koalaboy wrote:That's fair enough. For me, the quality of the workflow and the fact it's native iPad, along with the ImageLine pedigree (easy, tigerebow wrote:i'm not being a real downer on it, i realise there will be updates...but the hype, and the price (especially the double-buy + premium for ipad) aren't justified, imo) meant it's definitely worth the money.
Nintendo have said on several occasions how the iDevices are bad because they convince people games should be much cheaper, and the same can be said of applications.
Of course, everyone will pay what they think things are worth - supply and demand - but that proves the fact that no matter how much we like or dislike something, sales figures are *all* that matters.
media is very overpriced, especially games....what nintendo don't offer is games that have no physical manufacturing cost and only one middle man - apple....of course they will view it as bad
also, it depends on your view of business...i'm the type who would prefer to sell more copies of something cheaper, than less...check out sean costello's 'valhalla' verbs for some of the best verb plugs at prices that make you doubt their worth
pedigree is all well and good, and i suspect it is a combination of reputation and fruityloops daw integration that has fuelled many sales...this is no problem, but you can only trade on rep for so long....this thread may not be representative of much, but there is a general feeling that this is too much for too little
the biggest issue, for me, is that this is not universal....apps that were developed before the ipad demand are excused, somewhat...but for a big player, such as imageline, to make a cheap penny from not making this universal leaves a bad taste....i would have thought that being a bigger company would 'afford' them the chance to offset any extra cost for any extra coding
supply and demand is all very well but , luckily, there are smaller independent developers for whom the idea of customer experience, happiness etc are inextricably linked to 'the bottom line'...people who go the extra mile, while still keeping costs low...blipinteractive and valhalla are both developers that have assured my purchases 'on faith' because of their work/business ethic...i would imagine that both of them are doing well, given that others share the same view