Shreddage 2 Development Thread
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- KVRAF
- Topic Starter
- 4706 posts since 16 Mar, 2004 from Columbia, MD
At last we have some release noises in. There are essentially three types. First, you have fret squeaks. These are placed MANUALLY using a note right below the single-note keys. The script can't know before you play a note whether you are changing frets or not, so you're encouraged to use this to add a tiny bit of extra realism where appropriate.
Next, there are unpitched noises - realistic sounds of the pick/fingers moving along the strings, miscellaneous fx, the sort of stuff that was in Shreddage 1+X. Very useful, and triggered automatically. You can control the volume of these right from the UI.
Finally, there are pitched noises. Rather than a mute or sustain sample just fading out when you let go of the key, you get an actual pitched release trigger of the string being muted/released (as appropriate). This is also controllable via UI.
Next, there are unpitched noises - realistic sounds of the pick/fingers moving along the strings, miscellaneous fx, the sort of stuff that was in Shreddage 1+X. Very useful, and triggered automatically. You can control the volume of these right from the UI.
Finally, there are pitched noises. Rather than a mute or sustain sample just fading out when you let go of the key, you get an actual pitched release trigger of the string being muted/released (as appropriate). This is also controllable via UI.
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- KVRist
- 58 posts since 30 Oct, 2011
I am very interested in knowing more about the chord detection feature listed on the first post.
Any more info on this function? What kinds of chords will be recognized?
Will there also be intuitive ways to strum?
Thanks
Any more info on this function? What kinds of chords will be recognized?
Will there also be intuitive ways to strum?
Thanks
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- KVRist
- 236 posts since 2 Jun, 2012
Hi Zircon,how exactly do the pitched noises work?
For the noises,eg the fret squeaks,do we have more variations or a single sample to trigger it?
Last thing! since I still haven't bought Shreddage bass I would like to know if you are planning to offer a bundle with Shreddage 2 and Shreddage bass.
For the noises,eg the fret squeaks,do we have more variations or a single sample to trigger it?
Last thing! since I still haven't bought Shreddage bass I would like to know if you are planning to offer a bundle with Shreddage 2 and Shreddage bass.
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- KVRer
- 23 posts since 21 May, 2010
Daaaaamn I just bought V-Metal because Shreddage-X (as great as it is) drives me into some pretty unnice limitations.
Should have waited for Shreddage 2. Would have bought it anyway but I wasn't aware it is right around the corner.
Oh well...you can never have enough guitars I think lol
Now if I could only have a quality mandolin library...
Should have waited for Shreddage 2. Would have bought it anyway but I wasn't aware it is right around the corner.
Oh well...you can never have enough guitars I think lol
Now if I could only have a quality mandolin library...
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- KVRist
- 236 posts since 2 Jun, 2012
Prominy did a great work with V Metal,but the library isn't so intuitive and still,it lacks in palm mute,in my opinion,which is better in Shreddage libraries.
It surely has so many interesting things to work with (remember it's 19 gb and 26000 samples library!!) but nothing sounds dark and extreme like Shreddage,at least currently.
It surely has so many interesting things to work with (remember it's 19 gb and 26000 samples library!!) but nothing sounds dark and extreme like Shreddage,at least currently.
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- KVRer
- 23 posts since 21 May, 2010
Ya just played around with V-Metal and it sounds great. Using a second MIDI controller for keyswitches only makes things a lot easier.
Still I am more into the Shreddage workflow.
Having both is a cool thing as it gives me a lot of variety to play with.
Good my PC has TONS or RAM.
Shreddage X + V-Metal + Evolution Electric Guitar + Trillian + Superior Drummer = freakin' RAM madness lol
Other question: Will Shreddage 2 be backwards compatible with Shreddage X projects?
Still I am more into the Shreddage workflow.
Having both is a cool thing as it gives me a lot of variety to play with.
Good my PC has TONS or RAM.
Shreddage X + V-Metal + Evolution Electric Guitar + Trillian + Superior Drummer = freakin' RAM madness lol
Other question: Will Shreddage 2 be backwards compatible with Shreddage X projects?
