mseg , and beyond ...

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a feature request i'd like to bring up , if this hasn't been raised previously ...

a 'step-edit' mode , for the mseg ...
something i think absynth does a very nice job of handling ...
amount ( positive or negative ) & duration ...

thanks for any consideration ...

( waits for someone to point out it's already available , and ReadTheFurnishedMaterials )
Last edited by experimental.crow on Mon Jul 30, 2012 3:36 pm, edited 1 time in total.
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Coming in Z3 8)

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Urs wrote:Coming in Z3 8)
now that's service ...
:o
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Urs, if you haven't seen how Omnisphere does MSEGs, I recommend watching: http://vimeo.com/17380722

The chaos envelopes are an interesting idea and I also like the 1/2 and double step buttons to squash/strech an MSEG in time. Maybe it'll give you a few other ideas too. ;)

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bmrzycki wrote:Omnisphere... I also like the 1/2 and double step buttons to squash/strech an MSEG in time.
Zebra has those functions, but with independant attack / loop / release (and velocity) scaling. Personally I'm not so keen on a "chaos" function, but repeat/unrepeat and the step curve could be handy.

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bmrzycki wrote:Urs, if you haven't seen how Omnisphere does MSEGs, I recommend watching: http://vimeo.com/17380722

The chaos envelopes are an interesting idea and I also like the 1/2 and double step buttons to squash/strech an MSEG in time. Maybe it'll give you a few other ideas too. ;)
Good ideas, but not quite what we have in mind.

Like Howie, I'm not a fan of Chaos.

Our new meta controls will have additional controls for Decay (optional) and Loop level. They don't actually change the envelope itself, they're non-destructive and can be modulated.

We won't have fancy "segment" modes as these won't allow for seamless morphing between different shapes. We're merely looking into easy-to-use bezier splines, e.g. inserting a point anywhere in a segment won't break the segment's curvature.

You'll see, the concept is rather good, but maybe less "presety"

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Urs wrote:You'll see, the concept is rather good, but maybe less "presety"
I have full confidence in you and Howard, to be sure. :) I just linked it in case you hadn't seen it before. It's funny how inspiration for new ideas can come from almost anywhere.

Oh, one last request, please let us use MSEGs as the Amp envelope in Z3.

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bmrzycki wrote:
Urs wrote:You'll see, the concept is rather good, but maybe less "presety"
I have full confidence in you and Howard, to be sure. :) I just linked it in case you hadn't seen it before. It's funny how inspiration for new ideas can come from almost anywhere.
Our inspiration mostly stems from the idea of unifying OSC waveforms, MSEGs, ModMappers, custom LFO waves into the same single thing with curve/freehand modes, drag'n'drop support back and forth, sample conversion and a set of unified, useful editing tools.

#-- rhetorical pause --#

There, i said it :shock:
Oh, one last request, please let us use MSEGs as the Amp envelope in Z3.
But of course!

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Urs wrote:[
Our inspiration mostly stems from the idea of unifying OSC waveforms, MSEGs, ModMappers, custom LFO waves into the same single thing with curve/freehand modes, drag'n'drop support back and forth, sample conversion and a set of unified, useful editing tools.
:-o Ohnmachtsanfall
Image999 Funny pictures Here
"It dreamed itself along"

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Urs wrote:
bmrzycki wrote:
Urs wrote:You'll see, the concept is rather good, but maybe less "presety"
I have full confidence in you and Howard, to be sure. :) I just linked it in case you hadn't seen it before. It's funny how inspiration for new ideas can come from almost anywhere.
Our inspiration mostly stems from the idea of unifying OSC waveforms, MSEGs, ModMappers, custom LFO waves into the same single thing with curve/freehand modes, drag'n'drop support back and forth, sample conversion and a set of unified, useful editing tools.

#-- rhetorical pause --#

There, i said it :shock:
I'm mind-boggled! :hyper:

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Urs wrote:
bmrzycki wrote:
Urs wrote:You'll see, the concept is rather good, but maybe less "presety"
I have full confidence in you and Howard, to be sure. :) I just linked it in case you hadn't seen it before. It's funny how inspiration for new ideas can come from almost anywhere.
Our inspiration mostly stems from the idea of unifying OSC waveforms, MSEGs, ModMappers, custom LFO waves into the same single thing with curve/freehand modes, drag'n'drop support back and forth, sample conversion and a set of unified, useful editing tools.

#-- rhetorical pause --#

There, i said it :shock:
:o :-o :shock:

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There, Urs said it. And then heads came off. :D

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(i guess you see now why we want to do a clean cut and not just build upon Z2)

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:-o :-o
I always loved the idea in Vember Audio's Surge of the 6 ENV+LFOs. Knowing this is something I'll easily be able to do in Z3 makes me very happy.

And I know you're looking at simpler ways of editing modulators. This is all really good news.

So can I buy my $30 upgrade now?!?
Last edited by bmrzycki on Mon Jul 30, 2012 5:35 pm, edited 1 time in total.

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Most definitely, Urs.


(Before you release Z2.5.4, could you check out why doesn't com.u-he.Zebra2.publicparams.txt work with Reaper for automation parameter renaming - W7 x64, Reaper 4 x64? ;))

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