I don't program in c++.antto wrote:now is a great time for you to pick up the SE SDK and make some modules
it's not fun, but you won't regret it
Mike
I don't program in c++.antto wrote:now is a great time for you to pick up the SE SDK and make some modules
it's not fun, but you won't regret it
ehm, sorry Karmacomposer, that wasn't directed specifically at you, i said it in generalKarmacomposer wrote:I don't program in c++.antto wrote:now is a great time for you to pick up the SE SDK and make some modules
it's not fun, but you won't regret it
Mike
If I learned c++ and could actually program in it, I would use what Fortune mentioned above and not SE. I kinda give up on SE - the snail pace that it's developed in is just too slow for me.antto wrote:ehm, sorry Karmacomposer, that wasn't directed specifically at you, i said it in generalKarmacomposer wrote:I don't program in c++.antto wrote:now is a great time for you to pick up the SE SDK and make some modules
it's not fun, but you won't regret it
Mike
i had to learn C++ even tho i hated that idea, and C++ hated me (i think it still does)
but it's worth it at the end
that's the strength of SE.. you can code modules (using a very decent language) when they are needed
I wonder if iPlug can be used with languages that can use c++ headers, like Pure Basic? I can program in Pure Basic.Fortune wrote:Both current SE versions 32 and 64 Bit are still in Alpha state with the 64 bit version being still very rudimentary.
But the main crux with the 64Bit version is that it will be lacking tons of modules which can not be ported to 64Bit as some devs have 'disappeared' (really like KDL) and some have no interest in porting which is understandable as they have abandoned SE since more or less long for several reasons esp. as of the slow pace of progress.
So in order to do the same level of more sophisticated products as with the latest stable 32Bit version this will take even more time for 64Bit.
Yes, SE 64bit stable and fully featured will be there one day, but far too late for most professional oriented devs. That's why I've abadoned SE recently.
But what makes the situation somewhat more awkward is there is already a promising system based on IPlug by Cockos. Already supporting Win & Mac VSt, Mac Au etc. / 32 and 64 Bit. It even does not involve any license fees even if used for commercial purposes. The 'only' thing lacking is some kind of superstructure modular dev environment to do top notch plugins with the ease of SE but without the various drawbacks and bottlenecks of SE.
http://forum.cockos.com/showthread.php?t=9524
here a page with example plugins:
http://forum.cockos.com/showthread.php?t=122276
So here is room and a good chance for someone or sometwo to earn not only merits
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