Here's another vintage effect emu made totally with Knobman and Skinman:


http://sites.google.com/site/distorque/ ... s/vitaminc



where are you using the graphic? SynthEdit, Syntmaker, Reaktor, Kontakt, a synth you have coded yourself?ajimenez wrote:Hi guys,
It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.
In fast example my joystick is this:
http://img145.imageshack.us/img145/5782/exampleo.png
In the example the ball on the center doesn't move freely, only moves in a diagonal axis.
I need a plugin for KnobMan? or some other thing?
Cheers
This wont work as you're expecting. As a Joystick moves on 2 axes, you would have to make knobman animation that covers all possible x/y positions; if the knob should have 32 steps horiz. and 32 steps vert. that would be an image with 1024 stiched frames and an x/y calculation in the plugin to select the correct frames for a movement. That's not practicable. The knob must be seperate from the background and moved inside the plugin.ajimenez wrote:Hi guys,
It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.
In fast example my joystick is this:
http://img145.imageshack.us/img145/5782/exampleo.png
In the example the ball on the center doesn't move freely, only moves in a diagonal axis.
I need a plugin for KnobMan? or some other thing?
Cheers
After painting the faders with rectangles / shades / numbers in knobman (or do it as an image in another program) they must be moved vertically with "OffsetY a > b". To make them "disappear" under the wood at the top, set "Mask enable" to "vertical" and adjust the Stop%.MauroSanches wrote:Hey everyone. I just found this topic a few days ago and it helped me a lot. I sampled an organ and I'm trying to make a GUI for it but I have no idea about how to make those drawbars like those on NI Vintage Organs and many others. Can anyone help me with that?
Thanks Wok, and you know another form?WOK wrote:This wont work as you're expecting. As a Joystick moves on 2 axes, you would have to make knobman animation that covers all possible x/y positions; if the knob should have 32 steps horiz. and 32 steps vert. that would be an image with 1024 stiched frames and an x/y calculation in the plugin to select the correct frames for a movement. That's not practicable. The knob must be seperate from the background and moved inside the plugin.ajimenez wrote:Hi guys,
It is possible do a joystick with KnobMan?
I an referring to a XY panel for controlling things i.e. a filter cut and resonance.
In fast example my joystick is this:
http://img145.imageshack.us/img145/5782/exampleo.png
In the example the ball on the center doesn't move freely, only moves in a diagonal axis.
I need a plugin for KnobMan? or some other thing?
Cheers
Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?
I was just thinking that this could be assign to a distortion pot :
0 nothing, 100 yellow glowing light
Thank you for the tip.WOK wrote:Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?
I was just thinking that this could be assign to a distortion pot :
0 nothing, 100 yellow glowing light
http://en.wikipedia.org/wiki/File:Tubes.jpg
snaper wrote:Thank you for the tip.WOK wrote:Easiest way: take a photo of a glowing tube into Knobman and vari saturation and brightness from>to%.snaper wrote:Have anybody ever implemented a vacuum tube in Knobman?
I was just thinking that this could be assign to a distortion pot :
0 nothing, 100 yellow glowing light
http://en.wikipedia.org/wiki/File:Tubes.jpg
Unfortunately I've got only shit results
Regards,
Gábor
Not strictly true... It is quite possible to "fake" 3D designs by using more than one joystick module overlayed to create a 3D Effect. A simple example is to use smaller and smaller circles with smaller and smaller XY areas stacked on top of each other and use the top layer to control the other layers. You can enhance the effect further by animating the joystick handle layers using the animation pin.WOK wrote:Synthedit has an integrated "joystick" module, that could take a knob as the moving part. Obviously there would be no 3D-joystick design possible with this.
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