FL Studio Mobile -it's in the app store

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koalaboy wrote:
ebow wrote:i'm not being a real downer on it, i realise there will be updates...but the hype, and the price (especially the double-buy + premium for ipad) aren't justified, imo
That's fair enough. For me, the quality of the workflow and the fact it's native iPad, along with the ImageLine pedigree (easy, tiger :wink:) meant it's definitely worth the money.

Nintendo have said on several occasions how the iDevices are bad because they convince people games should be much cheaper, and the same can be said of applications.

Of course, everyone will pay what they think things are worth - supply and demand - but that proves the fact that no matter how much we like or dislike something, sales figures are *all* that matters.

media is very overpriced, especially games....what nintendo don't offer is games that have no physical manufacturing cost and only one middle man - apple....of course they will view it as bad

also, it depends on your view of business...i'm the type who would prefer to sell more copies of something cheaper, than less...check out sean costello's 'valhalla' verbs for some of the best verb plugs at prices that make you doubt their worth

pedigree is all well and good, and i suspect it is a combination of reputation and fruityloops daw integration that has fuelled many sales...this is no problem, but you can only trade on rep for so long....this thread may not be representative of much, but there is a general feeling that this is too much for too little

the biggest issue, for me, is that this is not universal....apps that were developed before the ipad demand are excused, somewhat...but for a big player, such as imageline, to make a cheap penny from not making this universal leaves a bad taste....i would have thought that being a bigger company would 'afford' them the chance to offset any extra cost for any extra coding

supply and demand is all very well but , luckily, there are smaller independent developers for whom the idea of customer experience, happiness etc are inextricably linked to 'the bottom line'...people who go the extra mile, while still keeping costs low...blipinteractive and valhalla are both developers that have assured my purchases 'on faith' because of their work/business ethic...i would imagine that both of them are doing well, given that others share the same view

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ebow wrote "as for nanostudio..well, of course, it is also an app that has been around before the prospect of ipad needs"

Actually Nanostudio came out July of last year, 3 months after the iPad had general release. In the forums that July the developer said an Ipad version would be release soon. A year later, and still no ipad release. I was one of many that bought NS based on the developers words...... not that Im bitter :)

If FL Mobile brings copy/paste and sample import the next update, I will re-install on my iPad 2. I do think it would be a sweet app to make loops in and bring over to BM2.......

And I do agree that it is overpriced for its features. But, as I've said before, I have no problems with the price of FL Mobile, simply because of nearly 10 years of free upgrades on their PC version.

Good to see Imageline joining in on this thread.....
Dell desktop Win 10 /2012 MacBook Pro
Cubase Pro 10/Mixcraft 9

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koalaboy wrote:
ebow wrote:all the current versions of ipod, iphone and ipad (and also ipad 1) are more powerful than my 1st full daw pc, which ran absynth, atmosphere etc with no problem
define 'powerful' :wink:

(I love the quotes that state how the iPad 2 is more powerful than the original Cray... something about "lies, damn lies and statistics" springs to mind)
ram, processor etc

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Dewaine wrote:
Actually Nanostudio came out July of last year, 3 months after the iPad had general release. In the forums that July the developer said an Ipad version would be release soon. A year later, and still no ipad release. I was one of many that bought NS based on the developers words...... not that Im bitter :)

If FL Mobile brings copy/paste and sample import the next update, I will re-install on my iPad 2. I do think it would be a sweet app to make loops in and bring over to BM2.......

