Sloppy Zebra?

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Using DIVA has inspired me to make my Zebra patches more sloppy. Does anyone have any recommendations?

Zebra seems to have the smoothest sounding digital oscillators I have heard in a VST, and with plenty of depth in the modulation section, there should be plenty of scope.

Random Glide LFOs and Oscillator Effect modulation seem a good place to start.

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ModMappers. Check them out, learn them.

:)

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Yeah, about that....

Urs, can you please consider to ...maybe double the modulation matrix space?
Atm, I almost always run out of space in there and it's hard to reconsider what modulation assignment to cancel for something else. :cry: ...(talk about frustration in some cases.)

Plus, with the upcoming Zebra 2.6 features (like MMods, extra MMaps and other stuff) I really, really could use some more modulation slots.

Pretty pleeeaazz! ^^ :hug:

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@3ee: Really!?! Personally, I find there are already *too many* modulation slots!

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Urs wrote:ModMappers. Check them out, learn them.

:)
The Modmaps are great, loving the visual feedback too.

The question is, what modulation characteristics would make Zebra more loose & sloppy like DIVA?

LFO smooth type? free or restart? Random steps? Sine wave or random glide?

To modulate the Cutoff (filter in the oscillator effects section), phase/pw, tune and some controls in the envelope section (not sure how yet).

Not that I expect any secrets about inner workings of DIVA... just want to get the best possible sounds from Zebra in relation to what DIVA has inspired. :love:
Last edited by j0hnny on Sat Nov 26, 2011 6:49 pm, edited 1 time in total.

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Howard wrote:@3ee: Really!?! Personally, I find there are already *too many* modulation slots!
Yes, I almost always run out of them, :cry: especially true when physical modelling with Zebra. (and Zebra is great for physical modelling)

Ironically, less modules requires more modulation to animate it.
All the round robin, velocity and keyboard optimizations take allot of space... not to mention optimizing the main texture. :)

If you tried having a bunch of modulations going on and though that it messes up the end result... well, I found that's true when using allot of modules, but not modulations.

Plus, I do use modulation resources quite sparingly and still run out of free space :?

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j0hnny wrote: LFO smooth type? free or restart? Random steps? Sine wave or random glide?

To modulate the Cutoff (filter in the oscillator effects section), phase/pw, tune and some controls in the envelope section (not sure how yet).
Zebra already has these things in one way or another, but I would welcome a mono/poly LFO switch. :) Atm, you got the GLFOs in Zebra which are mono and the rest are poly.


Zebra 2.5.2 has a smooth LFO mode and free vs restart (free, gate)

To randomize values use the MMaps in alternate mode I think.'

Sounds like you need to explore Zebra more. :P

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To get a random value on each note you can also use a stepped random LFO with the rate turned to 0 :)

Cheers
Dennis

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Thanks for the replies everyone, though I think the original question I posed was lost in translation.

To be more clear. What method of modulation is best to emulate the inconsistencies of electronic circuitry?

Urs has already hinted at ModMappers, so maybe random values stepped as Bronto Scorpio mentioned above could be the key.

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To be more clear. What method of modulation is best to emulate the inconsistencies of electronic circuitry?
...mod mappers and LFOs ? :roll:

it depends what are you trying to do... 1st you got to understand the behaviour of the real hardware.. than understand what the modules do inside Zebra... piece of cake really :D

for example pitch (phase) drifts: pitch modulated by random glide slow LFO.

alternating static values: modmapper in alternating mode modulating parameter of choice....

quantized envelopes: a bit more tricky.... better upload an example

Here you go, all in one: http://www.box.com/s/pdnadp8e8h87yjqj0kv0

Did I miss something?

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Thanks for the example 3ee!

It sounds much better than my first attempt and uses less modulation too.

Urs, I can see the light in your reply now too.

Ill get my head down and look at that thing called the manual then.

Fantastic VST by the way :love:

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