billstei wrote:drinking wine makes you sophisticated.
Feature Brainstorming for Zebra.
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- KVRian
- 595 posts since 20 Jan, 2006
Sometimes I have to have someone explain my jokes to me, then I laugh too.bmrzycki wrote:billstei wrote:drinking wine makes you sophisticated.![]()
I love your posts billstei, you crack me up.
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
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- KVRian
- 595 posts since 20 Jan, 2006
My very first meta-jokebillstei wrote:Sometimes I have to have someone explain my jokes to me, then I laugh too.bmrzycki wrote:billstei wrote:drinking wine makes you sophisticated.![]()
I love your posts billstei, you crack me up.
- KVRAF
- 11335 posts since 18 Aug, 2007 from NYC
@Urs... very cool! Sorry for cheerleading here, but I really love all the new features at a time when I'm getting to know Zebra more and more through the patch contest. I've never been as happy about money spent as I have been after buying Zebra.billstei wrote:Sophistication is only on my TODO list, I make no promises. But I make sure it runs in Wine, and drinking wine makes you sophisticated.Urs wrote:Maybe, yes. I havn't done any research yet on massive upsampling/downsampling with odd factors, but I guess it'd be similar to what Wav2Z2 does. But maybe not as sophisticated as Vineyard Blueberry Thingelxicano wrote:Would this be like an integrated Wave2Zebra type support, or is this something else?
@Billstei or Urs... What's this Vineyard Blueberry Thing? What have I missed here?
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- KVRian
- 595 posts since 20 Jan, 2006
Thanks for asking. The first recorded mention (at least in theory) of The Vineyard Nodular Blueberry Thing can be found in the first (around time 3:55). Because of Urs' somewhat thick German accent, a certain Americanized German, assumed that Urs was referring to a highly classified synthesis device code named "Blueberry Thing". Work began immediately to reproduce this technology, without any clear direction, other than it was assumed that the GUI should look similar to the way it sounded, a sort of twisted pile of spaghetti. The inclusion of the word "vineyard" and the not-so-coincidental trip to Italy by Urs at that time, was taken to mean either 1) The developer needed to be drunk on bubbly champagne in order to understand the complex algorithms, or 2) The program needed to be compatible with the Wine emulator API, or 3) The GUI needed to be painted with multiple gaudy shades of blue with green vines. Rather than take unnecessary risks, the developer implemented all these ideas, producing what could only be described as a distorted and sick mutation, especially when compared to the exceptionally high quality software that Urs would have manufactured, had there actually been a secret Blueberry Thing project in the first place. Be that as it may, Urs being a compassionate and generous person, felt that he should minimize the scorn and embarrassment endured by his Americanized counterpart, and began work on a "cover story" synth, which is now known as "Berlin Modular". The Americanized engineer, which we will refer to simply as "Mr B.S.", went on to discover that his Frankensteinian creation could be used in hideous ways, to re-synthesize audio waveforms, much in the same way that Dr. Frankenstein re-animated dead body parts. Soon the Zebra synth was mocking it's own creator's voice, saying phrases like "Zebra", or "Vintage Modular Blubbery Thing", using the power of SpectroBlend in ways that no one had previously imagined, or at least was only whispered in the dark corners of studio basements. Unfortunately, the misguided work on the mangled wreckage of Blueberry Thing continues, pushed on by the delusional rave reviews of it's ardent fans.elxicano wrote: @Billstei or Urs... What's this Vineyard Blueberry Thing? What have I missed here?
- KVRAF
- 11335 posts since 18 Aug, 2007 from NYC
billstei wrote:Thanks for asking. The first recorded mention (at least in theory) of The Vineyard Nodular Blueberry Thing can be found in the first (around time 3:55). Because of Urs' somewhat thick German accent, a certain Americanized German, assumed that Urs was referring to a highly classified synthesis device code named "Blueberry Thing". Work began immediately to reproduce this technology, without any clear direction, other than it was assumed that the GUI should look similar to the way it sounded, a sort of twisted pile of spaghetti. The inclusion of the word "vineyard" and the not-so-coincidental trip to Italy by Urs at that time, was taken to mean either 1) The developer needed to be drunk on bubbly champagne in order to understand the complex algorithms, or 2) The program needed to be compatible with the Wine emulator API, or 3) The GUI needed to be painted with multiple gaudy shades of blue with green vines. Rather than take unnecessary risks, the developer implemented all these ideas, producing what could only be described as a distorted and sick mutation, especially when compared to the exceptionally high quality software that Urs would have manufactured, had there actually been a secret Blueberry Thing project in the first place. Be that as it may, Urs being a compassionate and generous person, felt that he should minimize the scorn and embarrassment endured by his Americanized counterpart, and began work on a "cover story" synth, which is now known as "Berlin Modular". The Americanized engineer, which we will refer to simply as "Mr B.S.", went on to discover that his Frankensteinian creation could be used in hideous ways, to re-synthesize audio waveforms, much in the same way that Dr. Frankenstein re-animated dead body parts. Soon the Zebra synth was mocking it's own creator's voice, saying phrases like "Zebra", or "Vintage Modular Blubbery Thing", using the power of SpectroBlend in ways that no one had previously imagined, or at least was only whispered in the dark corners of studio basements. Unfortunately, the misguided work on the mangled wreckage of Blueberry Thing continues, pushed on by the delusional rave reviews of it's ardent fans.elxicano wrote: @Billstei or Urs... What's this Vineyard Blueberry Thing? What have I missed here?
