Is there really no good soundfont editor?

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It strikes me that to build a good SF editor you ALSO have to build a good rendering engine. Together thats a big job. I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it. I think an editor which worked with sfz+ would be a killer.

If Rene is listening maybe he could comment?

Steve

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scuzzphut wrote:I think it might be worth a non soundblaster user tyring out the latest version of vienna and reporting back here - I'm not so sure that a SB card is required now.....
anyone up for it?
its no go here on XPpro with vienna 2.3 (newest version i could find quickly) ...

... not even WITH my USB soundblaster mp3+ connected

slainte :( rob

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bugger :(

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Well... Perhaps someday I can create some "really good" soundfonts 4 the free community... There are some guitars and basses here (Gibson, Hamer USA, Ramirez, Godin, Fender, Trace Elliot, Warwick...) that are waiting for an opportunity... :zzz:

Unfortunately, I´m not a programmer... so I only can contribute with my work and what I really can do well.

Greetings...

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steveholt wrote:I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it.
Should be fairly straightforward to wrap sfz using VSTi and tell it to load a generated .fxp referencing the soundfont when it changes (although that means breaking into sfz's .fxp format, I suppose, so it would mean asking René). Ideally, you'd catch the request for the soundfont file and load from the editor's internal copy but I'm not sure whether that's possible. That way you could hardcode the relevant .fxp data.

(It shouldn't need sfz+ - the engine is more or less the same and adding the price of sfz+ to the editor might make it less affordable...)

I was thinking of a text-based approach but I suppose it could be an IDE. MIDI in one end, ASIO out the other... Text editor and COMPILE button between. Mmmm...

I do wish I had time for this...

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what is really neede here is a macro for excel :)

after all, what is the first tool you urn to when making up tables? (whether it's for your expenses claim or for mapping samples and loop points)

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scuzzphut wrote:what is really neede here is a macro for excel :)

after all, what is the first tool you urn to when making up tables? (whether it's for your expenses claim or for mapping samples and loop points)
The trouble is, SF2 is quite a complex format - not just a two dimensional table of pitch/velocity/sample. I was thinking XML and dropping into your favourite text editor (with as advanced a global change command as you can get... mmm... think perl...).

I wouldn't be looking to replace a sample editor, at all - just the mapping information.

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steveholt wrote:It strikes me that to build a good SF editor you ALSO have to build a good rendering engine. Together thats a big job. I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it. I think an editor which worked with sfz+ would be a killer.

If Rene is listening maybe he could comment?
Soundfaction Alive required either a SB card OR a host that could run LiveSynth Pro (and a copy of it). LSPro is dead. I suggested they contact Rene and make a deal with him to work in compatibility, they said they'd take it under consideration and that was the last I heard.

Besides, compared to sfz(+), LSPro is pitiful.

Doug
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"

For a good time click http://www.belindabedekovic.com/video_fl_en.htm

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There's also (but not free, around 40 USD) Audio Compositor that works fine with sf2's editing.

Oops... I'm trying to give a link for it but can't retrieve it. Seems the site is disappeared or down...

So, Audio Compositor WAS working fine with sf2 editing!

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Try Audio Compositor , it works for me and on xp/2k systems. Look it up in your browser search...

You'll thank me later... slovak dsz :lol:

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Atonal wrote:Also consider getting CHAINER and then loading sFz inside. Export the converted SF format samples thru CHAINER. 8)

Both are free and robust.

-- we are already where we are going .
Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?

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soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
file>>>export>>>set 'format' to .sf2

slainte :wink: rob

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Did someone try this:

http://www.soundfaction.com/alive/

Here is a tutorial for vienna:

http://www.computermusic.co.uk/tutorial/soundfont/1.asp

or this:

http://www.dublab.dk/contents/wi_gold.htm

http://www.fmjsoft.com/awframe.html

VSampler can export SF too.

But first, you can check wether the soundfont you want to make exists already:
http://www.reasonstation.net/board/view ... 72&forum=5
:wink:

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pHz wrote:
soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
file>>>export>>>set 'format' to .sf2

slainte :wink: rob
Wow never even opened the stand alone before!

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soma wrote:
pHz wrote:
soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
file>>>export>>>set 'format' to .sf2
slainte :wink: rob
Wow never even opened the stand alone before!
i use it a lot for trying new / demo vsti with my controller keyboard - quicker than firing up the sequencer

slainte :) rob

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