KnobMan/SkinMan Examples

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^ Looks good! It's nice to see people putting free stuff up in the gallery.

Here's another vintage effect emu made totally with Knobman and Skinman:
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http://sites.google.com/site/distorque/ ... s/vitaminc

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Phuturetone....! Those look amazing!!! Wow! It's crazy how talented some people are :D
:hug:

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Hey everyone. I just found this topic a few days ago and it helped me a lot. I sampled an organ and I'm trying to make a GUI for it but I have no idea about how to make those drawbars like those on NI Vintage Organs and many others. Can anyone help me with that?

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Hi guys,

It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.

In fast example my joystick is this:

http://img145.imageshack.us/img145/5782/exampleo.png

In the example the ball on the center doesn't move freely, only moves in a diagonal axis.

I need a plugin for KnobMan? or some other thing?

Cheers ;-)

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ajimenez wrote:Hi guys,

It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.

In fast example my joystick is this:

http://img145.imageshack.us/img145/5782/exampleo.png

In the example the ball on the center doesn't move freely, only moves in a diagonal axis.

I need a plugin for KnobMan? or some other thing?

Cheers ;-)
where are you using the graphic? SynthEdit, Syntmaker, Reaktor, Kontakt, a synth you have coded yourself?

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ajimenez wrote:Hi guys,

It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.
In fast example my joystick is this:
http://img145.imageshack.us/img145/5782/exampleo.png
In the example the ball on the center doesn't move freely, only moves in a diagonal axis.
I need a plugin for KnobMan? or some other thing?
Cheers ;-)
This wont work as you're expecting. As a Joystick moves on 2 axes, you would have to make knobman animation that covers all possible x/y positions; if the knob should have 32 steps horiz. and 32 steps vert. that would be an image with 1024 stiched frames and an x/y calculation in the plugin to select the correct frames for a movement. That's not practicable. The knob must be seperate from the background and moved inside the plugin.
ImageImage

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MauroSanches wrote:Hey everyone. I just found this topic a few days ago and it helped me a lot. I sampled an organ and I'm trying to make a GUI for it but I have no idea about how to make those drawbars like those on NI Vintage Organs and many others. Can anyone help me with that?

Image
After painting the faders with rectangles / shades / numbers in knobman (or do it as an image in another program) they must be moved vertically with "OffsetY a > b". To make them "disappear" under the wood at the top, set "Mask enable" to "vertical" and adjust the Stop%.
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WOK wrote:
ajimenez wrote:Hi guys,

It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.
In fast example my joystick is this:
http://img145.imageshack.us/img145/5782/exampleo.png
In the example the ball on the center doesn't move freely, only moves in a diagonal axis.
I need a plugin for KnobMan? or some other thing?
Cheers ;-)
This wont work as you're expecting. As a Joystick moves on 2 axes, you would have to make knobman animation that covers all possible x/y positions; if the knob should have 32 steps horiz. and 32 steps vert. that would be an image with 1024 stiched frames and an x/y calculation in the plugin to select the correct frames for a movement. That's not practicable. The knob must be seperate from the background and moved inside the plugin.
Thanks Wok, and you know another form?

I'm using Synthedit

Regards ;-)

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ajimenez wrote:
Thanks Wok, and you know another form?

I'm using Synthedit

Regards ;-)
Synthedit has an integrated "joystick" module, that could take a knob as the moving part. Obviously there would be no 3D-joystick design possible with this.
ImageImage

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Have anybody ever implemented a vacuum tube in Knobman?

I was just thinking that this could be assign to a distortion pot :

0 nothing, 100 yellow glowing light :D

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snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?

I was just thinking that this could be assign to a distortion pot :

0 nothing, 100 yellow glowing light :D
Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.
http://en.wikipedia.org/wiki/File:Tubes.jpg
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WOK wrote:
snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?

I was just thinking that this could be assign to a distortion pot :

0 nothing, 100 yellow glowing light :D
Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.
http://en.wikipedia.org/wiki/File:Tubes.jpg
Thank you for the tip.
Unfortunately I've got only shit results :(

Regards,
Gábor

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snaper wrote:
WOK wrote:
snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?
I was just thinking that this could be assign to a distortion pot :
0 nothing, 100 yellow glowing light :D
Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.
http://en.wikipedia.org/wiki/File:Tubes.jpg
Thank you for the tip.
Unfortunately I've got only shit results :(
Regards,
Gábor

http://www.sendspace.com/file/nq4qs4
("Click here to start download from sendspace")
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WOK wrote:Synthedit has an integrated "joystick" module, that could take a knob as the moving part. Obviously there would be no 3D-joystick design possible with this.
Not strictly true... It is quite possible to "fake" 3D designs by using more than one joystick module overlayed to create a 3D Effect. A simple example is to use smaller and smaller circles with smaller and smaller XY areas stacked on top of each other and use the top layer to control the other layers. You can enhance the effect further by animating the joystick handle layers using the animation pin. ;)

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