And I do agree that it is overpriced for its features. But, as I've said before, I have no problems with the price of FL Mobile, simply because of nearly 10 years of free upgrades on their PC version.
to be fair, you wouldn't necessarily expect someone halfway through coding to suddenly ditch it to incorporate a platform that had only been around for a couple of months, with no idea whether it would be a success

but, as for the promises, i didn't know...i've heard it's quite usable as is...it only remains to be seen how much he charges for the upgrade, and whether i will be eating my hat

if you have been getting free upgrades, that is excellent; something i was unaware of but, as a new customer, i am not gonna pay, essentially, $45 for an app that's less spec'd than what i already have

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ebow wrote:
koalaboy wrote:
ebow wrote:all the current versions of ipod, iphone and ipad (and also ipad 1) are more powerful than my 1st full daw pc, which ran absynth, atmosphere etc with no problem
define 'powerful' :wink:

(I love the quotes that state how the iPad 2 is more powerful than the original Cray... something about "lies, damn lies and statistics" springs to mind)
ram, processor etc
Well, the CPU is hard to judge, and you'd be pushing it close on the RAM (512MB is likely enough, but still isn't a great amount).

There are some great single synths around (Horizon - not Xoxos' original VST) but to have them running inside a sequencer as well really could use more memory.

If they were really *that* powerful, we'd all be running silent ultra-low-power desktop PCs with those CPUs... oh wait, we're not :roll:

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koalaboy wrote:
ebow wrote:
koalaboy wrote:
ebow wrote:all the current versions of ipod, iphone and ipad (and also ipad 1) are more powerful than my 1st full daw pc, which ran absynth, atmosphere etc with no problem
define 'powerful' :wink:

(I love the quotes that state how the iPad 2 is more powerful than the original Cray... something about "lies, damn lies and statistics" springs to mind)
ram, processor etc
Well, the CPU is hard to judge, and you'd be pushing it close on the RAM (512MB is likely enough, but still isn't a great amount).

There are some great single synths around (Horizon - not Xoxos' original VST) but to have them running inside a sequencer as well really could use more memory.

If they were really *that* powerful, we'd all be running silent ultra-low-power desktop PCs with those CPUs... oh wait, we're not :roll:
i'm not saying they are ultra powerful, but they can handle up to a certain amount

maybe you've yet to try 'nanostudio', or missed that i am currently using 4 instances of this synth and a sampler at about 44% of resources...so, without bouncing, i expect to have at least 7 instances running...any more and i have the ability to bounce/render/resample

all this on a 3rd gen 800mhz, 256mb ipod touch

the idea that flmobile doesn't include synths is because it is unworkable doesn't fit with my own experience...perhaps they should have diverted some resources away fro its, admittedly, very pretty gui :)

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koalaboy wrote:
If they were really *that* powerful, we'd all be running silent ultra-low-power desktop PCs with those CPUs... oh wait, we're not :roll:
well, i never compare them to full fledged daw's; i think i compared them to my 6 year old pc...as much as i enjoy ipod musicmaking, i'm unlikely to give up running omnisphere ,alchemy and logic studio any time soon

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ebow wrote:maybe you've yet to try 'nanostudio', or missed that i am currently using 4 instances of this synth and a sampler at about 44% of resources...so, without bouncing, i expect to have at least 7 instances running...any more and i have the ability to bounce/render/resample

all this on a 3rd gen 800mhz, 256mb ipod touch
I have yet to try it because they have yet to produce an iPad version :P

I am aware of that can be done - just look at Rebirth, which is great. However, I also trust ImageLine to know what they can and can't do, as they're not really just wannabe developers.

Anyway, this is all just subjective debate. I like the app and bought it, you think it's overpriced or underpowered. Hopefully, with the large sales, there will be plenty of nice updates to follow.

I'm more concerned with Apple bringing out the iPad 3 next year and rendering my iPad 1 useless because all new apps will need IOS 6 which won't be supported - that seems to be their route these days :x

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koalaboy wrote:
ebow wrote:maybe you've yet to try 'nanostudio', or missed that i am currently using 4 instances of this synth and a sampler at about 44% of resources...so, without bouncing, i expect to have at least 7 instances running...any more and i have the ability to bounce/render/resample

all this on a 3rd gen 800mhz, 256mb ipod touch
I have yet to try it because they have yet to produce an iPad version :P

I am aware of that can be done - just look at Rebirth, which is great. However, I also trust ImageLine to know what they can and can't do, as they're not really just wannabe developers.

