Since there's a new MUX update out (5.2.16) I think it would be a good idea to start a new request thread for further development/minor changes to our beloved MUX. Here are my requests based on extensive use of the plug-in.
1. There are many of the shortcuts available within 'Manage Shortcuts' that doesn't work. One that bothers me more than the others are 'Sample Edit'. When you work with a sample player and you want to edit a sample you either have to right click it and select 'Edit' or double click the waveform (which often leads to it just being selected and the menu "(sample name(s)) / Open... / None" being opened - I've tried changing my operating systems double click speed, no change). None of these options are particularly good or fast options. And since I rarely use any sample without editing it it's quite time consuming. There are three solutions and I would love for all of them to be possible: 1) Make the 'Sample Edit' shortcut work, 2) Put an icon next to the waveform that says 'Edit' which will take you to the sample edit screen. 3) (This one is my favorite option) Make the sample edit screen a part of the sample player UI as in the picture below. It probably shouldn't always be visible, but it could be a show/hide-thing that always opens up directly under the current UI. That would be amazing for the workflow!

2. In 'Sample Edit' the 'Position' by default snaps to zero. This is a good option but not always the right one. If you want that click in the beginning of say a kick having it start somewhere that is not a zero crossing is often the right way to go. That is a bit tedious to do in the current UI. You have to double click a position and change it there. This would be an ok way to go if you could hear the change in position before you hit 'OK' - but you can't. This means that finding the right sample start position takes a long, long time when in fact it could be a task that took 10 seconds or less. Here are my suggestions on how to make it easier to work with positions in samples: 1) Have a button that says snap which can be on/off. When it's off it does not automatically find the next zero crossing. 2) If you press down for instance Ctrl snap is off and you can find a sample position freely. 3) Add a box within the Sample Player UI that shows the current sample positions value which you can then drag up and down changing the position. It could be right next to 'Start Position' in the UI. And in fact it could be done with 'Loop Position' and 'End Position' as well. The important thing no matter the solution is that you can hear the impact is has on the sound before hitting ok.
3. This is more of a creative input. I've messed around with the sample player a lot and you can get some amazingly interesting sounds by looping a sound and then changing the loop positions. Great glitchy stuff. Unfortunately you can only do this manually. It would be such a cool feature if you could automate loop positions in the sample players! Please check if this is a possibility.
4. When looping samples it is often best to have some sort of x-fade between the loop positions. I know this is possible through the 'XFade Selection Loop'. It's just not that intuitive as of now. First of all because it seems to change the sample for good and I can't work out how to 'Undo' an x-fade. It would be much better if there was a knob for 'X-Fade' where you could choose between 0 and 100 % and below that a box for selecting 'XFade Shape'. This way it would be much easier to experiment and find the perfect solution soundwise.
5. I know there are workarounds but in my opinion the 'ADSR Envelope' should have a 'Hold' value as well. It would make it much better for drum processing.
6. It would be a great improvement to work with MUX if it was possible to double click a value and then manually enter the specific value you need. For instance in 'LFOs' that are Tempo Synced. At the moment you have to drag the value toward for instance the value 2 and then fine tune it to actually hit it. If it was possible to just double click it and write 2 you would be done with it in a 10th of the time. This is a standard for Plug-Ins and I think it's important to add this feature to MUX.
7. Big ups for adding the 'LAYERS' function in oscillators! One minor thing is that it would be easier if double clicking the 'LAYERS' icon took you directly into edit mode and a single click would show the presets.
8. The added 'Polyphony' options are great! Thank you. I think it would be much easier if it wasn't hidden within a menu but was placed in a box right next to the semitone changer in the sample engine UI. This way you could keep track of your selection and it would be much faster to change it.
9. In the 'Browser' some samples restarts automatically when previewing them and some don't. It's especially annoying with short hihat samples where you are suddenly bombarded with a fast recurring sample. Would it be possible to add a 'Replay Sample Automatically' option to the browser that you could have on/off?
10. The Undo-function in MUX is definitely improving but it could still use some work. It would be great to be able to undo deleting something, removing a cable, changing a 'Start Position', etc.
11. Within the LFO it is very un-intuitive to change LFO shape. It definitely needs a drop down menu like the one in the oscillators where you can choose waveform or something similar. Clicking backwards and forwards is very time consuming with that many great shapes.
12. I don't know if you're considering it or even working on it but a mac release would be great. I teach electronic music and I've had so many pupils using Mac that are very annoyed they can't buy your product. I'm spreading the word as much as I can.
If you're unsure of what I mean by any of the above I'd be more than happy to elaborate. Thank you for the most interesting plug-in I've ever used! Can't wait for further developements.
All the best,
Esben Andersen[/img]