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- KVRist
- Topic Starter
- 326 posts since 12 Sep, 2008 from Trappe MD
For the wav import, will it just recreate it with points like with the "osc drawing thing with the bar graph looking lines whose name escapes me" or will it do a "live-trace"ish thing and try and recreate the shapes with lines with Geomorph. I was thinking it could try and follow contours with lines and it would have a set threshold or a threshold that you can change for each WAV import to decide when to use linear, curved, or peaking for a part of it. I figure it would sound smoother and such. Also, option for automatic fade-in/fade-out for the first one or two parts of it so it doesn't have a little pulse shape at the ends...or it just aligns the start and end to remove a "pulse" shape. In case I am not describing it well enough, I mean, in a numerical sense I suppose, that the start value could be like a 5 and the end is a -2. It would make a pop sound and would sound like a weird saw. It'd be cool if it would smooth out and/or align the start and end. Also, live trace was a reference to Adobe Illustrator where it finds edges and makes a vector based on how you want it to follow lines and how far it can go from the original line and how smooth to make it and such. So yeah, it would be cool if Zebra had an "Audio Trace"-like feature. 
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
Indeed, it would be cool... I have even thought about it quite a lot, but it's way over my head at the moment. The initial .wav/.aif import will just be a Geoblend/Spectroblend one, not anything spline-based...kajiotaku wrote:So yeah, it would be cool if Zebra had an "Audio Trace"-like feature.
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- KVRist
- Topic Starter
- 326 posts since 12 Sep, 2008 from Trappe MD
Couldn't you just approach it in an algebraic matter? Just have it try and find an equation for a line/graph that would follow it for so long, then a point, then another line, etc. OR Just have it go through every single point and setting possible for each part and see which part fits better. Maybe even have it come up with a couple possible OSCs and display them in a little window inside Zebra. Not a popup or anything, just a little screen in there. I might even try and turn my brain on to think of a way to do this.Urs wrote:Indeed, it would be cool... I have even thought about it quite a lot, but it's way over my head at the moment. The initial .wav/.aif import will just be a Geoblend/Spectroblend one, not anything spline-based...kajiotaku wrote:So yeah, it would be cool if Zebra had an "Audio Trace"-like feature.
Edit: Maybe you could have it display a WAV BEHIND the OSC drawing area and you can manually draw over it. AND THEN it will try and align it a bit, if you want. Actually, that would be better for a separate feature...but yeah, that's cool too in my opinion. I'm tired of having to look back and forth between Edison and Zebra and TRYING to draw a shape
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
I could! Maybe next year or sokajiotaku wrote:Couldn't you just approach it in an algebraic matter?
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- KVRist
- Topic Starter
- 326 posts since 12 Sep, 2008 from Trappe MD
Oh you.Urs wrote:I could! Maybe next year or sokajiotaku wrote:Couldn't you just approach it in an algebraic matter?
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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- KVRist
- Topic Starter
- 326 posts since 12 Sep, 2008 from Trappe MD
I GOT IT. Have Zebra break down the points from the WAV into grids of user-determined sizes, have it find the average slope and whatnot, have it put them together with linear and peaks or w/e and then you have a GeoMorph'd WAV...I think. Well it's one possible way of doing it. I don't know, I'm sick and I may not be thinking clearly. 
GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Bistromath?billstei wrote:The developer needed to be drunk on bubbly champagne in order to understand the complex algorithms
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- KVRian
- 595 posts since 20 Jan, 2006
This is why I appreciate Howard, he is not influenced by the SEP field.Howard wrote:Bistromath?billstei wrote:The developer needed to be drunk on bubbly champagne in order to understand the complex algorithms
