FL Studio Mobile -it's in the app store

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
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koalaboy wrote:Nanostudio won't be a contender for me until they release a native iPad version.
Just curious, but why? I use NanoStudio as is in x2 solution on my iPad and the grahpics is apparently fine enough to work with.

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iDesignSound wrote:
IncarnateX wrote:If I absolutely have to use a PC for transfer I prefer iPhone explorer

http://www.macroplant.com/iphoneexplorer/
Didn't know about this. Will check it out! Thanks :)
Just wanted to give a heads up to your idesignsound website. Absolutely fantastic to have this resource for iphone/ipad music stuff. Only discovered this recently but I'd been looking for something like this for some time now. Very good stuff. Cheers ;)

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IncarnateX wrote:
koalaboy wrote:Nanostudio won't be a contender for me until they release a native iPad version.
Just curious, but why? I use NanoStudio as is in x2 solution on my iPad and the grahpics is apparently fine enough to work with.
Because too many developers have a habit of then bringing out a native iPad version which you have to pay for *again*. It wouldn't be so bad if Apple did the honest thing and allowed iPhone 4 Retina apps to run at native resolution on the iPad, but they won't.

Also, any developers looking to write something like this, should really take advantage of the extra iPad resolution.

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koalaboy wrote:Because too many developers have a habit of then bringing out a native iPad version which you have to pay for *again*.
Unfortunately true! And others use the in-app-purchase-upgrade trick as well.

However, Nanostudio is really the king so far with regard to features (synths, drum pad edit, automation possibilities, insert and mastering effects). For the same reason, I have transfered all samples from iSequence, Beatmaker II, Electrify and more to Nanostudio's directories (by virtue of iPhone explorer), so I can build the beats from here and take use of it's synths as well. I do not like paying extra bucks either but I must say that NanoStudio would be worth it.

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IncarnateX wrote:I do not like paying extra bucks either but I must say that NanoStudio would be worth it.
Stop it - I've just bought a new 24U rack, pre-ordered the Alesis IO Dock, and am buying the Virsyn synth - I don't need more things to buy :D :help: :cry:

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koalaboy wrote:
IncarnateX wrote:I do not like paying extra bucks either but I must say that NanoStudio would be worth it.
Stop it - I've just bought a new 24U rack, pre-ordered the Alesis IO Dock, and am buying the Virsyn synth - I don't need more things to buy :D :help: :cry:
That is what I like with apps in general. If you suffer from GAS, they are at least much cheaper than both hardware and VSTis.

I certainly understand your position :hihi:

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You can now download FL Studio 10.0.5 and start importing .flm projects

http://forum.image-line.com/viewtopic.p ... 64&t=77284

Image-Line.
Image-Line are proud developers of - FL Studio, FL Studio Mobile & Audio Plugins.

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I spent a couple hours on the couch with my iPad and FL Studio HD last night, and my reaction after that was very positive despite the current lack of sample import and the limited sound set. The piano roll editor is done very well. The interface design really works for me. Selecting, copying, moving, changing note lengths and pitch are all really easy and flowed nicely. I am hoping that we will see additions and improvements as time progresses, but as it stands it is a very effective tool for getting an idea down quickly.
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Gribs

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My first reaction is positive. I found the sequencer tremendous and the workflow excellent. As a non FL user I like the midi file export, which means I can bring files into Reason or Live for development. In short, it seems great fun. Time, of course, will tell.

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Guys is not a simple resolution change, speaking as iOS developer,

There is a lot of work to do iPhone / iPad version, different controls, screens, layout. For my apps I need 40-50% more time for Universal, than creating 2 seperate apps.

Some of the difficulties in a Universal App is conditions:

if pad do this, if iPhone do this.. etc

which may be too complex for apps like that, and forced them to get the seperate app path..

Just grabbed the iPad version myself... I will not get the iPhone.

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so..they CAN code for mac-ish, waiting for fruity loops osx soon then :)
Image

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Nimrod7 wrote:Guys is not a simple resolution change, speaking as iOS developer,

There is a lot of work to do iPhone / iPad version, different controls, screens, layout. For my apps I need 40-50% more time for Universal, than creating 2 seperate apps.

Some of the difficulties in a Universal App is conditions:

if pad do this, if iPhone do this.. etc

which may be too complex for apps like that, and forced them to get the seperate app path..

Just grabbed the iPad version myself... I will not get the iPhone.
if it is so, that 40-50% more work would go into it (less, if it is exactly the same screen layout etc), then that would be a fair price to ask for an upgrade...i don't expect that people expect others to work for free....in fact, such is the developer's conduct, and attitude (and hardwork) at blipinteractive (nanosynth), that i don't think any of its users complained at the 4euro, 16track, upgrade price

so, if we take the 40-50% extra work (which i doubt in the case of many universal apps), i believe it is fine to suggest an upgrade path to reflect this percentage ?? not only does this not seem to be an option, but the ipad version is even more expensive

if it could be shown that, not only, is it a 100% different code/rewrite for ipad then, as i said, i don't think people should begrudge them getting paid for the work

bad pricing model, under spec'd app...i hope this isn't the shape of things to come

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I am a little surprised by the number of positive reactions to this, and Im a longtime IL fanboi. ;)
Im not a big mobile guy, but I was excited, as this was one more tick on the way to iPad justification! :D
But it is almost all letdown, tbh.

Overpriced, overhyped, and imo, just ridiculously under spec'd.
I spent sometime wondering what this first version can do. I still dont know what I would even do with it if I had it in my hand. I cant imagine how it made sense to get it out quick, but unfinished. But Im sure they have marketing guys crunching numbers.
Can we see how many are sold somehow?

Heh, plus after watching 'Fruity' get bashed for a decade while quietly being awesome, its a little odd to see the opposite reaction to what feels like maybe a pre-beta.

:shrug:
"Mobile"! Its teh coolest!

..
:?
And...where the FEKK is Harmor!!!%&*$##%%%@@@@@@@@^^^^^^!
:x :x :x:tantrum: :tantrum: :tantrum:
ImageImageImageImage

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Most seem to over-estimate the iPhone/iPod Touch/iPad CPU. We already stretch its the capabilities without integrated synthesis.

Although we hope to release standalone iOS & Android versions of Poizone/Toxic Biohazard/Morphine/Sawer/Sakura/Drumaxx... we doubt it'll be possible to run them live inside FL Studio Mobile on anything but the iPad 2.

Although the next release will provide the option to import your own samples the main idea of FL Studio Mobile is providing a quick way to lay down ideas (with the option to take them to the next level on your desktop) and the provided 133 instruments should allow you to do that perfectly already.
Jean-Marie Cannie @ Image-Line - FL Studio

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JMC wrote:Most seem to over-estimate the iPhone/iPod Touch/iPad CPU
actually, i found the opposite to be true...i have come late to the app table, but i'm still surprised at what i can squeeze out of nanostudio (which includes synthesis) on my ipod touch 3rd generation....i need to upgrade to get extra tracks, as i'm running out of tracks before memory...

there are many others, here, with more experience than i who expect even more..this, based on their experience of what can be achieved

there are a lot of folk who are making a point of using mobile apps from project start to completion....if you check back through the thread you'll find out some of the workaround lengths that users will go to to keep the project in the mobile domain..bouncing down and resampling are de-rigeur, so memory problems can be easily dealt with

your admission that it's intention is just to be a sketchpad explains how behind the current alternatives it is, but not the price

maybe it's you who are underestimating how the market has progressed....have a play with nanostudio :wink:

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