I seeUrs wrote:Well, I thought we had announced it prominently, but then D16 didn't see that and called their latest synth LuSH-101. Back then I had even asked the owner of an older synth called Lush if I could use the name.
However, seeing that there is a synth called Lush now, I would not release another synth going by that name.
- Urs
Improvements!
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- KVRian
- 1223 posts since 11 Aug, 2004 from France
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- Banned
- 6 posts since 8 Apr, 2013
urs are u sure its just in the normal pitch bend range or is there something special i gotta do ? thanks !Urs wrote:Does... since 2.5.2 I think.turbinn wrote:hey zebra 3 should have pitch bend 24 range ..doesnt now right >?
- u-he
- Topic Starter
- 30186 posts since 8 Aug, 2002 from Berlin
Hmmm... I'm not quite sure now... maybe I spoke too soon and it's only in my current development buildturbinn wrote:urs are u sure its just in the normal pitch bend range or is there something special i gotta do ? thanks !Urs wrote:Does... since 2.5.2 I think.turbinn wrote:hey zebra 3 should have pitch bend 24 range ..doesnt now right >?
No, just checked, the current one out there should have +/- 24 semitones pitchbend. Only the legacy RTAS version (2.5.2) indeed stillhas +/- 12 semitones.
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- Banned
- 6 posts since 8 Apr, 2013
hahahUrs wrote:Hmmm... I'm not quite sure now... maybe I spoke too soon and it's only in my current development buildturbinn wrote:urs are u sure its just in the normal pitch bend range or is there something special i gotta do ? thanks !Urs wrote:Does... since 2.5.2 I think.turbinn wrote:hey zebra 3 should have pitch bend 24 range ..doesnt now right >?![]()
No, just checked, the current one out there should have +/- 24 semitones pitchbend. Only the legacy RTAS version (2.5.2) indeed stillhas +/- 12 semitones.
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
Just click on the global pitchbend values.turbinn wrote:urs are u sure its just in the normal pitch bend range or is there something special i gotta do ? thanks !Urs wrote:Does... since 2.5.2 I think.turbinn wrote:hey zebra 3 should have pitch bend 24 range ..doesnt now right >?

- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
Have you made sure you're running Zebra 2.6 as found here:turbinn wrote:i tried it only goes to 12
Zebra 2.6 Windows
Zebra 2.6 Mac
- KVRist
- 415 posts since 17 Oct, 2006 from Franche-Comté
Mac version 2.6.0.


Imac M4 24" under Sequoia 15.7.1, D.P. 11.35 & Kontakt 8.7.2 _ Gibson ES 295 & Explorer _ FilterBank2 Sherman & PolyEvolver Keyboard _ Altiverb 8_ Explorer Loïc Le Pape
https://loiclepapesteelguitars.com/
https://loiclepapesteelguitars.com/
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Damn, Windows version doesn't have inverse pitchbend values! 
- u-he
- Topic Starter
- 30186 posts since 8 Aug, 2002 from Berlin
Mac version neither... the drop down shown is from the normal tune parameter (I think)EvilDragon wrote:Damn, Windows version doesn't have inverse pitchbend values!
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- KVRian
- 731 posts since 22 Dec, 2010
Dear Urs, a few of us requested 'paraphonic voicing' for efficiency (and maybe sound) considerations.
As I don't have insight on how much work would it require to implement, - and I'm only a demo user (yet) - can I ask, if it is viable for us to expect that feature anytime in the future?
As I don't have insight on how much work would it require to implement, - and I'm only a demo user (yet) - can I ask, if it is viable for us to expect that feature anytime in the future?
- KVRAF
- 1617 posts since 11 Dec, 2008 from Minneapolis
What synth? Zebra can have filters in the FX grid / after voices are summed. Seems close at least to paraphony (?)davidka wrote:Dear Urs, a few of us requested 'paraphonic voicing' for efficiency (and maybe sound) considerations.
As I don't have insight on how much work would it require to implement, - and I'm only a demo user (yet) - can I ask, if it is viable for us to expect that feature anytime in the future?
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- KVRian
- 731 posts since 22 Dec, 2010
Oh, I forgot: Divaxh3rv wrote:What synth? Zebra can have filters in the FX grid / after voices are summed. Seems close at least to paraphony (?)davidka wrote:Dear Urs, a few of us requested 'paraphonic voicing' for efficiency (and maybe sound) considerations.
As I don't have insight on how much work would it require to implement, - and I'm only a demo user (yet) - can I ask, if it is viable for us to expect that feature anytime in the future?
- KVRAF
- 5234 posts since 25 Feb, 2008
Suggestions for Diva:
It'd be useful to have the option to unfold the UI so that the main page, modifications and trimmers (and arp?) are all visible at once. Switching back and forth can be tedious.
Also some kind of chord memory function - so, activating "chord memory" would map subsequently played chords to the "stacked voice tuning" trimmers.
And, a leftfield idea, if each stacked voice is calculated as a separate instance of Diva, how about a 2 stacked voice polyphonic mode in which the voices are separately editable, including oscillator and filter selection? It would allow, for example, interesting parallel filter effects, or emulation of the JX3P's two DCO architecture.
It'd be useful to have the option to unfold the UI so that the main page, modifications and trimmers (and arp?) are all visible at once. Switching back and forth can be tedious.
Also some kind of chord memory function - so, activating "chord memory" would map subsequently played chords to the "stacked voice tuning" trimmers.
And, a leftfield idea, if each stacked voice is calculated as a separate instance of Diva, how about a 2 stacked voice polyphonic mode in which the voices are separately editable, including oscillator and filter selection? It would allow, for example, interesting parallel filter effects, or emulation of the JX3P's two DCO architecture.
