Yes, you can enter the value with the keyboard.hajasal_sk wrote:Wow! What a great tool. Thanks so much.
One question... is it possible to extend the size options beyond 200x200px? That's plenty big for knobs, but it would be helpful to have larger sizes for sliders.
KnobMan, the VSTGUI AnimationKnob bitmap generator
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- KVRist
- 135 posts since 7 Sep, 2009
Last edited by pylorca on Mon Sep 27, 2010 1:25 am, edited 1 time in total.
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- KVRer
- 4 posts since 15 Jan, 2010
Great! Thanks a lot!
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
KnobMan ver 1.35 is released
http://www.g200kg.com/en/software/knobman.html
What's new in 1.35
* Scrollable effect pane
* Accurate color mix at Primitive edge
* New color selector window
* Preview image dragging for test
* Text primitive formula support (including log/log10/exp/pow/sqrt)
Preview Dragging will ease the confirmation how looks the knob on background.

Text primitive formula, for example, the text (0
%.2f:10*pow(100,x/100)) will make exponential curve.

Thank you
http://www.g200kg.com/en/software/knobman.html
What's new in 1.35
* Scrollable effect pane
* Accurate color mix at Primitive edge
* New color selector window
* Preview image dragging for test
* Text primitive formula support (including log/log10/exp/pow/sqrt)
Preview Dragging will ease the confirmation how looks the knob on background.

Text primitive formula, for example, the text (0

Thank you
- KVRAF
- 12615 posts since 7 Dec, 2004
when you say this, do you mean it includes gamma correction?g200kg wrote:Accurate color mix at Primitive edge
does it include gamma correction for re-sampling? (when you do 1/4 scaling, is data gamma corrected before/after averaging?)
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
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- KVRist
- 451 posts since 26 Jun, 2005 from Sweden
Thanks for the update 
The draggable preview image is a great addition and so is the effect pane scrollbar and the new color selector.
Thanks!
The draggable preview image is a great addition and so is the effect pane scrollbar and the new color selector.
Thanks!
Flavours of Lime - Tasty gui design for vst plugins.
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
hi,
BTW, I didn't realize the gamma issue with resampling. I will do some investigating.
no, i just fixed a minor bug that affect primitive edge color. that bug add dilute emboss even if the emboss parameter is zero.aciddose wrote:when you say this, do you mean it includes gamma correction?g200kg wrote:Accurate color mix at Primitive edge
does it include gamma correction for re-sampling? (when you do 1/4 scaling, is data gamma corrected before/after averaging?)
BTW, I didn't realize the gamma issue with resampling. I will do some investigating.
- KVRAF
- 12615 posts since 7 Dec, 2004
what i describe is actually a work-around for the issue. the proper way to handle it would be to use 1/gamma for all input colors, work in linear space to preserve as many bits as possible, and then gamma-correct the final output image. when you spend some time with this stuff you quickly realize 8 bits isn't enough per component, not even close. 12 comes close, and 16 or 24 is more realistic. gamma-adjustment during a resample allows for very thin elements to be maintained. for example during a 1/4 scale, a single pixel wide white line would disappear, becoming only single dots of gray once in a while along the line. with the right gamma adjustment the line is maintained as a smooth dim gray line.
i can also recommend implementing dither into any gradient generators. you only need to add white noise at a level one bit less than the color data, so if you have color data in bits 8+, noise would be filled in bits 0 - 7. the result of that is all the color band edges get randomly shifted around by one level in the output making them look far smoother. it isn't even a requirement to use only one bit less, you could fill 0 - 6, or even only 0 - 5. that would make the smooth "dither edge" thinner between plateaus of flat color.
another kludge work-around for working in non-linear color space is during a gradient fill, the start/end values can be adjusted and the result can be adjusted back making the gradient flat rather than curved.
i can also recommend implementing dither into any gradient generators. you only need to add white noise at a level one bit less than the color data, so if you have color data in bits 8+, noise would be filled in bits 0 - 7. the result of that is all the color band edges get randomly shifted around by one level in the output making them look far smoother. it isn't even a requirement to use only one bit less, you could fill 0 - 6, or even only 0 - 5. that would make the smooth "dither edge" thinner between plateaus of flat color.
another kludge work-around for working in non-linear color space is during a gradient fill, the start/end values can be adjusted and the result can be adjusted back making the gradient flat rather than curved.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
Thanks for the update.g200kg wrote:KnobMan ver 1.35 is released![]()
* New color selector window
The color selector windows has a bug though: it is not possible to enter values by numbers (the colour doesn't change after the input).
Also it would be nice if the windows would remember it's position (or always appear in the empty aerea below.)
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
Thanks the report WOKWOK wrote:Thanks for the update.g200kg wrote:KnobMan ver 1.35 is released![]()
* New color selector window
The color selector windows has a bug though: it is not possible to enter values by numbers (the colour doesn't change after the input).
Also it would be nice if the windows would remember it's position (or always appear in the empty aerea below.)
KnobMan is updated to 1.36
http://www.g200kg.com/en/software/knobman.html
* Color-window position saving
* Improved Color-window numeric value manupilation by keyboard
* BugFix: Sometimes crush in plugin 'SetLayout'
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
KnobMan 1.37 Release 
http://www.g200kg.com/en/software/knobman.html
What's new in Ver.1.37
* Support APNG (Animated PNG) export
* BiDir (shuttling) animation support when exporting as a animation
* KeepDir option for rotation is added
* Save the window maxmized state
* BugFix: Cant undo primitive-color change
APNG is animated PNG file. downward compatible to normal PNG files.
FireFox / Opera will show animation. others will show still image.
This is a APNG sample. Also be used the 'KeepDir' option for numbers.

http://www.g200kg.com/en/software/knobman.html
What's new in Ver.1.37
* Support APNG (Animated PNG) export
* BiDir (shuttling) animation support when exporting as a animation
* KeepDir option for rotation is added
* Save the window maxmized state
* BugFix: Cant undo primitive-color change
APNG is animated PNG file. downward compatible to normal PNG files.
FireFox / Opera will show animation. others will show still image.
This is a APNG sample. Also be used the 'KeepDir' option for numbers.

- KVRian
- 522 posts since 12 Apr, 2010 from The Netherlands
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- KVRian
- 1278 posts since 24 May, 2004
Great! Thanksg200kg wrote:* Support APNG (Animated PNG) export
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
hi g200kg,
just wanted to say thank you for the update and good to see you continuing the development! i was a bit demanded the last year, so i was a bit quiet here, but i'll be back soon in a more regular fashion...
keep up!
just wanted to say thank you for the update and good to see you continuing the development! i was a bit demanded the last year, so i was a bit quiet here, but i'll be back soon in a more regular fashion...
keep up!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRian
- 610 posts since 6 Mar, 2005 from USA
It's kinda funny to read the first page of this and see people implying there's no need for another knob generation tool. What growth Knobman has seen since those early posts. Thanks g200kg!
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
see, that's what seperates the boys from the pr developers... continuum...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man


