Is there really no good soundfont editor?
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- KVRist
- 245 posts since 1 Mar, 2004 from London
It strikes me that to build a good SF editor you ALSO have to build a good rendering engine. Together thats a big job. I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it. I think an editor which worked with sfz+ would be a killer.
If Rene is listening maybe he could comment?
Steve
If Rene is listening maybe he could comment?
Steve
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
its no go here on XPpro with vienna 2.3 (newest version i could find quickly) ...scuzzphut wrote:I think it might be worth a non soundblaster user tyring out the latest version of vienna and reporting back here - I'm not so sure that a SB card is required now.....
anyone up for it?
... not even WITH my USB soundblaster mp3+ connected
slainte
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- KVRist
- 65 posts since 19 Aug, 2003
Well... Perhaps someday I can create some "really good" soundfonts 4 the free community... There are some guitars and basses here (Gibson, Hamer USA, Ramirez, Godin, Fender, Trace Elliot, Warwick...) that are waiting for an opportunity...
Unfortunately, I´m not a programmer... so I only can contribute with my work and what I really can do well.
Greetings...
Unfortunately, I´m not a programmer... so I only can contribute with my work and what I really can do well.
Greetings...
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Should be fairly straightforward to wrap sfz using VSTi and tell it to load a generated .fxp referencing the soundfont when it changes (although that means breaking into sfz's .fxp format, I suppose, so it would mean asking René). Ideally, you'd catch the request for the soundfont file and load from the editor's internal copy but I'm not sure whether that's possible. That way you could hardcode the relevant .fxp data.steveholt wrote:I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it.
(It shouldn't need sfz+ - the engine is more or less the same and adding the price of sfz+ to the editor might make it less affordable...)
I was thinking of a text-based approach but I suppose it could be an IDE. MIDI in one end, ASIO out the other... Text editor and COMPILE button between. Mmmm...
I do wish I had time for this...
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- KVRAF
- 3723 posts since 17 Apr, 2002 from Scotland
what is really neede here is a macro for excel
after all, what is the first tool you urn to when making up tables? (whether it's for your expenses claim or for mapping samples and loop points)
after all, what is the first tool you urn to when making up tables? (whether it's for your expenses claim or for mapping samples and loop points)
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
The trouble is, SF2 is quite a complex format - not just a two dimensional table of pitch/velocity/sample. I was thinking XML and dropping into your favourite text editor (with as advanced a global change command as you can get... mmm... think perl...).scuzzphut wrote:what is really neede here is a macro for excel![]()
after all, what is the first tool you urn to when making up tables? (whether it's for your expenses claim or for mapping samples and loop points)
I wouldn't be looking to replace a sample editor, at all - just the mapping information.
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- KVRAF
- 3476 posts since 9 Apr, 2003 from NE Ohio, USA
Soundfaction Alive required either a SB card OR a host that could run LiveSynth Pro (and a copy of it). LSPro is dead. I suggested they contact Rene and make a deal with him to work in compatibility, they said they'd take it under consideration and that was the last I heard.steveholt wrote:It strikes me that to build a good SF editor you ALSO have to build a good rendering engine. Together thats a big job. I wonder if Rene could be persuaded to extend sfz+ enough to allow for the dynamic loading of a soundfont as you edit it. I think an editor which worked with sfz+ would be a killer.
If Rene is listening maybe he could comment?
Besides, compared to sfz(+), LSPro is pitiful.
Doug
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"
For a good time click http://www.belindabedekovic.com/video_fl_en.htm
For a good time click http://www.belindabedekovic.com/video_fl_en.htm
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Patrice Brousseau Patrice Brousseau https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=8980
- KVRist
- 134 posts since 13 Sep, 2003 from Montréal, Canada
There's also (but not free, around 40 USD) Audio Compositor that works fine with sf2's editing.
Oops... I'm trying to give a link for it but can't retrieve it. Seems the site is disappeared or down...
So, Audio Compositor WAS working fine with sf2 editing!
Oops... I'm trying to give a link for it but can't retrieve it. Seems the site is disappeared or down...
So, Audio Compositor WAS working fine with sf2 editing!
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- KVRAF
- 5350 posts since 8 Aug, 2003 from Berlin Germany
Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?Atonal wrote:Also consider getting CHAINER and then loading sFz inside. Export the converted SF format samples thru CHAINER.![]()
Both are free and robust.
-- we are already where we are going .
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
file>>>export>>>set 'format' to .sf2soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
slainte
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
Did someone try this:
http://www.soundfaction.com/alive/
Here is a tutorial for vienna:
http://www.computermusic.co.uk/tutorial/soundfont/1.asp
or this:
http://www.dublab.dk/contents/wi_gold.htm
http://www.fmjsoft.com/awframe.html
VSampler can export SF too.
But first, you can check wether the soundfont you want to make exists already:
http://www.reasonstation.net/board/view ... 72&forum=5

http://www.soundfaction.com/alive/
Here is a tutorial for vienna:
http://www.computermusic.co.uk/tutorial/soundfont/1.asp
or this:
http://www.dublab.dk/contents/wi_gold.htm
http://www.fmjsoft.com/awframe.html
VSampler can export SF too.
But first, you can check wether the soundfont you want to make exists already:
http://www.reasonstation.net/board/view ... 72&forum=5
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- KVRAF
- 5350 posts since 8 Aug, 2003 from Berlin Germany
Wow never even opened the stand alone before!pHz wrote:file>>>export>>>set 'format' to .sf2soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
slainterob
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
i use it a lot for trying new / demo vsti with my controller keyboard - quicker than firing up the sequencersoma wrote:Wow never even opened the stand alone before!pHz wrote:file>>>export>>>set 'format' to .sf2soma wrote:Is he talking about xlutop chainer? It's not free, and how does it export soundfonts?
slainterob
slainte
