The long DIVA thread

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Diva$209.00Buy

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I bought my Diva license today. Very happy!!! I simply love this synth.

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I'm very excited about the One Synth Challenge this month as the one synth for this contest is Diva this time! I will see if I can get into the machine what's already playing in my head. Will be lotsa fun either way... :)

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so bought Diva last night.
few bugs / suggestions:

- Multicore support > Essential
- different skin support. I really don't think the skin is very ergonomic, i would prefer very much a colour scheme like NI Massive, with less softened graphics and loose the "vintage eye candy" which only take screen estate
a crossover between a MOOG Voyager "Electric Blue" and NI MASSIVE type skin would be perfect, for example see www.soundtower.com

Image

Last but not least the OSC switches have a very small area where to "click and turn" tactile switch and button response area's can be improved a bit.

Soundwise: the first worthy ITB replacement for my Voyager :D WELL DONE, looking forward to the release version

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Diva wasn't the first U-He synth to replace my Moog. ACE did that, as soon as I discovered it had no zipping artifacts during wide, high-freq pitch bends like my Voyager had (it sounded more like a model D for some patches than the Voyager), plus it was more flexible, could do things the Voyager couldn't, was polyphonic, and was 1/20 the cost (I bought the Voyager for $1600). Then I found Zebra could produce sounds even more like my Voyager but better. Diva takes the sound quality all the way! 8)
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Raphie wrote:loose the "vintage eye candy" which only take screen estate
NOOOO! :-o :wink:

Diva is the ultimate Frankensynth. And form should follow function. I like knowing what components I'm using. I think she's a looker because she's got hybrid vigor :hihi:

I say bring on the satin and leopard spots! :D
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Maybe then both? really don't like the red and wood sidepanel thingy going on. ;D

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I think the solution for a GUI that everyone likes is brain control. It is possible to take control of your brain and suppress your visual senses and let your ears have the full attention. Doesn't the world have enough of visual fixation already? :x

The only thing i want with the GUI is less clicks and greater clickingarea but it seems alright now.
:hug:

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Raphie wrote:Image
No offfence there Raphie, but this skin sucks.
Compressed to hell. Not very lavish.

And I always thought Massive had a rather squatter-like look to it.

:shrug:
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HunterKiller wrote:
Raphie wrote:Image
No offfence there Raphie, but this skin sucks.
Compressed to hell. Not very lavish.
Too black for you?

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No problems with the black here. But it is helluva compressed and too tiny labels...

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Well, don't worry about GUI. We have plans (but probably not enough time for 1.0)

My main concern is multicore at this point. Not sure why, but it doesn't really scale too well... only got it on Mac going right now though.

We might have to redesign the internal voice/scheduling architecture to get most out of multicore, and we might ahve to recommend 256 or 512 as buffersize (so not ideal for live play). Otherwise 8 cores give you only 3 times the voices. Which is a bit, uhm, inefficient.

;) Urs

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Well, 256 is not really that bad for live playing, from my experience...

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I think you can learn to play with higher latency .. besides, you know what they say about guitarists and distance to amp and cab..? :)

512 can feel a bit slugish depending on what you play but below that (384/256) it doesn't bother me at all.

It's probably easy to get lost in numbers and think that whatever issue is due to high latency.. ;)
:hug:

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Of course... Every 128 samples correspond to about 1 meter of distance to speakers/cabinets at 44/48kHz

The best thing one can do is use a Minimoog as trigger. The keys "fire" half way down. Which I think is "all there is" to that "instantaneous" feel of a Minimoog. The notes simply come out a little earlier than expected, I would reckon a few milliseconds.

If someone built a USB/MIDI keyboard with a similar technique, many people would think that software sounds more snappy than hardware.

(just my wild theory though... not backed up at all, but fun to believe)

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Wouldn't this make "accidental notes" more likely? Sometimes keys are pressed a bit before one actually plays a note (or by mistake if you have sloppy technique)...

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