The idea is rather simple: I you set the rectify input to LFO 1 on the mods tab, then you can use the "rectify" modulation source e.g. to modulate filter cutoff or oscilator tune - which would then be a rectified LFO.homunculus wrote:hello howard, im sorry for being so stupid but i have no idea how to do add a square wave LFO to an inverted lagged version of itself, or multiply a sine LFO with a rectified quantized version of itself, i have diva in front of me right now, and i put some parameters in the modifications but nothing happens so I know im doing wrongsorry for my stupidity and thank you so much for your time
The modifiers are there to take an existing modulation signal (Velocity, Wheels, envelopes...) and transform it into something else. The modified signal is available from the drop down list of modulators, under the name of the modifier
So what Howie suggests is to actually use modifiers in parallel and series to create completely different modulation signals. If you subtract (invert + add) a lagged (lowpassed) signal from itself, then it becomes highpassed. A highpassed squarewave will look like short spikes going up and down, which might be great for rhythmic sounds.
I will admit that it's probably more "tangible" in Bazille where everything works with wires. We tried that in Diva, but it was too messy...
