I think you reach the wrong conclusions. Microsoft's failure of creating a cross-platform exactly shows the difficulties of treating different consoles on the same terms. There are a lot of games working just fine for game consoles when designed exclusively for the consoles. With regard to the thread, it seems quite obvious to me, that it does not make sense to compare shooters made for an iPod or iPad processer with 250 ram and touch screen control and shooters made for gaming laptop with big multicore processors, 4 gb ram and mouse control.Goratrix wrote:Of course they can, why not? Did you even read the article that I linked? The guys at Microsoft did it, with results that were so bad for the console players, that they abandoned the whole idea of a cross-platform shooter. And I'm sure the upcoming Portal 2 from Valve (which will be cross-platform) will feature some major adjustments to make it possible.IncarnateX wrote:Shooting games can not even be compared across platforms, so the issue doesn't make sense.
It is the same with music apps. At present an iPad studio like Nanostudio is extremely limited compared to PC daws due to platform limitations, but this does not mean that they can not take care of your needs if these are just as limited and it certainly does not mean that "therefore PC will always be better for making music". It depends entirely on your needs, your training, and your preferences. The same goes for Nokenokus statement that some tasks will always be better handled with a PC and a mouse. It is a question of personal preferences and adaptions to the pros and cons of the platforms and not a universal law concerning everyone, everywhere in present, past, future and all possible worlds. Simple as that and quite trivial IMO.
