Zebra Redux
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
OK, cool. 
- KVRist
- 173 posts since 15 Aug, 2014
Just wanted to say ß®ÆVØ

- KVRian
- 1067 posts since 28 Dec, 2004
Thanks all the effort you make drzhnn!!!
Also thanks for EvilDragon to the help and for bugs hunting!
The green voice modul and the highlights on the grid is very nice! But the red knob in the orange surrounding doesn't really works.
I am thorn between grey & green for normal knobs and orange for Mods only.
I see now it's not easy at all to keep the balance.
Cheers
Also thanks for EvilDragon to the help and for bugs hunting!
The green voice modul and the highlights on the grid is very nice! But the red knob in the orange surrounding doesn't really works.
I am thorn between grey & green for normal knobs and orange for Mods only.
I see now it's not easy at all to keep the balance.
Cheers
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
How about lighter orange?

I think it works much better than having all knobs grey or green.

I think it works much better than having all knobs grey or green.
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Noticed another bug. Set an envelope to v-slope mode. Now assign that envelope to modulate something. Change the amount of modulation and see the v-slope slider disappear!
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- KVRist
- 253 posts since 13 Nov, 2013 from London
Thanks drzhnn for this very stylish and functional skin, and EvilDragon for bug hunting etc. It's getting better and better.
I like the idea of having modulated parameters being a lighter orange or different colour a few posts up.
Overall, the UDH colour scheme has a minimalist beauty to it, and fits in well with Ableton Live.
Now if only the GUI can be a bit bigger eventually. At "large" it cuts off just the very bottom bit of the effects module. Don't worry, I've read the whole thread and the responses regarding the size
Cheers!
I like the idea of having modulated parameters being a lighter orange or different colour a few posts up.
Overall, the UDH colour scheme has a minimalist beauty to it, and fits in well with Ableton Live.
Now if only the GUI can be a bit bigger eventually. At "large" it cuts off just the very bottom bit of the effects module. Don't worry, I've read the whole thread and the responses regarding the size
Cheers!
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
- KVRian
- 1094 posts since 13 Mar, 2008 from Arnhem, Netherlands
Will this also work with ZebraHZ?
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
No. The skin only supports Zebra, Zebrify and ZRev for now.evilantal wrote:Will this also work with ZebraHZ?
- KVRian
- 1094 posts since 13 Mar, 2008 from Arnhem, Netherlands
Thanks for the quick reply.
Too bad for me....
Still a great looking skin and a fabulous effort!
Too bad for me....
Still a great looking skin and a fabulous effort!
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
New update:
Zebra.Redux.2014.0826.0105.zip
Changes
- UI: added 3 new color schemes: Cyan Borschtsch, Rainforest and Ravenholm
- UI: added color scheme support for Zebrify and ZRev
- UI: added support for user color schemes
- VCF: changed the order of Cutoff, Mod1 and Mod2 knobs
- Env1: fixed disappearing v-slope slider
Now everybody can create their own color schemes and share them with others. It's rather easy. Zebra2.txt, Zebrify.txt and ZRev.txt files now start with a special code block. It holds all the variables which Zebra Redux skin uses to color things. My English sucks, so it will be easier for everybody if you just open the Zebra2.txt and see for yourselves
Everything between *** USER COLORS START *** and *** USER COLORS END *** lines is unified and can be copied from Zebra2.txt to Zebrify.txt and ZRev.txt and vice versa without any extra editing.
Zebra uses 8 digit RRGGBBAA format for colors. You can generate new colors and interesting color sets using online tools like this one: Adobe Kuler. The HEX field at the bottom is what you need. That 6 digit value is RRGGBB part of Zebra's color. And the missing AA part is opacity in 0-255 range converted to hexadecimal format. If not sure, just use 80
It's 128 in hex, means 50% transparency. Hope it makes sense and helps.
Again, thank you all for your kind words, support and bug reports
Zebra.Redux.2014.0826.0105.zip
Changes
- UI: added 3 new color schemes: Cyan Borschtsch, Rainforest and Ravenholm
- UI: added color scheme support for Zebrify and ZRev
- UI: added support for user color schemes
- VCF: changed the order of Cutoff, Mod1 and Mod2 knobs
- Env1: fixed disappearing v-slope slider
Now everybody can create their own color schemes and share them with others. It's rather easy. Zebra2.txt, Zebrify.txt and ZRev.txt files now start with a special code block. It holds all the variables which Zebra Redux skin uses to color things. My English sucks, so it will be easier for everybody if you just open the Zebra2.txt and see for yourselves
Zebra uses 8 digit RRGGBBAA format for colors. You can generate new colors and interesting color sets using online tools like this one: Adobe Kuler. The HEX field at the bottom is what you need. That 6 digit value is RRGGBB part of Zebra's color. And the missing AA part is opacity in 0-255 range converted to hexadecimal format. If not sure, just use 80
Again, thank you all for your kind words, support and bug reports
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- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Woo, awesome!
BTW, LFO1-4 Amp modulation knob is unipolar, and EQ1-2 Gain knobs are bipolar
Also, you didn't add EQ puck 3 and 4 colors for EQ2 (they're using EQ puck 2 color). Easy fix 
What I think might be awesome is if EQ knobs would also follow EQ puck colors, optionally. So that would mean defining 8 more knobs (EQ1_knob_bipolar, EQ1_knob_unipolar, EQ2_knob_bipolar, EQ2_knob_unipolar, and so on...)
Example:

But I like what you did with the user color schemes, thanks for this!
BTW, LFO1-4 Amp modulation knob is unipolar, and EQ1-2 Gain knobs are bipolar
What I think might be awesome is if EQ knobs would also follow EQ puck colors, optionally. So that would mean defining 8 more knobs (EQ1_knob_bipolar, EQ1_knob_unipolar, EQ2_knob_bipolar, EQ2_knob_unipolar, and so on...)
Example:

But I like what you did with the user color schemes, thanks for this!
Last edited by EvilDragon on Tue Aug 26, 2014 7:54 am, edited 1 time in total.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Thanks! And I thought all mod knobs were bipolar...EvilDragon wrote:BTW, LFO1-4 Amp modulation knob is unipolar
BTW, I decided not to include development versions of the scripts in the main archive, just so people don't get confused. Let me know if you need them and I'll make a separate archive.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
That's a great idea! Will be in the next updateEvilDragon wrote: What I think might be awesome is if EQ knobs would also follow EQ puck colors, optionally. So that would mean defining 8 more knobs (EQ1_knob_bipolar, EQ1_knob_unipolar, EQ2_knob_bipolar, EQ2_knob_unipolar, and so on...)
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Here's Zebra2.txt with those fixes, also introduced EQ knob colors and definitions, as well as voice/FX grid highlight color, and mod matrix menu color (for those who would like to have it colored differently to other menus). 
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