyhood I'll need two separate KeyFollow sources in future, which may have two separate Glide parameters (or rather, a "Glide Offset" parameter). Each module with an odd number would be wired to KeyFollow1 by default and vice versa.

All that happens in duophonic mode then would be a key priority of lowest key for Keyfollow1 and a key priority of highest key for Keyfollow2, while in all other modes we naturally have last note priority for both.
Great :tu:

I did see the Arp Ody duophonic thread - that's going to be a really nice feature to have (I used to have an Ody).

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And, seeing as you're in benevolent mood today :wink: here's another idea.

Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation. (The Odyssey has a 'lag' function slider that can modulate the S&H signal.)

Probably is more of a deep problem, Zebra 3.0 type thing, but I thought I'd mention it whilst I was thinking about Ody stuff.

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hakey wrote:Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation. (The Odyssey has a 'lag' function slider that can modulate the S&H signal.)
.
You can fake something like that using a MSEG set to a long triangle looking loop, then modify the lfo amplitude using that mseg. The lfo will slowly go smooth to sharp and back.

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(uh... lag generators aka slew rate limiters are my favourite ingedients for my current endeavours in software modular systems)

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hakey wrote:Has anyone ever brought up the idea of polyphonic glide (I did a forum search, couldn't find anything)? By which I mean the ability when playing polyphonicly for different voices to have a spread of glide amounts.
Next impOSCar version will have this, and it's quite a nice "Oberheim" feature.
I've just tried this with two simultaneous instances of Zebra and two otherwise identical Osc patches save for different glide values - it is an interesting (and at subtle settings a vintagey anologueish) effect.
That's one thing I particularly like about the MicroKORG XL (which does a reasonable Minimoog). A Lag processor in Zebra's Mod Mixers would be enough to do that (and more).

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MCnoone wrote:
hakey wrote:Might it be possible to have some kind of a 'lag' or 'slew' (not sure if these are the correct terms) 'modifier' that could take, say, a square LFO signal (or any steppy, instantaneous value change modulator signal) and progressively smooth it out? Kind of like glide, but for modulation.
You can fake something like that using a MSEG set to a long triangle looking loop, then modify the lfo amplitude using that mseg. The lfo will slowly go smooth to sharp and back.
Wouldn't that just turn the lfo amplitude up and down, rather than smoothing out the square wave (as in from a square to something like a sine)?

You could get the kind of specific square to sine effect by just mixing two lfos, one square and one triangle/sine of the same freq and phase, in the modmixer, and sweeping from one to the other.

A slew modifier type thing would allow one to do other stuff besides rounding out a simple square wave.
Last edited by hakey on Wed Jul 15, 2009 12:30 pm, edited 1 time in total.

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Next impOSCar version will have this, and it's quite a nice "Oberheim" feature.
Indeed. SonicProjects OP-X Pro does it as well (complete with little "trim pots" to let you adjust the glide rate offset per voice) - sounds very nice when you put it in unison mode and have the six stacked voices gliding at different rates.
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