Why is it so hard to make separate dry/wet knobs? Did anyone think about using a plugin on an insert?
I wish all delay/reverb developers would learn from NastyDLA!
The distortion example was fairly arbitrary, it just happens that i tend to like running some saturation on the end of my snare channel. Whether that's good or bad is a matter of personal preference and largely irrelevant. The point being that for whatever reason in this semi-hypothetical case the reverb is to be used as an insert rather than as a send.aciddose wrote:The result of the distortion then you want to increase as you increase the wet level.
Why don't you just set the mix where desired and then increase the drive? Identical although far more intuitive result.
Why should the mix have an effect on the drive? That doesn't make any sense. These should be two independent controls.
It's completely different. The wet signal is an addition to the dry signal, in no way can the right be considered an addition to the left. A more suitable comparison might be that wet is analogous to the side while dry is analogous to the mid. I also prefer my M/S plugins to have separate controls for each, as opposed to the more restrictive less-more stereo knob.The argument is the same as to argue we should be using two controls for left/right level rather than a panning control. The purpose of the panning control is to perform a complex calculation for us automatically based upon a panning law that we would otherwise have a very difficult time managing on our own.
Far more likely you'll be wanting to pan a signal left or right by a fixed amount while maintaining the total level of that signal. Very rarely if at all will you want to individually control the gain of the left and right channels.
This will work if you are using one delay or one reverb.Tricky-Loops wrote:But what about using the delay as a send effect, that way you can blend the dry and the wet version perfectly together!
Hey, you said you couldn't think of a reason why anyone would want to keep the dry signal at unity, i've just given you an example of one. I'm sure i could think of more, mostly related to percussion and short transient sounds. Maybe for you that's a rare case, but for me that comprises a large part of the music i make.aciddose wrote:It isn't different, you're just looking at it with tunnel vision.
The total gain of the wet+dry mix will not be reduced, it will be equal to unity.
Perhaps you have your reverb set up with a delay... this is simply a consequence of the way it works. If you however play a sustained signal into the reverb until the reverb has built up to full volume the amplitude at the output will be = unity, regardless of mix.
It is only when you use this very narrow and rarely applied situation that the issue comes up. The initial snare hit probably lasts much less than even the pre-delay of the reverb, so the two signals never overlap. Now the result will be that the individual signals both have had their level reduced in order to ensure that the overlapping mixture of them which never occurs would = unity...
You've got to be kidding.so why should maintaining unity be so important in a reverb plugin?
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