Anyway, this is all just subjective debate. I like the app and bought it, you think it's overpriced or underpowered. Hopefully, with the large sales, there will be plenty of nice updates to follow.

I'm more concerned with Apple bringing out the iPad 3 next year and rendering my iPad 1 useless because all new apps will need IOS 6 which won't be supported - that seems to be their route these days :x
actually, what was said in this forum was that users overestimate the power of these platforms, and that synths just aren't really possible like this...i know that to be untrue, and so do you, so "wannabee developers", or not, it is possible

of course, there is the apple upgrade curve...i prolly won't buy an ipad till version 3 for the same reason :cry:

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ebow wrote:actually, what was said in this forum was that users overestimate the power of these platforms, and that synths just aren't really possible like this...i know that to be untrue, and so do you, so "wannabee developers", or not, it is possible
I know standalone synths are possible - I've not personally come across an all-in-one app at that level yet. I'll happily be shown otherwise (and it has to be native iPad resolution !)
ebow wrote:of course, there is the apple upgrade curve...i prolly won't buy an ipad till version 3 for the same reason :cry:
I won't buy another iPad. I'm just waiting for the microsoft tablets that mean easy development for windows developers to make a tablet version of their desktop/laptop app. Apple are just limiting too many things IMHO these days, and have dumbed everything down for the mass market.

Still, my 2-year-old daughter likes it - she can easily find her apps and switch between them. It's a shame we can't put parental controls on the iPhone to stop her making calls :cry:

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koalaboy wrote:
I know standalone synths are possible
and i know they are possible within ios daw's :)

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My guess is that the release of FL Mobile with no sample import or built-in synth was a hard business decision to make. At some point the company has to be responsible to its owners/custodians and release a product that is capable of bringing in revenue in whatever way it is intended to do that. My guess is that Image Line knows that it has a reputation of regular and timely updates, upgrades, and additions and that they estimated they would be able to garner a certain number of sales based on that alone. It is also possible that a main strategic reason for creating and releasing the app was to gain attention and rope in more sales for the flagship FL Studio and other products from Image Line. In the larger business world, app development and release is not always done for the purpose of making money directly from sales of the app and in fact many sophisticated apps are developed for the express purpose of giving them to current and/or potential customers.

I agree that the two version thing is questionable and based on comments here matters to many people (not me however). I am not sure how this works, whether the app store allows cross-grading for free, whether a special universal app has to be developed, or whether the interface for the iPod and iPad versions of FL Studio Mobile are significantly different. I can imagine a purely hypothetical scenario where Image Line would like to have free cross-grading but Apple's business model does not allow it.
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Gribs

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Gribs wrote:My guess is that the release of FL Mobile with no sample import or built-in synth was a hard business decision to make.
Not really. FL Mobile is build upon the Music Studio engine and this does not allow sample import. They have promised to implement it (as well as audio tracks) in an upcoming update of MS and when that happen, I guess FL Mobile will soon follow.

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Gribs wrote:
I agree that the two version thing is questionable and based on comments here matters to many people (not me however). I am not sure how this works, whether the app store allows cross-grading for free, whether a special universal app has to be developed, or whether the interface for the iPod and iPad versions of FL Studio Mobile are significantly different. I can imagine a purely hypothetical scenario where Image Line would like to have free cross-grading but Apple's business model does not allow it.
there is no need for cross-grading now that 'universal apps are a normal occurrence...if they are coded and released at the same time, they are able to be sold as one package that will work across both systems

that is my understanding

as yet we have no comment as to why the ipad version is more expensive, and why it was not released as a universal app...if here is no functional or visual difference, save for the resolution, then it can be sold under 'universal'

as for upgrading, blipinteractive (nanostudio) released a paid 16track upgrade path that was purchasable online from within the app

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hmmmmmm, my mistake...looks like the 'universal' app allows for quite a bit of diversity between platforms

http://devimages.apple.com/iphone/resou ... alapps.pdf

in which case, i stand by my original feeling that it is just a little greedy; more so, considering it was bult on an existing template

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