How much time and how many tracks?
- KVRAF
- 1794 posts since 9 Apr, 2011
How much time is "enough" for a production? How many tracks are "necessary" for it to sound finished? Personally, I only take about a week or two on a single song, and usually they each have about 20-30 tracks.
A friend of mine who also happens to produce music obsesses and spends over a hundred hours on each song, each song with 80-150 tracks. This seems to be congruent with what big name modern pop producers such as Dr Luke do, which is the genre that my friend makes. Consequently, his songs sound more polished.
Does this correlate, though? Can more be done with less, or are my songs just simply less? How much and how many is really necessary?
A friend of mine who also happens to produce music obsesses and spends over a hundred hours on each song, each song with 80-150 tracks. This seems to be congruent with what big name modern pop producers such as Dr Luke do, which is the genre that my friend makes. Consequently, his songs sound more polished.
Does this correlate, though? Can more be done with less, or are my songs just simply less? How much and how many is really necessary?
"musician."
http://soundcloud.com/nine-of-kings
http://soundcloud.com/nine-of-kings
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- KVRian
- 1116 posts since 6 Jul, 2009
Well, let me ask the obvious question: what kind of music are you making? I imagine the answer is going to be quite different from genre to genre.
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- KVRAF
- 3511 posts since 27 Dec, 2002 from North East England
I don't really make music that often anymore so I tend to work in short, furious bursts whenever inspiration strikes. 5-7 (ish) tracks, try to get things finished in one sitting. I always plan to go back and polish things up, but... can't... for some reason. Ditto if I don't get something finished in one go. Really difficult to go back in and complete it.
edit: The above refers to time spent in the sequencer. I often spend a LOT of time playing with sound and generating new wave files in non-realtime programs so I have a fairly hefty library of noise to deploy whenever the time is right, but I almost always feel like I want to get in and out of the sequencer as quickly as possible. I don't really enjoy that bit.
edit: The above refers to time spent in the sequencer. I often spend a LOT of time playing with sound and generating new wave files in non-realtime programs so I have a fairly hefty library of noise to deploy whenever the time is right, but I almost always feel like I want to get in and out of the sequencer as quickly as possible. I don't really enjoy that bit.
Last edited by cron on Tue May 22, 2012 1:56 am, edited 3 times in total.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
As much and as many as it takes. When a song is done, its done. Even if its just a one-take instrumental piano improvisation.
Incomplete list of my gear: 1/8" audio input jack.
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- KVRAF
- 1666 posts since 28 Jun, 2007 from Amazon rain forest
I spend a year or two to make a crappy tune, if I'm lucky.
I'd like to spend less time.
I'd like to spend less time.
- KVRAF
- 12615 posts since 7 Dec, 2004
album: nineofkings unplugged,
instruments: one
tracks: one
takes: one
that's just how good you are.
instruments: one
tracks: one
takes: one
that's just how good you are.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.