Improvements!
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- KVRist
- 85 posts since 19 Jul, 2004
yes; the tiny keyboard is what I'm not so fond of, and making it bigger would be cumbersome although that wouldn't matter so much just for editing.
What I would actually like to be able to do though is to set a root note and then enter the following notes at each step via MIDI input (from a MIDI keyboard).
RR
What I would actually like to be able to do though is to set a root note and then enter the following notes at each step via MIDI input (from a MIDI keyboard).
RR
Intel Mac, OSX 10.8x, RME Fireface, Logic 9
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- KVRist
- 135 posts since 19 Dec, 2008
I feed a lot of wild generative midi data into the arp. I also use Consequence, but the results from Zebra sound better for some reason. Cheers for the response.Urs wrote:It's a tough one. Once the arpeggiator is beefed up from an "add on" for sound designers to a full blown performace tool, then maybe there's a chance that a MIDI out would be cool. But at the current stage it doesn't provide anything that any decent host can't usually do as well.j0hnny wrote:Hello Urs,
I'm not sure if anyone has mentioned this already...But midi out on the arpeggiator would be fantastic!
Thanks.
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- KVRer
- 9 posts since 27 Apr, 2011
a modulation source that is just a constant??
so that we can control many values via automation with just one modulation source!
something irrelevant: in the modmixer, mode fade1/2 by 3xC, when im not even using mod3, changing the constant crossfades between 1 and 2.. which is not what it is supposed to do..
But its the thing i wanted to do!
(if this constant just multiplied the mixed modulation signal, this constant modulation source that i suggested would do the trick to easily mix via automation
)
so that we can control many values via automation with just one modulation source!
something irrelevant: in the modmixer, mode fade1/2 by 3xC, when im not even using mod3, changing the constant crossfades between 1 and 2.. which is not what it is supposed to do..
But its the thing i wanted to do!
(if this constant just multiplied the mixed modulation signal, this constant modulation source that i suggested would do the trick to easily mix via automation
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
1) Try the other ModMixer modes.gr333k wrote:a modulation source that is just a constant??
so that we can control many values via automation with just one modulation source!
something irrelevant: in the modmixer, mode fade1/2 by 3xC, when im not even using mod3, changing the constant crossfades between 1 and 2.. which is not what it is supposed to do..
But its the thing i wanted to do!![]()
(if this constant just multiplied the mixed modulation signal, this constant modulation source that i suggested would do the trick to easily mix via automation)
2) Use "sum modulations" with nothing in the 3 slots, automate Constant.
3) Of course you can do what you want and much more with an X/Y pad - automate the X and/or Y knob of each pad.
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- KVRer
- 9 posts since 27 Apr, 2011
oops :pHoward wrote:1) Try the other ModMixer modes.gr333k wrote:a modulation source that is just a constant??
so that we can control many values via automation with just one modulation source!
something irrelevant: in the modmixer, mode fade1/2 by 3xC, when im not even using mod3, changing the constant crossfades between 1 and 2.. which is not what it is supposed to do..
But its the thing i wanted to do!![]()
(if this constant just multiplied the mixed modulation signal, this constant modulation source that i suggested would do the trick to easily mix via automation)
2) Use "sum modulations" with nothing in the 3 slots, automate Constant.
3) Of course you can do what you want and much more with an X/Y pad - automate the X and/or Y knob of each pad.
im not using x-y pads so i missed this one.
but about modmixer, the fade1/2 by 3xC issue, is it a bug, or a manual mistake?
for a test i used mmix1 modulating osc1 pitch.
lfo's for mod1 and mod2 at different rates and modwheel for mod3, if modhweel is all the way down, modmixer outputs mod1 signal while changing the contant does nothing.
if modhweel is all the way up, changing the constant crossfades between mod1 and mod2
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
It's a "feature"gr333k wrote:but about modmixer, the fade1/2 by 3xC issue, is it a bug, or a manual mistake? for a test i used mmix1 modulating osc1 pitch.
lfo's for mod1 and mod2 at different rates and modwheel for mod3, if modhweel is all the way down, modmixer outputs mod1 signal while changing the contant does nothing. if modhweel is all the way up, changing the constant crossfades between mod1 and mod2
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- KVRer
- 9 posts since 27 Apr, 2011
to make it simpler:gr333k wrote:an idea for easier morphing modes
a mouse modifier that "writes" (kinda like in blening modes) writes the y-position of the poition of the points (by sweeping the mouse)
sory if what i write doesnt make sense
just like how you "write" the points in the user lfo, a ctrl/alt/something combo to write existing points in the wave/spectro morph, and the MSEGs!
also:
why not throw in the new modules a simple volume leveller/gain? if splitting signal and one goes to an xmf, it is needed
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Use a Mixer module.gr333k wrote:why not throw in the new modules a simple volume leveller/gain? if splitting signal and one goes to an xmf, it is needed
- KVRAF
- 1617 posts since 11 Dec, 2008 from Minneapolis
Is it just my browser's formatting of the u-he forum page or does this thread actually have 1,102,180,047 replies?
'Cause if it's the second, Urs might be busy for a while ...
[e]

'Cause if it's the second, Urs might be busy for a while ...
[e]

- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
It's most likely 1102 replies and 180047 views.xh3rv wrote:Is it just my browser's formatting of the u-he forum page or does this thread actually have 1,102,180,047 replies?
'Cause if it's the second, Urs might be busy for a while ...
[e]
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- KVRAF
- 2911 posts since 3 Mar, 2006
Any chance of Zebra (or a different synth) getting a vactrol low pass gate style module in it?
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Not sure yet. I don't know enough about this stuff. How does it work and what's special about it?MitchK1989 wrote:Any chance of Zebra (or a different synth) getting a vactrol low pass gate style module in it?
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Vactrol = evilUrs wrote:Not sure yet. I don't know enough about this stuff. How does it work and what's special about it?MitchK1989 wrote:Any chance of Zebra (or a different synth) getting a vactrol low pass gate style module in it?
- KVRAF
- 5223 posts since 20 Jul, 2010
Yay! Evil! ^_^ *jumps up and down*Howard wrote:Vactrol = evilUrs wrote:Not sure yet. I don't know enough about this stuff. How does it work and what's special about it?MitchK1989 wrote:Any chance of Zebra (or a different synth) getting a vactrol low pass gate style module in it?(from what I've heard so far)
Zebra needs a bit of evil. I have no clue what this filter is, though, apart from part of a home made synth.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- KVRAF
- 3471 posts since 19 Aug, 2008 from USA-lien In the 8th Dimention
Vactrol? I found these:
http://www.muffwiggler.com/forum/viewto ... 607#460607
http://soundcloud.com/musicthing/bad-osc-test
Turn down your headphone/speakers...OUCH!
Seems that some "know how" and knob twiddling on zebra could produce this.
http://www.muffwiggler.com/forum/viewto ... 607#460607
http://soundcloud.com/musicthing/bad-osc-test
Turn down your headphone/speakers...OUCH!
Seems that some "know how" and knob twiddling on zebra could produce this.
