Round Robin in MultiSampla in Mu.Lab 4 ?

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That would be something.
Right now I'm working on some new sample packs and those will be for Kontakt but I would LOVE to share those with Mu.Lab users as MultiSampla packs :D
Last edited by sorohanro on Thu Jul 14, 2011 2:47 pm, edited 1 time in total.

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Sorohanro have u some info about you're future drumpack?

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Actually I plan to have some more "classical" stuff. I have a glockenspiel, I will make a Bayan (a Russian button accordion) and some other stuff.
Depending on my time and resources I'll try to make some drums, but not really soon. Will be a Pearl set from 80s (but we need to put new skins on it and fix some places).

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Yes nice idea, it's on the wishlist, not specificly for multisampla but as a separate module so it can be used in many different kinds of patches.

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sorohanro wrote:Actually I plan to have some more "classical" stuff. I have a glockenspiel, I will make a Bayan (a Russian button accordion) and some other stuff.
Depending on my time and resources I'll try to make some drums, but not really soon. Will be a Pearl set from 80s (but we need to put new skins on it and fix some places).
thx for the answer and sorry for the late :)

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mutools wrote:Yes nice idea, it's on the wishlist, not specificly for multisampla but as a separate module so it can be used in many different kinds of patches.
it's kinda fun to have a random module that can randomize like, er, velocity or note start without have to change the midi note itself.
:D

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vinpizza wrote:
mutools wrote:Yes nice idea, it's on the wishlist, not specificly for multisampla but as a separate module so it can be used in many different kinds of patches.
it's kinda fun to have a random module that can randomize like, er, velocity or note start without have to change the midi note itself.
:D
YESSSS!

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M4 will have a module where each input note will generate a random output modulation. Will certainly be very useful in many patches :)

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OT but still modular... A "Rising/Falling Level to Event" module would be nice - taking either a control signal or an event signal (with the event input programmable as to what rising/falling value to track) and the output programmable as to how it relates to the input (as freely programmable as possible - event type and value(s)). Maybe that should be two modules (control; event), with the possibility of a third, tracking a (mono) audio input (RMS volume?, best-guess pitch?)...

I should really spend some time with the tools that are there already, to be honest. It's ages since I tried putting a synth patch together.

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Jo, is there a chance that the random module can have a specific nominal values?

when I have 4 notes with each note has same velocity values is 110;
then I modify with random factor = 2, what I expect to happen is the note velocity will vary

to maybe: 111, 110, 108 and 111
but instead of that, what I get is [maybe]: 109, 108.6, 109.3 and 110.6

is there a way to avoid the "detail" point [the 0.x]?

this problem is come when i try to make a custom drum with shortcircuit.
its not a problem with multisampla coz I can layered it with specific 0.x velocity 8)
but the multisampla is lack of multiout
:?

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vinpizza wrote:Jo, is there a chance that the random module can have a specific nominal values?

when I have 4 notes with each note has same velocity values is 110;
then I modify with random factor = 2, what I expect to happen is the note velocity will vary
I'm not sure what you want to do but note that M4 can generate a random modulation value for each incoming note so that random value can be used for modulating pitch, cutoff, etc...
to maybe: 111, 110, 108 and 111
but instead of that, what I get is [maybe]: 109, 108.6, 109.3 and 110.6
is there a way to avoid the "detail" point [the 0.x]?
What's wrong with the decimal point?

Note that when sending a note with velocity 108.6 to a VST plugin, then velocity 109 is used, it's rounded to the nearest integer in the MIDI 0-127 range.
this problem is come when i try to make a custom drum with shortcircuit.
its not a problem with multisampla coz I can layered it with specific 0.x velocity 8)
but the multisampla is lack of multiout
:?
In M4 the multisampler has multiple outputs, and the MUX can have as many ins/outs as you want ;) Ok, this does not yet help you today as M4 is not yet there, but doing my best to get it ready asap. (pushed some M4 wishes towards M5 for time reasons)

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mutools wrote:What's wrong with the decimal point?

Note that when sending a note with velocity 108.6 to a VST plugin, then velocity 109 is used, it's rounded to the nearest integer in the MIDI 0-127 range.

In M4 the multisampler has multiple outputs, and the MUX can have as many ins/outs as you want ;) Ok, this does not yet help you today as M4 is not yet there, but doing my best to get it ready asap. (pushed some M4 wishes towards M5 for time reasons)
with this great news :love: I will sit back and not gonna bother you again until the M4 is coming up. :D
until then, I'll explore mulab module more and make a [hopefully] good music like a true Mu.Sician
8)
thanks, Jo
:D

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mutools wrote:M4 will have a module where each input note will generate a random output modulation. Will certainly be very useful in many patches :)
Good news. Will this module also support this:
  • - random velocity relative (!) to note's velocity?
    - random timing?
I actually use "Humanisator" by TobyBear, but it will not allow a random deviation relative to notes velocity. So - for me - this would be a really nice feature for M4.
Thanks in advance.
JR

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Reincke wrote:
mutools wrote:M4 will have a module where each input note will generate a random output modulation. Will certainly be very useful in many patches :)
Good news. Will this module also support this:
  • - random velocity relative (!) to note's velocity?
    - random timing?
Yes this is both possible in M4.

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