MU.LAB 3.1 test

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AH, yes, outside the Synthcore it seems to work fine...
drumSynth02.MuSession

Nice. Well, still probably not so bad that I ran into the core trouble there. ;)

Fun, fun, fun!

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Researched it: The Channel Splitter and Note Splitter modules may not be used within MuSynthCore. MU.LAB 3.1.1 will not allow it anymore. Taron, please make sure you save that session without any Channel Splitter/Note Splitter in MuSynthCore as loading such session in MU.LAB 3.1.1 will cause a crash. Please rescue the session beforehand now. Thanks.

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Ah, thanks! Done it already, though... the drumSynth02 session has it in the MuSynth but not in the core. Works great there! :)

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pljones wrote:
mutools wrote:I.e: Which input pins do you want to record from?
This is already there: Edit -> Audio Setup -> Select Inputs
I don't agree.

Audio setup is an application setup where you select which possible pins you want to use. Also don't forget that the Audio Setup is a heavy setup dialog which completely resets the audio engine and completely unload-reloads the current session. So that's unusable as an often used way.

Anyway, i'm convinced the audio recording setup is session related.
It depends from session to session how to actually use the audio pins. E.g. in one session you want to record e.g. pin 1 as mono, pin 2+3=stereo, pin 4+5=stereo, pin 6=mono, then in another session you want pin 1,2,3,4 all mono, pin 5+6=stereo.
But for quick'n'easy plug in and hit record it takes a bit more set up than I was expecting.There's the old way and the new way - no reason to lose either of those.
They're 'both' available. (in fact it's just about a single way)
But there's room for an extra option of "simple multi-track" recording, I think. Just the one extra option (mono vs stereo). Then, if multiple inputs are enabled, record multiple tracks (mono or stereo, as selected, using the same monitoring as the current simple record method).
You mean that if you have a 32 input soundcard you always want to record from all 32 inputs? :o I doubt that you want that. So you need to make a selection anyway, imho. Imagine a studio. Sometimes you want to record a voice from e.g. input 7, then you want to record the drums from inputs 12-17. Etc.

For newbies who first start MU.LAB, hitting audio record will simply record a stereo file from input 1+2. That's simple and easy. Now if you want something else/more, you can have it, but you have to tell it to the app of course. I think the way of telling MU.LAB how/what you want to record is ok, as it's basically just about making the proper connections.

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Taron wrote:AH, yes, outside the Synthcore it seems to work fine...
drumSynth02.MuSession

Nice. Well, still probably not so bad that I ran into the core trouble there. ;)

Fun, fun, fun!
It seems that Mutools has tested this key note splitter in the MUX modulair area and Taron has tested this it in the Musynth modulair area
Mutools wrote: I see you use it within MuSynthCore.

I tested it in the MUX, then routing the outputs to MuSynths, or even directly to Samplas.
With this in mind i looked at the demo example from taron and when you deal with a Mysynt or a MUX you can asserted this in the rack
Then you know in what modulair area you are working

I am not sure what is the most logical way to to use the Musynt or MUX?

Is it not possible to get a more visual feedback(a name) in what modulair area you are working with ?
At the moment there are three modulair area's
- Modulair Area ( :?: )
- Modulair Area Mysynth
- Modulair Area MUX

A question for Taron
Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds ?
Must i program a hi hat sound in the mysynth e.g ?

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Is it possible to record the audio output of a VSTi yet?
Music is the best

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janamdo wrote:A question for Taron
Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds ?
Must i program a hi hat sound in the mysynth e.g ?
Well, if you look at my example you should be able to deduce one possibility. In my case I created 4 different MuSynthCores (drumSynth02.MuSession) within a MuSynth. Each core represents a kind of drum (Kick, Conga, Snare and Hihat). I created those on the fly, but you may as well use individual Samples. Naturally there's no need to use multiSamples, but you can, too.

Just to clarify for you, the note key splitter assigns 12 different notes to unique sounds. Each octave repeats that same assignments, but sends out the respective pitch with it. Cute idea, actually. If keyboard tracking was universally adjustable, one could make even more use of it, actually.


Anyway...
you must assign those keys to sounds, naturally. It's up to you whether you use existing sound programs or progam your own. The latter is what I prefer, because that's the whole point of it. There are plenty of preset drumsets out there otherwise.

