Just curious, but why? I use NanoStudio as is in x2 solution on my iPad and the grahpics is apparently fine enough to work with.koalaboy wrote:Nanostudio won't be a contender for me until they release a native iPad version.
FL Studio Mobile -it's in the app store
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- Banned
- 3946 posts since 25 Jan, 2009
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- KVRian
- 1110 posts since 30 Jan, 2004 from UK
Just wanted to give a heads up to your idesignsound website. Absolutely fantastic to have this resource for iphone/ipad music stuff. Only discovered this recently but I'd been looking for something like this for some time now. Very good stuff. CheersiDesignSound wrote:Didn't know about this. Will check it out! ThanksIncarnateX wrote:If I absolutely have to use a PC for transfer I prefer iPhone explorer
http://www.macroplant.com/iphoneexplorer/
- KVRAF
- 2674 posts since 18 Mar, 2006 from The Void
Because too many developers have a habit of then bringing out a native iPad version which you have to pay for *again*. It wouldn't be so bad if Apple did the honest thing and allowed iPhone 4 Retina apps to run at native resolution on the iPad, but they won't.IncarnateX wrote:Just curious, but why? I use NanoStudio as is in x2 solution on my iPad and the grahpics is apparently fine enough to work with.koalaboy wrote:Nanostudio won't be a contender for me until they release a native iPad version.
Also, any developers looking to write something like this, should really take advantage of the extra iPad resolution.
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- Banned
- 3946 posts since 25 Jan, 2009
Unfortunately true! And others use the in-app-purchase-upgrade trick as well.koalaboy wrote:Because too many developers have a habit of then bringing out a native iPad version which you have to pay for *again*.
However, Nanostudio is really the king so far with regard to features (synths, drum pad edit, automation possibilities, insert and mastering effects). For the same reason, I have transfered all samples from iSequence, Beatmaker II, Electrify and more to Nanostudio's directories (by virtue of iPhone explorer), so I can build the beats from here and take use of it's synths as well. I do not like paying extra bucks either but I must say that NanoStudio would be worth it.
- KVRAF
- 2674 posts since 18 Mar, 2006 from The Void
Stop it - I've just bought a new 24U rack, pre-ordered the Alesis IO Dock, and am buying the Virsyn synth - I don't need more things to buyIncarnateX wrote:I do not like paying extra bucks either but I must say that NanoStudio would be worth it.
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- Banned
- 3946 posts since 25 Jan, 2009
That is what I like with apps in general. If you suffer from GAS, they are at least much cheaper than both hardware and VSTis.koalaboy wrote:Stop it - I've just bought a new 24U rack, pre-ordered the Alesis IO Dock, and am buying the Virsyn synth - I don't need more things to buyIncarnateX wrote:I do not like paying extra bucks either but I must say that NanoStudio would be worth it.![]()
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I certainly understand your position
- KVRian
- 1052 posts since 2 Dec, 2010 from Belgium, EU.
You can now download FL Studio 10.0.5 and start importing .flm projects
http://forum.image-line.com/viewtopic.p ... 64&t=77284
Image-Line.
http://forum.image-line.com/viewtopic.p ... 64&t=77284
Image-Line.
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- KVRian
- 1452 posts since 9 Feb, 2007 from San Ramon, California
I spent a couple hours on the couch with my iPad and FL Studio HD last night, and my reaction after that was very positive despite the current lack of sample import and the limited sound set. The piano roll editor is done very well. The interface design really works for me. Selecting, copying, moving, changing note lengths and pitch are all really easy and flowed nicely. I am hoping that we will see additions and improvements as time progresses, but as it stands it is a very effective tool for getting an idea down quickly.
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Gribs
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- KVRist
- 78 posts since 26 Dec, 2008
My first reaction is positive. I found the sequencer tremendous and the workflow excellent. As a non FL user I like the midi file export, which means I can bring files into Reason or Live for development. In short, it seems great fun. Time, of course, will tell.
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- KVRist
- 216 posts since 10 May, 2006 from Ireland
Guys is not a simple resolution change, speaking as iOS developer,
There is a lot of work to do iPhone / iPad version, different controls, screens, layout. For my apps I need 40-50% more time for Universal, than creating 2 seperate apps.
Some of the difficulties in a Universal App is conditions:
if pad do this, if iPhone do this.. etc
which may be too complex for apps like that, and forced them to get the seperate app path..
Just grabbed the iPad version myself... I will not get the iPhone.
There is a lot of work to do iPhone / iPad version, different controls, screens, layout. For my apps I need 40-50% more time for Universal, than creating 2 seperate apps.
Some of the difficulties in a Universal App is conditions:
if pad do this, if iPhone do this.. etc
which may be too complex for apps like that, and forced them to get the seperate app path..
Just grabbed the iPad version myself... I will not get the iPhone.
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Muzik 4 Machines Muzik 4 Machines https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9550
- KVRAF
- 7829 posts since 6 Oct, 2003 from Quebec
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17998 posts since 24 May, 2009 from A galaxy, far far away
if it is so, that 40-50% more work would go into it (less, if it is exactly the same screen layout etc), then that would be a fair price to ask for an upgrade...i don't expect that people expect others to work for free....in fact, such is the developer's conduct, and attitude (and hardwork) at blipinteractive (nanosynth), that i don't think any of its users complained at the 4euro, 16track, upgrade priceNimrod7 wrote:Guys is not a simple resolution change, speaking as iOS developer,
There is a lot of work to do iPhone / iPad version, different controls, screens, layout. For my apps I need 40-50% more time for Universal, than creating 2 seperate apps.
Some of the difficulties in a Universal App is conditions:
if pad do this, if iPhone do this.. etc
which may be too complex for apps like that, and forced them to get the seperate app path..
Just grabbed the iPad version myself... I will not get the iPhone.
so, if we take the 40-50% extra work (which i doubt in the case of many universal apps), i believe it is fine to suggest an upgrade path to reflect this percentage ?? not only does this not seem to be an option, but the ipad version is even more expensive
if it could be shown that, not only, is it a 100% different code/rewrite for ipad then, as i said, i don't think people should begrudge them getting paid for the work
bad pricing model, under spec'd app...i hope this isn't the shape of things to come
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- KVRAF
- 4329 posts since 26 Jun, 2004
I am a little surprised by the number of positive reactions to this, and Im a longtime IL fanboi. 
Im not a big mobile guy, but I was excited, as this was one more tick on the way to iPad justification!
But it is almost all letdown, tbh.
Overpriced, overhyped, and imo, just ridiculously under spec'd.
I spent sometime wondering what this first version can do. I still dont know what I would even do with it if I had it in my hand. I cant imagine how it made sense to get it out quick, but unfinished. But Im sure they have marketing guys crunching numbers.
Can we see how many are sold somehow?
Heh, plus after watching 'Fruity' get bashed for a decade while quietly being awesome, its a little odd to see the opposite reaction to what feels like maybe a pre-beta.