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- KVRAF
- Topic Starter
- 4706 posts since 16 Mar, 2004 from Columbia, MD
Some comments / answers:
1. For fret squeaks, there are 15 RR variations to work with. There are also about 15x RR unpitched release noises.
2. There may be a bundle with Shreddage 2 + Bass. I can't promise anything yet - we are actually hoping to work with Native Instruments and get this bundled with Kontakt Player!
3. Shreddage 2 is a totally different and independent library from the original in terms of samples. However it has basically the same kind of mapping (you might need to transpose up or down a bit) so it's generally compatible with old sequences.
1. For fret squeaks, there are 15 RR variations to work with. There are also about 15x RR unpitched release noises.
2. There may be a bundle with Shreddage 2 + Bass. I can't promise anything yet - we are actually hoping to work with Native Instruments and get this bundled with Kontakt Player!
3. Shreddage 2 is a totally different and independent library from the original in terms of samples. However it has basically the same kind of mapping (you might need to transpose up or down a bit) so it's generally compatible with old sequences.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
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- KVRist
- 58 posts since 30 Oct, 2011
Anyone?cc80536 wrote:I am very interested in knowing more about the chord detection feature listed on the first post.
Any more info on this function? What kinds of chords will be recognized?
Will there also be intuitive ways to strum?
Thanks
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- KVRAF
- Topic Starter
- 4706 posts since 16 Mar, 2004 from Columbia, MD
Oops, missed that post. As of now, we don't have pre-recorded chords. This script function serves to normalize stroke direction and fret appropriately when multiple pitches are played rapidly.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
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- KVRist
- 58 posts since 30 Oct, 2011
Thanks for the reply!zircon wrote:Oops, missed that post. As of now, we don't have pre-recorded chords. This script function serves to normalize stroke direction and fret appropriately when multiple pitches are played rapidly.
Will this system be able to translate chords that I play on the keyboard into guitar voicing that a real guitar player would use?
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- KVRian
- 535 posts since 11 Sep, 2004 from inne Büchs
Does that mean its gonna be a locked library?zircon wrote: 2. There may be a bundle with Shreddage 2 + Bass. I can't promise anything yet - we are actually hoping to work with Native Instruments and get this bundled with Kontakt Player!
I sure hope not.
Having access to the samples was always a big selling point for your libraries to me.
Andy is a support ninja.
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- KVRAF
- Topic Starter
- 4706 posts since 16 Mar, 2004 from Columbia, MD
The intent is to make it as open and editable as all our previous libraries. Since we haven't done a Kontakt Player library before, I'm not sure exactly what options they provide to us developers. If, for example, we can only distribute the library with the Kontakt Player using locked files, my thought would be to provide the original WAVs and standard Kontakt patches as an optional download.
Yes. There is a fairly complex script (that I'm continuing to develop and refine) that intelligently voices each note that you play.Will this system be able to translate chords that I play on the keyboard into guitar voicing that a real guitar player would use?
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
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- KVRist
- 236 posts since 2 Jun, 2012
let's see what will happen!
but on Kontakt manual,I read this:
Some libraries are locked for editing, even if you own the full version of KONTAKT. The decision to lock a library is that of library developer and not that of Native Instruments.
so,isn't it your choice??
anyway,I hope we will soon get our hand on Shreddage 2,I'm really impatient,it had never been done before.

but on Kontakt manual,I read this:
Some libraries are locked for editing, even if you own the full version of KONTAKT. The decision to lock a library is that of library developer and not that of Native Instruments.
so,isn't it your choice??
anyway,I hope we will soon get our hand on Shreddage 2,I'm really impatient,it had never been done before.
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Releasing for Kontakt Player means packing samples in NKX monoliths. So if zircon plans to provide the samples openly, it would have to be an optional download.
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- KVRist
- 236 posts since 2 Jun, 2012
ahh,so kontakt player files aren't NKI??
I never used Kontakt Player
I never used Kontakt Player