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janamdo wrote:Is it not possible to get a more visual feedback in what modulair area you are working with?
At the moment there are three modulair area's
- Modulair Area ( :?: )
- Modulair Area Mysynth
- Modulair Area MUX
Indeed, i've got some notes on the wishlist about finetuning this.

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janamdo wrote:Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds? Must i program a hi hat sound in the mysynth e.g ?
janamdo, here is an example MuSynth drumset patch using the new Note Splitter:

http://www.mutools.com/mulab/temp/DrumB ... le.MuSynth

Download + drag-drop it onto a MuSynth play editor panel.
(or use "Open Preset...")

I only used 3 sounds here, but you can connect up to 12.

BD + SD are plain sample players. The Hihat is synthesized.

As you can see, any combination is possible. And all parameters are automatable!

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MU.LAB 3.1.1 test update patch is available in http://www.mutools.com/mulab/chestnut/

How to install: Drop the new 3.1.1 application file onto the existsing 3.1.0 application file and replace it.

What's changed:
  • Tuned: New Session -> includes a preset audio recorder
  • Tuned: The Channel Splitter and Note Splitter modules cannot be used within MuSynthCore
  • Tuned: MuSynthCore -> Add Module -> finetuned the list
  • Fixed: Bug when writing 8-bit wave files

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Taron wrote: Well, if you look at my example you should be able to deduce one possibility. In my case I created 4 different MuSynthCores (drumSynth02.MuSession) within a MuSynth. Each core represents a kind of drum (Kick, Conga, Snare and Hihat). I created those on the fly, but you may as well use individual Samples. Naturally there's no need to use multiSamples, but you can, too.
Yes, i noticed that and ask myself how do i make this drumsounds from scratch..you did it
There is no way to use the drumsounds in the drumset, because it is a sample set
You programmed a kick ,snare , conga, and hihat
There is now template drumset for the Musynth to use as source of your own programming..but there are some drumsounds to use there as basis for a own drum musynth core sound (a whole mouthful)


Taron wrote: Just to clarify for you, the note key splitter assigns 12 different notes to unique sounds. Each octave repeats that same assignments, but sends out the respective pitch with it. Cute idea, actually. If keyboard tracking was universally adjustable, one could make even more use of it, actually.
universally adjustable means than.. not only assign sounds to it, but something else?
Taron wrote: Anyway...
you must assign those keys to sounds, naturally. It's up to you whether you use existing sound programs or progam your own. The latter is what I prefer, because that's the whole point of it. There are plenty of preset drumsets out there otherwise.
I agree with examples enough of dedicated drum VSTi's, but to make your own selfmade drumsound is satisfying

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[*]Audio files that don't match the audio engine samplerate are automatically resampled.
Very handy! thanks!
[*]New module: Note Key Splitter. Very useful to build drum patches!
At this moment this was my most wanted new module! Thanks for implementing this one so fast

janamdo, here is an example MuSynth drumset patch using the new Note Splitter:

http://www.mutools.com/mulab/temp/DrumBoxPatchExam ple.MuSynth
:D

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mutools wrote:
janamdo wrote:Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds? Must i program a hi hat sound in the mysynth e.g ?
mutools wrote: janamdo, here is an example MuSynth drumset patch using the new Note Splitter:

http://www.mutools.com/mulab/temp/DrumB ... le.MuSynth

Download + drag-drop it onto a MuSynth play editor panel.
(or use "Open Preset...")

I only used 3 sounds here, but you can connect up to 12.

BD + SD are plain sample players. The Hihat is synthesized.

As you can see, any combination is possible. And all parameters are automatable!
How to download this?

Well interestings, that brings up the distinction between samplized sounds versus synthesized sounds in terms of constructing them in Mulab and automation them. +
mutools wrote:And all parameters are automatable!


So perhaps i can use now as template now the sample drumset
BTW: what drumsounds are exactly sampled under the keys?
When i use i keyboard with accompaniment there is always included a drum assignmment list

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janamdo wrote:How to download this?
Don't you know how to download files? :o

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mutools wrote:
janamdo wrote:How to download this?
Don't you know how to download files? :o
Yes it is the firsttime a download a file :lol:
Maybe i must restart my computer again

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