The long DIVA thread

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Sheesh, more drive is simply not realistic. This thing simulates actual stuff from past times, not the new analogue screamers...

(regarding drift - we do that for sake of user expectation. The actual hardware synths don't drift anywhere as strongly)

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I just published two presets inspired by the Korg Polysix emulation here:
http://www.kvraudio.com/forum/viewtopic ... 92#4727792


Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Darrenaudioguy wrote:Hi folks,

I have noticed that, at least in Reaper, Diva gives a PDC value identical to the audio hardware buffer size. So if I set my RME card to 1024, Reaper reports Diva is using 1024 in the PDC monitor. If I then change down to 256 on the RME, Diva follows suit again in the Reaper PDC monitor.

Is this expected behavior? I have tried a few other VSTi and they do not produce any value in the PDC monitor.


TIA

Darren.
That's really odd. We'll look into it.

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@mystran - I agree with Urs that more drive is not realistic for the stuff they're modeling here. Want more drive? Put Schwa Oligarc Drive after Diva. Ingonator did that with great results. I can vouch for excellent results with Oligarc Drive on almost anything, too.

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Urs wrote:We'll be working on the Mods page shortly... the modulators are set up so you can plug any into any, but I have yet to persuade the framework to allow for these connections
Ah, cool, I was wondering about that. I have to say, first impressions are worth something, but I think it's a little early for anyone to make a final assessment of the the sound of the synth without having everything in place, and without having a set of presets that covers a lot of range (e.g. the kind Howard always does ...) - the mods alone seem like a world unto themselves as far as I've dug into them.

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I'm looking forward to bundles of patches being released. Getting good sounds out of the Roland parts is going well for me and the MS-20 filter is easy to make wacky sounds with, but I failing to really interesting sounds out of the Moog modules. It's definitely user error - hopefully I'll be able to learn from other people's work.

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mystran wrote: Overall I'm kinda disappointed. It doesn't sound bad. It actually sounds kinda nice, but I guess I was expecting more character or something. For that much CPU it just sounds far too flat and clean and basically far too nice. Not my cup of tea I guess.
Boy, I really must get my ears cleaned. I just don't hear this flat, character-less, clean and nice sound you're talking about.

Gotta go now, planet Earth is expecting me back any minute now.

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Still enjoying the vibes :)

An idea for dealing with quality settings might be to adopt a similar scheme that 2-C Audio setup with Aether: they allow the user to preset a live play quality level and a separate one for rendering. This allows you to do your work with the workable lower quality setting and when rendering the final track, the higher resolution mode is automatically used yielding a better result.

The rendering times for the highest quality settings can easily be many multiples of the normal time, but the result speaks for itself. Since it's a reverb, I never used this with Cubendo's Freeze option, but it would obviously be useful there too.

Just a thought.

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ryandfl wrote:I'm looking forward to bundles of patches being released. Getting good sounds out of the Roland parts is going well for me and the MS-20 filter is easy to make wacky sounds with, but I failing to really interesting sounds out of the Moog modules. It's definitely user error - hopefully I'll be able to learn from other people's work.
If you search for Diva presets you could look here:
http://www.u-he.com/PatchLib/diva.html

http://www.kvraudio.com/forum/viewtopic.php?t=333785


Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Breeze wrote:Still enjoying the vibes :)

An idea for dealing with quality settings might be to adopt a similar scheme that 2-C Audio setup with Aether: they allow the user to preset a live play quality level and a separate one for rendering. This allows you to do your work with the workable lower quality setting and when rendering the final track, the higher resolution mode is automatically used yielding a better result.

The rendering times for the highest quality settings can easily be many multiples of the normal time, but the result speaks for itself. Since it's a reverb, I never used this with Cubendo's Freeze option, but it would obviously be useful there too.

Just a thought.

uhhh... that is already there

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pdxindy wrote:
Breeze wrote:Still enjoying the vibes :)

An idea for dealing with quality settings might be to adopt a similar scheme that 2-C Audio setup with Aether: they allow the user to preset a live play quality level and a separate one for rendering. This allows you to do your work with the workable lower quality setting and when rendering the final track, the higher resolution mode is automatically used yielding a better result.

The rendering times for the highest quality settings can easily be many multiples of the normal time, but the result speaks for itself. Since it's a reverb, I never used this with Cubendo's Freeze option, but it would obviously be useful there too.

Just a thought.

uhhh... that is already there
Yes, the only difference is that it can be set overall and you don't need to adjust every preset for bets quality offline. I think Urs said he was going to implement this though?

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ariston wrote:
mystran wrote:Don't like
I really must get my ears cleaned. I just don't hear this flat, character-less, clean and nice sound you're talking about.
The problem with opinions like Mystran's and, for that matter, those expressing the opposing view is that, for the majority, there's no way to gauge the credibility of those responsible for posting them - their opinions are more-or-less worthless. :shrug:

Salt, buckets full of... etc

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Urs wrote:Sheesh, more drive is simply not realistic. This thing simulates actual stuff from past times, not the new analogue screamers...
Well, I have no idea about "new analogue screamers" as the reason I wrote about the drive was that my initial impression about the transistor ladder was "this sounds more like a voyager than a mini" (though I admit not having either here to measure). I actually went back with a scope to see what the intermodulation levels would be and it seems it's really driving much harder than I though.. so maybe it's not the lack of drive.

Whatever, don't like the sound [edit: enough to justify the CPU, I'm not trying to say that it wasn't one of the best sounding synths around], which is a shame 'cos I was hoping I would. :(
(regarding drift - we do that for sake of user expectation. The actual hardware synths don't drift anywhere as strongly)
I think the main thing that sounded weird was the relatively high frequency nature of the drift. I got some analog stuff (some of it doesn't even have tempcos or anything) and most of it does change tuning slightly if you turn it on, tune it, and then go do something else while it warms up, but it's not like you can actually hear drift during a single short note, unless you deliberately go poking the expo converters. :)
Last edited by mystran on Thu Nov 17, 2011 6:56 pm, edited 1 time in total.

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djanthonyw wrote:
pdxindy wrote:
Breeze wrote:Still enjoying the vibes :)

An idea for dealing with quality settings might be to adopt a similar scheme that 2-C Audio setup with Aether: they allow the user to preset a live play quality level and a separate one for rendering. This allows you to do your work with the workable lower quality setting and when rendering the final track, the higher resolution mode is automatically used yielding a better result.

The rendering times for the highest quality settings can easily be many multiples of the normal time, but the result speaks for itself. Since it's a reverb, I never used this with Cubendo's Freeze option, but it would obviously be useful there too.

Just a thought.

uhhh... that is already there
Yes, the only difference is that it can be set overall and you don't need to adjust every preset for bets quality offline. I think Urs said he was going to implement this though?
Well, offline rendering is not yet implemented, but it will be.

You'll have the choice to set offline rendering to either same or best quality setting. At the moment this happens per instance (so it doesn't change when you flick through presets), but we're also thinking about making those settings individual per preset or global for all instances, if the user so wishes.

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mystran wrote:Whatever, don't like the sound, which is a shame 'cos I was hoping I would. :(
Are you aware that you're probably one of 0.01% of people not liking the sound? :D

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