"Mobile"! Its teh coolest!
..

And...where the FEKK is Harmor!!!%&*$##%%%@@@@@@@@^^^^^^!
:tantrum:

Im not a big mobile guy, but I was excited, as this was one more tick on the way to iPad justification!
But it is almost all letdown, tbh.
Overpriced, overhyped, and imo, just ridiculously under spec'd.
I spent sometime wondering what this first version can do. I still dont know what I would even do with it if I had it in my hand. I cant imagine how it made sense to get it out quick, but unfinished. But Im sure they have marketing guys crunching numbers.
Can we see how many are sold somehow?
Heh, plus after watching 'Fruity' get bashed for a decade while quietly being awesome, its a little odd to see the opposite reaction to what feels like maybe a pre-beta.
"Mobile"! Its teh coolest!
..
And...where the FEKK is Harmor!!!%&*$##%%%@@@@@@@@^^^^^^!
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- KVRist
- 444 posts since 20 Oct, 2001 from belgium
Most seem to over-estimate the iPhone/iPod Touch/iPad CPU. We already stretch its the capabilities without integrated synthesis.
Although we hope to release standalone iOS & Android versions of Poizone/Toxic Biohazard/Morphine/Sawer/Sakura/Drumaxx... we doubt it'll be possible to run them live inside FL Studio Mobile on anything but the iPad 2.
Although the next release will provide the option to import your own samples the main idea of FL Studio Mobile is providing a quick way to lay down ideas (with the option to take them to the next level on your desktop) and the provided 133 instruments should allow you to do that perfectly already.
Although we hope to release standalone iOS & Android versions of Poizone/Toxic Biohazard/Morphine/Sawer/Sakura/Drumaxx... we doubt it'll be possible to run them live inside FL Studio Mobile on anything but the iPad 2.
Although the next release will provide the option to import your own samples the main idea of FL Studio Mobile is providing a quick way to lay down ideas (with the option to take them to the next level on your desktop) and the provided 133 instruments should allow you to do that perfectly already.
Jean-Marie Cannie @ Image-Line - FL Studio
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17998 posts since 24 May, 2009 from A galaxy, far far away
actually, i found the opposite to be true...i have come late to the app table, but i'm still surprised at what i can squeeze out of nanostudio (which includes synthesis) on my ipod touch 3rd generation....i need to upgrade to get extra tracks, as i'm running out of tracks before memory...JMC wrote:Most seem to over-estimate the iPhone/iPod Touch/iPad CPU
there are many others, here, with more experience than i who expect even more..this, based on their experience of what can be achieved
there are a lot of folk who are making a point of using mobile apps from project start to completion....if you check back through the thread you'll find out some of the workaround lengths that users will go to to keep the project in the mobile domain..bouncing down and resampling are de-rigeur, so memory problems can be easily dealt with
your admission that it's intention is just to be a sketchpad explains how behind the current alternatives it is, but not the price
maybe it's you who are underestimating how the market has progressed....have a play with nanostudio



